MTG / Zendikar Rising
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DFC Helper Card (1)
Zendikar Rising
(S)
Collector #: 1
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Field Research
Zendikar Rising
(C)
Collector #: 058
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Sorcery
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Kicker Draw two cards. If this spell was kicked, draw three cards instead. |
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- NM
- EX
- VG
- G
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Lullmage's Familiar
Zendikar Rising
(U)
Collector #: 227
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2/4 Creature - Beast
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Whenever you cast a kicked spell, you gain 2 life. |
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- NM
- EX
- VG
- G
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Reclaim the Wastes
Zendikar Rising
(C)
Collector #: 200
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Sorcery
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Kicker Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one. |
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- NM
- EX
- VG
- G
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Sure-Footed Infiltrator
Zendikar Rising
(U)
Collector #: 083
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2/3 Creature - Merfolk Rogue
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Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Tazeem Roilmage
Zendikar Rising
(C)
Collector #: 084
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2/1 Creature - Merfolk Wizard
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Kicker When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Umara Mystic
Zendikar Rising
(U)
Collector #: 238
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1/3 Creature - Merfolk Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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DFC Helper Card (5)
Zendikar Rising
(S)
Collector #: 5
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Inscription of Ruin
Zendikar Rising
(R)
Collector #: 108
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Sorcery
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Kicker Choose one. If this spell was kicked, choose any number instead.
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- NM
- EX
- VG
- G
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Mountain (383)
Zendikar Rising
(L)
Collector #: 383
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Skyclave Shade
Zendikar Rising
(R)
Collector #: 125
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3/1 Creature - Shade
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Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
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- NM
- EX
- VG
- G
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Verazol, the Split Current
Zendikar Rising
(R)
Collector #: 239
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0/0 Legendary Creature - Serpent
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Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Dreadwurm
Zendikar Rising
(C)
Collector #: 100
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5/4 Creature - Wurm Horror
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| Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Gnarlid Colony
Zendikar Rising
(C)
Collector #: 185
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2/2 Creature - Beast
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Kicker If Gnarlid Colony was kicked, it enters the battlefield with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. |
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- NM
- EX
- VG
- G
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Molten Blast
Zendikar Rising
(C)
Collector #: 149
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Relic Amulet
Zendikar Rising
(U)
Collector #: 247
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Artifact
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Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. |
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- NM
- EX
- VG
- G
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Scavenged Blade
Zendikar Rising
(C)
Collector #: 157
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Artifact - Equipment
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When Scavenged Blade enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip |
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- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Tajuru Snarecaster
Zendikar Rising
(C)
Collector #: 210
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1/4 Creature - Elf Rogue
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| Reach | |
- NM
- EX
- VG
- G
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Taunting Arbormage
Zendikar Rising
(U)
Collector #: 212
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2/3 Creature - Elf Wizard
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Kicker When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so. |
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Blood Price
Zendikar Rising
(C)
Collector #: 093
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Sorcery
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| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
226 - 250 of 306 results