MTG / Murders At Karlov Manor
226 - 250 of 306 results
Refine search:
|
Drag the Canal
Murders at Karlov Manor
(R)
Collector #: 0199
FOIL
|
Instant
|
|
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
FOIL
|
2/1 Creature - Human Detective
|
|
Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise When Exit Specialist is turned face up, return another target creature to its owner's hand. |
|
- NM
- EX
- VG
- G
|
Forensic Researcher
Murders at Karlov Manor
(U)
Collector #: 0058
FOIL
|
1/3 Creature - Merfolk Detective
|
|
|
|
- NM
- EX
- VG
- G
|
Fugitive Codebreaker
Murders at Karlov Manor
(R)
Collector #: 0127
FOIL
|
2/1 Creature - Goblin Rogue
|
|
Prowess, haste Disguise When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards. |
|
- NM
- EX
- VG
- G
|
Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
FOIL
|
Instant
|
| Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
- NM
- EX
- VG
- G
|
Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
FOIL
|
2/3 Creature - Human Artificer
|
| At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
- NM
- EX
- VG
- G
|
Hide in Plain Sight
Murders at Karlov Manor
(R)
Collector #: 0166
FOIL
|
Sorcery
|
|
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward |
|
- NM
- EX
- VG
- G
|
Karlov Watchdog
Murders at Karlov Manor
(U)
Collector #: 0020
FOIL
|
3/2 Creature - Dog
|
|
Vigilance Permanents your opponents control can't be turned face up during your turn. Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn. |
|
- NM
- EX
- VG
- G
|
Knife
Murders at Karlov Manor
(U)
Collector #: 0134
FOIL
|
Artifact - Clue Equipment
|
|
As long as it's your turn, equipped creature gets +1/+0 and has first strike. Equip |
|
- NM
- EX
- VG
- G
|
Kraul Whipcracker
Murders at Karlov Manor
(U)
Collector #: 0213
FOIL
|
3/2 Creature - Insect Assassin
|
|
Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. |
|
- NM
- EX
- VG
- G
|
Krenko's Buzzcrusher
Murders at Karlov Manor
(R)
Collector #: 0136
FOIL
|
4/4 Artifact Creature - Insect Thopter
|
|
Flying, trample When Krenko's Buzzcrusher enters the battlefield, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. |
|
- NM
- EX
- VG
- G
|
Lightning Helix
Murders at Karlov Manor
(U)
Collector #: 0218
FOIL
|
Instant
|
| Lightning Helix deals 3 damage to any target and you gain 3 life. | |
- NM
- EX
- VG
- G
|
Magnetic Snuffler
Murders at Karlov Manor
(U)
Collector #: 0254
FOIL
|
4/4 Artifact Creature - Construct
|
|
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler. Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler. |
|
- NM
- EX
- VG
- G
|
Meddling Youths
Murders at Karlov Manor
(U)
Collector #: 0219
FOIL
|
4/5 Creature - Human Detective
|
|
Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Mountain (0284)
Murders at Karlov Manor
(L)
Collector #: 0284
FOIL
|
Basic Land - Mountain
|
- NM
- EX
- VG
- G
|
Projektor Inspector
Murders at Karlov Manor
(C)
Collector #: 0068
FOIL
|
3/2 Creature - Human Detective
|
| Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card. | |
- NM
- EX
- VG
- G
|
Relive the Past
Murders at Karlov Manor
(R)
Collector #: 0226
FOIL
|
Sorcery
|
| Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types. | |
- NM
- EX
- VG
- G
|
Rune-Brand Juggler
Murders at Karlov Manor
(U)
Collector #: 0229
FOIL
|
2/2 Creature - Human Shaman
|
|
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control. (A suspected creature has menace and can't block.) |
|
- NM
- EX
- VG
- G
|
Slice from the Shadows
Murders at Karlov Manor
(C)
Collector #: 0103
FOIL
|
Instant
|
|
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn. |
|
- NM
- EX
- VG
- G
|
They Went This Way
Murders at Karlov Manor
(C)
Collector #: 0178
FOIL
|
Sorcery
|
|
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Investigate. (Create a Clue token. It's an artifact with " |
|
- NM
- EX
- VG
- G
|
Vengeful Creeper
Murders at Karlov Manor
(C)
Collector #: 0182
FOIL
|
5/5 Creature - Plant Elemental
|
|
Disguise When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls. |
|
- NM
- EX
- VG
- G
|
A Killer Among Us
Murders at Karlov Manor
(U)
Collector #: 0167
FOIL
|
Enchantment
|
|
When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin. Sacrifice A Killer Among Us, reveal the chosen creature type: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn. |
|
- NM
- EX
- VG
- G
|
Absolving Lammasu
Murders at Karlov Manor
(U)
Collector #: 0002
FOIL
|
4/3 Creature - Lammasu
|
|
Flying When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected. When Absolving Lammasu dies, you can 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.) |
|
- NM
- EX
- VG
- G
|
Airtight Alibi
Murders at Karlov Manor
(C)
Collector #: 0149
FOIL
|
Enchantment - Aura
|
|
Flash Enchant creature When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. if it's suspected, it's no longer suspected. Enchanted creature gets +2/+2 and can't become suspected. |
|
- NM
- EX
- VG
- G
|
Alley Assailant
Murders at Karlov Manor
(C)
Collector #: 0076
FOIL
|
3/3 Creature - Vampire Rogue
|
|
Alley Assailant enters the battlefield tapped. Disguise When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life. |
|
- NM
- EX
- VG
- G
226 - 250 of 306 results