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Scavenger Folk
The Dark
(C)
Collector #: 087
|
1/1 Creature - Human
|
, , Sacrifice Scavenger Folk: Destroy target artifact. | |
Diabolic Machine
The Dark
(U)
Collector #: 101
|
4/4 Artifact Creature - Construct
|
: Regenerate Diabolic Machine. | |
Bone Flute
The Dark
(U)
Collector #: 097
|
Artifact
|
, : All creatures get -1/-0 until end of turn. | |
Giant Shark
The Dark
(C)
Collector #: 029
|
4/4 Creature - Shark
|
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. |
|
Land Leeches
The Dark
(C)
Collector #: 079
|
2/2 Creature - Leech
|
First strike | |
Marsh Gas
The Dark
(C)
Collector #: 048
|
Instant
|
All creatures get -2/-0 until end of turn. | |
Drowned
The Dark
(C)
Collector #: 024
|
1/1 Creature - Zombie
|
: Regenerate Drowned. | |
Goblin Shrine
The Dark
(C)
Collector #: 068
|
Enchantment - Aura
|
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |
|
Inquisition
The Dark
(C)
Collector #: 047
|
Sorcery
|
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. | |
Pikemen
The Dark
(C)
Collector #: 015
|
1/1 Creature - Human Soldier
|
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Savaen Elves
The Dark
(C)
Collector #: 084
|
1/1 Creature - Elf
|
, : Destroy target Aura attached to a land. | |
Angry Mob
The Dark
(U)
Collector #: 001
|
2/2 Creature - Human
|
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
|
Blood of the Martyr
The Dark
(U)
Collector #: 002
|
Instant
|
Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. | |
Bog Imp
The Dark
(C)
Collector #: 041
|
1/1 Creature - Imp
|
Flying (This creature can't be blocked except by creatures with flying or reach.) | |
Cave People
The Dark
(U)
Collector #: 060
|
1/4 Creature - Human
|
Whenever Cave People attacks, it gets +1/-2 until end of turn. , : Target creature gains mountainwalk until end of turn. |
|
Leviathan
The Dark
(R)
Collector #: 030
|
10/10 Creature - Leviathan
|
Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) |
|
Murk Dwellers
The Dark
(C)
Collector #: 049
|
2/2 Creature - Zombie
|
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. | |
Safe Haven
The Dark
(R)
Collector #: 118
|
Land
|
, : Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control. |
|
Runesword
The Dark
(U)
Collector #: 107
|
Artifact
|
, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would be put into a graveyard this turn, exile that creature instead. | |