- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Rage Reflection
Shadowmoor
(R)
Collector #: 104
|
Enchantment
|
Creatures you control have double strike. | |
Manaforge Cinder
Shadowmoor
(C)
Collector #: 191
|
1/1 Creature - Elemental Shaman
|
: Add or to your mana pool. Activate this ability no more than three times each turn. | |
Plains (282 A)
Shadowmoor
(L)
Collector #: 282
|
Basic Land - Plains
|
Puncture Bolt
Shadowmoor
(C)
Collector #: 102
|
Instant
|
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature. | |
Scar
Shadowmoor
(C)
Collector #: 194
|
Instant
|
Put a -1/-1 counter on target creature. | |
Tower Above
Shadowmoor
(U)
Collector #: 131
|
Sorcery
|
( can be paid with any two mana or with . This card's converted mana cost is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.) |
|
Puppeteer Clique
Shadowmoor
(R)
Collector #: 075
|
3/2 Creature - Faerie Wizard
|
Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
|
Deep-Slumber Titan
Shadowmoor
(R)
Collector #: 089
|
7/7 Creature - Giant Warrior
|
Deep-Slumber Titan enters the battlefield tapped. Deep-Slumber Titan doesn't untap during your untap step. Whenever Deep-Slumber Titan is dealt damage, untap it. |
|
Advice from the Fae
Shadowmoor
(U)
Collector #: 028
|
Sorcery
|
( can be paid with any two mana or with . This card's converted mana cost is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order. |
|
Scuzzback Scrapper
Shadowmoor
(C)
Collector #: 217
|
1/1 Creature - Goblin Warrior
|
Wither (This deals damage to creatures in the form of -1/-1 counters.) | |
Tattermunge Duo
Shadowmoor
(C)
Collector #: 218
|
2/3 Creature - Goblin Warrior Shaman
|
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. |
|
Wasp Lancer
Shadowmoor
(U)
Collector #: 179
|
3/2 Creature - Faerie Soldier
|
Flying | |
Spectral Procession
Shadowmoor
(U)
Collector #: 023
|
Sorcery
|
( can be paid with any two mana or with . This card's converted mana cost is 6.) Put three 1/1 white Spirit creature tokens with flying onto the battlefield. |
|
Heartmender
Shadowmoor
(R)
Collector #: 228
|
2/2 Creature - Elemental
|
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
|
Ballynock Cohort
Shadowmoor
(C)
Collector #: 003
|
2/2 Creature - Kithkin Soldier
|
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. |
|
Rosheen Meanderer
Shadowmoor
(R)
Collector #: 214
|
4/4 Legendary Creature - Giant Shaman
|
: Add to your mana pool. Spend this mana only on costs that contain . | |
Swamp (293 D)
Shadowmoor
(L)
Collector #: 293
|
Basic Land - Swamp
|
Forest (301 D)
Shadowmoor
(L)
Collector #: 301
|
Basic Land - Forest
|
Firespout
Shadowmoor
(U)
Collector #: 205
|
Sorcery
|
Firespout deals 3 damage to each creature without flying if was spent to cast this spell and 3 damage to each creature with flying if was spent to cast this spell. (Do both if was spent.) | |
Safehold Elite
Shadowmoor
(C)
Collector #: 239
|
2/2 Creature - Elf Scout
|
Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) | |
Swamp (292 C)
Shadowmoor
(L)
Collector #: 292
|
Basic Land - Swamp
|
Plumeveil
Shadowmoor
(U)
Collector #: 145
|
4/4 Creature - Elemental
|
Flash Flying, defender |
|
Turn to Mist
Shadowmoor
(C)
Collector #: 155
|
Instant
|
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. | |
Swamp (291 B)
Shadowmoor
(L)
Collector #: 291
|
Basic Land - Swamp
|
Forest (299 B)
Shadowmoor
(L)
Collector #: 299
|
Basic Land - Forest
|