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Sanctum Prelate
Conspiracy - Take the Crown
(M)
Collector #: 023
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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Harvester of Souls
Conspiracy - Take the Crown
(R)
Collector #: 138
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5/5 Creature - Demon
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Deathtouch Whenever another nontoken creature dies, you may draw a card. |
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Subterranean Tremors
Conspiracy - Take the Crown
(M)
Collector #: 058
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Sorcery
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Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield. | |
Beast Within
Conspiracy - Take the Crown
(U)
Collector #: 174
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Instant
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Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. | |
Besmirch
Conspiracy - Take the Crown
(U)
Collector #: 049
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Sorcery
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Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
Expropriate
Conspiracy - Take the Crown
(M)
Collector #: 030
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Sorcery
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Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
Ballot Broker
Conspiracy - Take the Crown
(C)
Collector #: 013
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2/3 Creature - Human Advisor
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While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | |
Sinuous Vermin
Conspiracy - Take the Crown
(C)
Collector #: 046
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2/2 Creature - Rat Horror
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3: Monstrosity As long as Sinuous Vermin is monstrous, it has menace. |
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Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195
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1/2 Creature - Satyr Druid
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: Untap target land. | |
Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179
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1/1 Creature - Elf Scout
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Whenever Copperhorn Scout attacks, untap each other creature you control. | |
Serum Visions
Conspiracy - Take the Crown
(U)
Collector #: 120
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Sorcery
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Draw a card. Scry 2 (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Diabolic Tutor
Conspiracy - Take the Crown
(U)
Collector #: 132
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
Wild Pair
Conspiracy - Take the Crown
(R)
Collector #: 196
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Enchantment
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Whenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library. | |
Platinum Angel
Conspiracy - Take the Crown
(M)
Collector #: 214
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4/4 Artifact Creature - Angel
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Flying. You can't lose the game and your opponents can't win the game. |
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Leovold, Emissary of Trest
Conspiracy - Take the Crown
(M)
Collector #: 077
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3/3 Legendary Creature - Elf Advisor
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Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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Gratuitous Violence
Conspiracy - Take the Crown
(R)
Collector #: 161
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Enchantment
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | |
Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157
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Sorcery
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Flame Slash deals 4 damage to target creature. | |
Kaya, Ghost Assassin
Conspiracy - Take the Crown
(M)
Collector #: 075
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Legendary Planeswalker - Kaya
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[0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [-1]: Each opponent loses 2 life and you gain 2 life. [-2]: Each opponent discards a card and you draw a card. |5| |
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Regal Behemoth
Conspiracy - Take the Crown
(R)
Collector #: 069
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5/5 Creature - Dinosaur
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). |
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Hallowed Burial
Conspiracy - Take the Crown
(R)
Collector #: 091
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Sorcery
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Put all creatures on the bottom of their owners' libraries. | |
Splitting Slime
Conspiracy - Take the Crown
(R)
Collector #: 072
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3/3 Creature - Ooze
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: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Splitting Slime becomes monstrous, put a token onto the battlefield that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.) |
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Skyline Despot
Conspiracy - Take the Crown
(R)
Collector #: 057
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5/5 Creature - Dragon
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Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. |
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Opaline Unicorn
Conspiracy - Take the Crown
(C)
Collector #: 213
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1/2 Artifact Creature - Unicorn
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: Add one mana of any color to your mana pool. | |
Burning Wish
Conspiracy - Take the Crown
(R)
Collector #: 152
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Sorcery
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You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. | |
Sangromancer
Conspiracy - Take the Crown
(R)
Collector #: 147
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3/3 Creature - Vampire Shaman
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Flying Whenever a creature an opponent controls is put into a graveyard from the battlefield, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. |
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