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Moonring Island
Shadowmoor
(U)
Collector #: 276
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Land - Island
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(: Add to your mana pool.) Moonring Island enters the battlefield tapped. , : Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents. |
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Faerie Swarm
Shadowmoor
(U)
Collector #: 037
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*/* Creature - Faerie
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Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control. |
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Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
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Instant
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You may put a green creature card from your hand onto the battlefield. | |
Helm of the Ghastlord
Shadowmoor
(C)
Collector #: 166
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Enchantment - Aura
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Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card." |
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Raking Canopy
Shadowmoor
(U)
Collector #: 127
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Enchantment
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Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it. | |
Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
|
2/1 Creature - Merfolk Rogue
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Inkfathom Infiltrator can't block and is unblockable. | |
Safewright Quest
Shadowmoor
(C)
Collector #: 240
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Sorcery
|
Search your library for a Forest or Plains card, reveal it, and put it into your hand. Then shuffle your library. | |
Lockjaw Snapper
Shadowmoor
(U)
Collector #: 255
|
2/2 Artifact Creature - Scarecrow
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Wither (This deals damage to creatures in the form of -1/-1 counters.) When Lockjaw Snapper is put into a graveyard from the battlefield, put a -1/-1 counter on each creature with a -1/-1 counter on it. |
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Niveous Wisps
Shadowmoor
(C)
Collector #: 015
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Instant
|
Target creature becomes white until end of turn. Tap that creature. Draw a card. |
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Wingrattle Scarecrow
Shadowmoor
(C)
Collector #: 270
|
2/2 Artifact Creature - Scarecrow
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Wingrattle Scarecrow has flying as long as you control a blue creature. Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
|
Sorcery
|
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Fate Transfer
Shadowmoor
(C)
Collector #: 161
|
Instant
|
Move all counters from target creature onto another target creature. | |
Elf Warrior Token (Green/White) |
1/1 Creature - Elf Warrior
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Curse of Chains
Shadowmoor
(C)
Collector #: 139
|
Enchantment - Aura
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Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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Oona's Gatewarden
Shadowmoor
(C)
Collector #: 173
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2/1 Creature - Faerie Soldier
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Flying, defender Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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Tatterkite
Shadowmoor
(U)
Collector #: 264
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2/1 Artifact Creature - Scarecrow
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Flying Tatterkite can't have counters placed on it. |
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
|
Enchantment - Aura
|
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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Wort, the Raidmother
Shadowmoor
(R)
Collector #: 223
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3/3 Legendary Creature - Goblin Shaman
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When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.) |
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Worldpurge
Shadowmoor
(R)
Collector #: 156
|
Sorcery
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Return all permanents to their owners’ hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana. | |
Drove of Elves
Shadowmoor
(U)
Collector #: 112
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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Swans of Bryn Argoll
Shadowmoor
(R)
Collector #: 151
|
4/3 Creature - Bird Spirit
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Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. |
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Devoted Druid
Shadowmoor
(C)
Collector #: 110
|
0/2 Creature - Elf Druid
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: Add to your mana pool. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid. |
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Twilight Shepherd
Shadowmoor
(R)
Collector #: 025
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5/5 Creature - Angel
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Murderous Redcap
Shadowmoor
(U)
Collector #: 192
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2/2 Creature - Goblin Assassin
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When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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Order of Whiteclay
Shadowmoor
(R)
Collector #: 016
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1/4 Creature - Kithkin Cleric
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, : Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. is the untap symbol.) | |