MTG / Shadowmoor
76 - 100 of 313 results
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Firespout
Shadowmoor
(U)
Collector #: 205
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Sorcery
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Firespout deals 3 damage to each creature without flying if |
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- NM
- EX
- VG
- G
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Fists of the Demigod
Shadowmoor
(C)
Collector #: 187
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Enchantment - Aura
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Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike. |
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- NM
- EX
- VG
- G
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Glen Elendra Liege
Shadowmoor
(R)
Collector #: 163
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2/3 Creature - Faerie Knight
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Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Spiteful Visions
Shadowmoor
(R)
Collector #: 198
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Enchantment
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At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player. |
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- NM
- EX
- VG
- G
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Fate Transfer
Shadowmoor
(C)
Collector #: 161
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Instant
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| Move all counters from target creature onto another target creature. | |
- NM
- EX
- VG
- G
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Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Moonring Island
Shadowmoor
(U)
Collector #: 276
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Land - Island
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( Moonring Island enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Incremental Blight
Shadowmoor
(U)
Collector #: 070
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Sorcery
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| Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature. | |
- NM
- EX
- VG
- G
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Ghastlord of Fugue
Shadowmoor
(R)
Collector #: 162
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4/4 Creature - Spirit Avatar
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Ghastlord of Fugue can’t be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card. |
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- NM
- EX
- VG
- G
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Dusk Urchins
Shadowmoor
(R)
Collector #: 065
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Mercy Killing
Shadowmoor
(U)
Collector #: 231
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Instant
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| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Dream Salvage
Shadowmoor
(U)
Collector #: 160
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Instant
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| Draw cards equal to the number of cards target opponent discarded this turn. | |
- NM
- EX
- VG
- G
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Puppeteer Clique
Shadowmoor
(R)
Collector #: 075
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3/2 Creature - Faerie Wizard
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Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Faerie Rogue Token
Shadowmoor
(S)
Collector #: 008
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1/1 Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Niveous Wisps
Shadowmoor
(C)
Collector #: 015
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Instant
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Target creature becomes white until end of turn. Tap that creature. Draw a card. |
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- NM
- EX
- VG
- G
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Heap Doll
Shadowmoor
(U)
Collector #: 253
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1/1 Artifact Creature - Scarecrow
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| Sacrifice Heap Doll: Exile target card from a graveyard. | |
- NM
- EX
- VG
- G
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Mirrorweave
Shadowmoor
(R)
Collector #: 143
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Instant
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| Each other creature becomes a copy of target nonlegendary creature until end of turn. | |
- NM
- EX
- VG
- G
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Juvenile Gloomwidow
Shadowmoor
(C)
Collector #: 121
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1/3 Creature - Spider
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Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.) |
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- NM
- EX
- VG
- G
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Elsewhere Flask
Shadowmoor
(C)
Collector #: 250
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Artifact
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When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
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- NM
- EX
- VG
- G
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River Kelpie
Shadowmoor
(R)
Collector #: 049
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3/3 Creature - Beast
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Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Spectral Procession
Shadowmoor
(U)
Collector #: 023
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Sorcery
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( Put three 1/1 white Spirit creature tokens with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Island (286 A)
Shadowmoor
(L)
Collector #: 286
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Basic Land - Island
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- NM
- EX
- VG
- G
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Safehold Elite
Shadowmoor
(C)
Collector #: 239
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2/2 Creature - Elf Scout
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| Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
- NM
- EX
- VG
- G
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Mountain (294 A)
Shadowmoor
(L)
Collector #: 294
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Kulrath Knight
Shadowmoor
(U)
Collector #: 190
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3/3 Creature - Elemental Knight
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block. |
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- NM
- EX
- VG
- G
76 - 100 of 313 results