MTG / Shadowmoor
101 - 125 of 313 results
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| Elemental Token (Red) |
1/1 Creature - Elemental
|
| Haste | |
- NM
- EX
- VG
- G
|
Oversoul of Dusk
Shadowmoor
(R)
Collector #: 234
|
5/5 Creature - Spirit Avatar
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| Protection from blue, from black, and from red | |
- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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|
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
|
- NM
- EX
- VG
- G
|
Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
|
- NM
- EX
- VG
- G
|
Ghastlord of Fugue
Shadowmoor
(R)
Collector #: 162
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4/4 Creature - Spirit Avatar
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Ghastlord of Fugue can’t be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card. |
|
- NM
- EX
- VG
- G
|
Farhaven Elf
Shadowmoor
(C)
Collector #: 113
|
1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
| Elf Warrior Token (Green/White) |
1/1 Creature - Elf Warrior
|
- NM
- EX
- VG
- G
|
Kitchen Finks
Shadowmoor
(U)
Collector #: 229
|
3/2 Creature - Ouphe
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|
When Kitchen Finks enters the battlefield, you gain 2 life. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
|
- NM
- EX
- VG
- G
|
Mistveil Plains
Shadowmoor
(U)
Collector #: 275
|
Land - Plains
|
|
( Mistveil Plains enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Heap Doll
Shadowmoor
(U)
Collector #: 253
|
1/1 Artifact Creature - Scarecrow
|
| Sacrifice Heap Doll: Exile target card from a graveyard. | |
- NM
- EX
- VG
- G
|
Boartusk Liege
Shadowmoor
(R)
Collector #: 202
|
3/4 Creature - Goblin Knight
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|
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Spawnwrithe
Shadowmoor
(R)
Collector #: 129
|
2/2 Creature - Elemental
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Trample Whenever Spawnwrithe deals combat damage to a player, put a token that's a copy of Spawnwrithe onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
|
Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
|
- NM
- EX
- VG
- G
|
Memory Sluice
Shadowmoor
(C)
Collector #: 170
|
Sorcery
|
|
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
|
- NM
- EX
- VG
- G
| Elf Warrior Token (Green) |
1/1 Creature - Elf Warrior
|
- NM
- EX
- VG
- G
|
Deus of Calamity
Shadowmoor
(R)
Collector #: 204
|
6/6 Creature - Spirit Avatar
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|
Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
|
- NM
- EX
- VG
- G
|
Thistledown Liege
Shadowmoor
(R)
Collector #: 153
|
1/3 Creature - Kithkin Knight
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Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
|
Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
|
Flow of Ideas
Shadowmoor
(U)
Collector #: 038
|
Sorcery
|
| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
|
Drove of Elves
Shadowmoor
(U)
Collector #: 112
|
*/* Creature - Elf
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|
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
|
- NM
- EX
- VG
- G
|
Plains (285 D)
Shadowmoor
(L)
Collector #: 285
|
Basic Land - Plains
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- NM
- EX
- VG
- G
|
Din of the Fireherd
Shadowmoor
(R)
Collector #: 184
|
Sorcery
|
| Put a 5/5 black and red Elemental creature token onto the battlefield. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control. | |
- NM
- EX
- VG
- G
|
Heartmender
Shadowmoor
(R)
Collector #: 228
|
2/2 Creature - Elemental
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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
|
- NM
- EX
- VG
- G
|
Rosheen Meanderer
Shadowmoor
(R)
Collector #: 214
|
4/4 Legendary Creature - Giant Shaman
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- NM
- EX
- VG
- G
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Witherscale Wurm
Shadowmoor
(R)
Collector #: 134
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9/9 Creature - Wurm
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Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it. |
|
- NM
- EX
- VG
- G
101 - 125 of 313 results