MTG / Zendikar
226 - 250 of 280 results
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Shieldmate's Blessing
Zendikar
(C)
Collector #: 035
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Instant
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| Prevent the next 3 damage that would be dealt to any target this turn. | |
- NM
- EX
- VG
- G
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Wolf Token
Zendikar
(S)
Collector #: 011
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2/2 Creature - Wolf
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- NM
- EX
- VG
- G
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Zendikar Farguide
Zendikar
(C)
Collector #: 194
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3/3 Creature - Elemental
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| Forestwalk | |
- NM
- EX
- VG
- G
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Forest (248 C - Non-Full Art)
Zendikar
(L)
Collector #: 248a
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (240 C - Non-Full Art)
Zendikar
(L)
Collector #: 240a
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Forest (246 A - Non-Full Art)
Zendikar
(L)
Collector #: 246a
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Forest (247 B - Non-Full Art)
Zendikar
(L)
Collector #: 247a
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Swamp (239 B - Non-Full Art)
Zendikar
(L)
Collector #: 239a
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Blazing Torch
Zendikar
(U)
Collector #: 197
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Artifact - Equipment
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Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " Equip |
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- NM
- EX
- VG
- G
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Caravan Hurda
Zendikar
(C)
Collector #: 005
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1/5 Creature - Giant
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Crypt Ripper
Zendikar
(C)
Collector #: 085
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2/2 Creature - Shade
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Haste |
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- NM
- EX
- VG
- G
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Geyser Glider
Zendikar
(U)
Collector #: 124
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4/4 Creature - Elemental Beast
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| Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Hagra Crocodile
Zendikar
(C)
Collector #: 094
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3/1 Creature - Crocodile
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Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Landbind Ritual
Zendikar
(U)
Collector #: 024
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Sorcery
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| You gain 2 life for each Plains you control. | |
- NM
- EX
- VG
- G
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Marsh Casualties
Zendikar
(U)
Collector #: 101
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Sorcery
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Kicker Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead. |
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- NM
- EX
- VG
- G
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Narrow Escape
Zendikar
(C)
Collector #: 027
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Instant
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| Return target permanent you control to its owner's hand. You gain 4 life. | |
- NM
- EX
- VG
- G
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Reckless Scholar
Zendikar
(C)
Collector #: 060
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2/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Relic Crush
Zendikar
(C)
Collector #: 179
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Instant
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| Destroy target artifact or enchantment and up to one other target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Slaughter Cry
Zendikar
(C)
Collector #: 149
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Instant
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| Target creature gets +3/+0 and gains first strike until end of turn. | |
- NM
- EX
- VG
- G
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Surrakar Marauder
Zendikar
(C)
Collector #: 113
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2/1 Creature - Surrakar
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| Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
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Tempest Owl
Zendikar
(C)
Collector #: 072
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1/2 Creature - Bird
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Kicker Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. |
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- NM
- EX
- VG
- G
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Torch Slinger
Zendikar
(C)
Collector #: 151
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2/2 Creature - Goblin Shaman
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Kicker When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. |
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- NM
- EX
- VG
- G
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Windrider Eel
Zendikar
(C)
Collector #: 078
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2/2 Creature - Fish
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Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Beast Hunt
Zendikar
(C)
Collector #: 158
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Sorcery
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| Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Bladetusk Boar
Zendikar
(C)
Collector #: 118
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3/2 Creature - Boar
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| Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) | |
- NM
- EX
- VG
- G
226 - 250 of 280 results