MTG / Shadowmoor
151 - 175 of 313 results
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Scuzzback Scrapper
Shadowmoor
(C)
Collector #: 217
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1/1 Creature - Goblin Warrior
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| Wither (This deals damage to creatures in the form of -1/-1 counters.) | |
- NM
- EX
- VG
- G
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Flow of Ideas
Shadowmoor
(U)
Collector #: 038
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Sorcery
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| Draw a card for each Island you control. | |
- NM
- EX
- VG
- G
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Curse of Chains
Shadowmoor
(C)
Collector #: 139
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Enchantment - Aura
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Enchant creature At the beginning of each upkeep, tap enchanted creature. |
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- NM
- EX
- VG
- G
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Power of Fire
Shadowmoor
(C)
Collector #: 101
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Enchantment - Aura
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Enchant creature Enchanted creature has " |
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- NM
- EX
- VG
- G
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Thistledown Liege
Shadowmoor
(R)
Collector #: 153
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1/3 Creature - Kithkin Knight
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Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1. |
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- NM
- EX
- VG
- G
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Thought Reflection
Shadowmoor
(R)
Collector #: 053
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Enchantment
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| If you would draw a card, draw two cards instead. | |
- NM
- EX
- VG
- G
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Drowner Initiate
Shadowmoor
(C)
Collector #: 036
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1/1 Creature - Merfolk Wizard
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Whenever a player casts a blue spell, you may pay |
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- NM
- EX
- VG
- G
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Farhaven Elf
Shadowmoor
(C)
Collector #: 113
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1/1 Creature - Elf Druid
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| When Farhaven Elf enters the battlefield, you may search your library for a basic land card and put it onto the battlefield tapped. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Ashenmoor Liege
Shadowmoor
(R)
Collector #: 181
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4/1 Creature - Elemental Knight
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Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life. |
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- NM
- EX
- VG
- G
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Dusk Urchins
Shadowmoor
(R)
Collector #: 065
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4/3 Creature - Ouphe
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Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins is put into a graveyard from the battlefield, draw a card for each -1/-1 counter on it. |
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- NM
- EX
- VG
- G
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Mountain (296 C)
Shadowmoor
(L)
Collector #: 296
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Swamp (292 C)
Shadowmoor
(L)
Collector #: 292
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Scuzzback Marauders
Shadowmoor
(C)
Collector #: 216
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5/2 Creature - Goblin Warrior
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Trample Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
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- NM
- EX
- VG
- G
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Dramatic Entrance
Shadowmoor
(R)
Collector #: 111
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Instant
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| You may put a green creature card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Runed Halo
Shadowmoor
(R)
Collector #: 021
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Enchantment
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As Runed Halo enters the battlefield, name a card. You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.) |
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- NM
- EX
- VG
- G
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Drove of Elves
Shadowmoor
(U)
Collector #: 112
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*/* Creature - Elf
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Hexproof (This creature can't be the target of spells or abilities your opponents control.) Drove of Elves's power and toughness are each equal to the number of green permanents you control. |
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- NM
- EX
- VG
- G
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Inkfathom Infiltrator
Shadowmoor
(U)
Collector #: 167
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2/1 Creature - Merfolk Rogue
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| Inkfathom Infiltrator can't block and is unblockable. | |
- NM
- EX
- VG
- G
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Morselhoarder
Shadowmoor
(C)
Collector #: 212
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6/4 Creature - Elemental
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Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. |
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- NM
- EX
- VG
- G
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Spell Syphon
Shadowmoor
(C)
Collector #: 052
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Instant
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Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Plains (284 C)
Shadowmoor
(L)
Collector #: 284
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Basic Land - Plains
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- NM
- EX
- VG
- G
| Elemental Token (Red) |
1/1 Creature - Elemental
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| Haste | |
- NM
- EX
- VG
- G
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Wicker Warcrawler
Shadowmoor
(U)
Collector #: 269
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6/6 Artifact Creature - Scarecrow
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| Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat. | |
- NM
- EX
- VG
- G
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Mercy Killing
Shadowmoor
(U)
Collector #: 231
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Instant
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| Target creature's controller sacrifices it, then puts X 1/1 green and white Elf Warrior creature tokens onto the battlefield, where X is that creature's power. | |
- NM
- EX
- VG
- G
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Safehold Elite
Shadowmoor
(C)
Collector #: 239
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2/2 Creature - Elf Scout
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| Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
- NM
- EX
- VG
- G
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Deus of Calamity
Shadowmoor
(R)
Collector #: 204
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6/6 Creature - Spirit Avatar
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Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. |
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- NM
- EX
- VG
- G
151 - 175 of 313 results