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Krovod Haunch
Murders at Karlov Manor
(U)
Collector #: 0021
FOIL
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Artifact - Food Equipment
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Equipped creature gets +2/+0. ,, Sacrifice Krovod Haunch: You gain 3 life. When Krovod Haunch is put into a graveyard from the battlefield, you may pay . If you do, create two 1/1 Dog creature tokens. Equip |
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Lost in the Maze
Murders at Karlov Manor
(R)
Collector #: 0064
FOIL
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Enchantment
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Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof. |
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Macabre Reconstruction
Murders at Karlov Manor
(C)
Collector #: 0093
FOIL
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Sorcery
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This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand. |
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Not on My Watch
Murders at Karlov Manor
(U)
Collector #: 0028
FOIL
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Instant
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Exile target attacking creature. | |
Polygraph Orb
Murders at Karlov Manor
(U)
Collector #: 0099
FOIL
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Artifact
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When Polygraph Orb enters the battlefield, look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life. ,, Collect evidence 3: Each opponent loses 3 life unless they discard a card or sacrifice a creature. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) |
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Reasonable Doubt
Murders at Karlov Manor
(C)
Collector #: 0069
FOIL
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Instant
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Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.) |
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Red Herring
Murders at Karlov Manor
(C)
Collector #: 0142
FOIL
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2/2 Artifact Creature - Clue Fish
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Haste Red Herring attacks each combat if able. , Sacrifice Red Herring: Draw a card. |
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Sanitation Automaton
Murders at Karlov Manor
(C)
Collector #: 0256
FOIL
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2/1 Artifact Creature - Construct
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When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) | |
Soul Enervation
Murders at Karlov Manor
(U)
Collector #: 0106
FOIL
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Enchantment
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Flash When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life. |
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Tunnel Tipster
Murders at Karlov Manor
(C)
Collector #: 0180
FOIL
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1/1 Creature - Mole Scout
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At the beginning of your end step, if a face-down creature enters the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. : Add G |
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Intrude on the Mind
Murders at Karlov Manor
(M)
Collector #: 0061
FOIL
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Instant
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Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. | |
Agency Outfitter
Murders at Karlov Manor
(U)
Collector #: 0038
FOIL
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4/3 Creature - Sphinx Detective
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Flying When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle. |
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Basilica Stalker
Murders at Karlov Manor
(C)
Collector #: 0078
FOIL
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3/4 Creature - Vampire Detective
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Flying Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) |
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Bubble Smuggler
Murders at Karlov Manor
(C)
Collector #: 0041
FOIL
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2/1 Creature - Octopus Fish
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Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) As Bubble Smuggler is turned face up, put four +1/+1 counters on it. |
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Crowd-Control Warden
Murders at Karlov Manor
(C)
Collector #: 0193
FOIL
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4/4 Creature - Centaur Soldier
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As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) |
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Dog Walker
Murders at Karlov Manor
(C)
Collector #: 0197
FOIL
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3/1 Creature - Human Citizen
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Vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. |
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Eliminate the Impossible
Murders at Karlov Manor
(U)
Collector #: 0054
FOIL
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Instant
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Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") | |
Exit Specialist
Murders at Karlov Manor
(U)
Collector #: 0055
FOIL
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2/1 Creature - Human Detective
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Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. |
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Felonious Rage
Murders at Karlov Manor
(C)
Collector #: 0125
FOIL
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Instant
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Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token. | |
Galvanize
Murders at Karlov Manor
(C)
Collector #: 0128
FOIL
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Instant
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Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead. | |
Get a Leg Up
Murders at Karlov Manor
(U)
Collector #: 0161
FOIL
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Instant
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Until end of turn, target creature gets +1/+1 for each creature you control and gains reach. | |
Granite Witness
Murders at Karlov Manor
(C)
Collector #: 0206
FOIL
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3/2 Artifact Creature - Gargoyle Detective
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Flying, vigilance Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.) When Granite Witness is turned face up, you may tap or untap target creature. |
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Harried Dronesmith
Murders at Karlov Manor
(U)
Collector #: 0131
FOIL
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2/3 Creature - Human Artificer
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At the beginning of combat on your turn, create a 1/1 colorless Thopter artifact creature token with flying. It gains haste until end of turn. Sacrifice it at the beginning of your next end step. | |
Hedge Whisperer
Murders at Karlov Manor
(U)
Collector #: 0165
FOIL
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0/3 Creature - Elf Druid Detective
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You may choose not to untap Hedge Whisperer during your untap step. ,, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) |
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Inside Source
Murders at Karlov Manor
(C)
Collector #: 0019
FOIL
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1/1 Creature - Human Citizen
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When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token. , : Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery. |
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