MTG / Zendikar Rising
226 - 250 of 306 results
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Skyclave Shade
Zendikar Rising
(R)
Collector #: 125
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3/1 Creature - Shade
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Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Sea Gate Colossus
Zendikar Rising
(C)
Collector #: 251
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7/5 Artifact Creature - Golem Warrior
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This spell costs |
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- NM
- EX
- VG
- G
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Allied Assault
Zendikar Rising
(U)
Collector #: 001
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Instant
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| Up to two target creatures each get +X/+X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Blood Price
Zendikar Rising
(C)
Collector #: 093
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Sorcery
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| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
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Dauntless Survivor
Zendikar Rising
(C)
Collector #: 184
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1/1 Creature - Human Warrior
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| When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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DFC Helper Card (3)
Zendikar Rising
(S)
Collector #: 3
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Dreadwurm
Zendikar Rising
(C)
Collector #: 100
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5/4 Creature - Wurm Horror
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| Landfall - Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Farsight Adept
Zendikar Rising
(C)
Collector #: 014
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3/3 Creature - Kor Wizard
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| When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
- NM
- EX
- VG
- G
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Moss-Pit Skeleton
Zendikar Rising
(U)
Collector #: 228
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2/2 Creature - Plant Skeleton
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Kicker If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. |
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- NM
- EX
- VG
- G
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Murasa Brute
Zendikar Rising
(C)
Collector #: 195
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3/3 Creature - Troll Warrior
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- NM
- EX
- VG
- G
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Nahiri's Binding
Zendikar Rising
(C)
Collector #: 029
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Enchantment - Aura
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Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
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- NM
- EX
- VG
- G
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Pressure Point
Zendikar Rising
(C)
Collector #: 033
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Instant
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Tap target creature. Draw a card. |
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- NM
- EX
- VG
- G
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Pyroclastic Hellion
Zendikar Rising
(C)
Collector #: 152
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4/5 Creature - Hellion
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| When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Resolute Strike
Zendikar Rising
(C)
Collector #: 035
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Instant
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| Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an equipment you control to it. | |
- NM
- EX
- VG
- G
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Skyclave Geopede
Zendikar Rising
(U)
Collector #: 163
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3/1 Creature - Insect
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Trample Landfall - Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Skyclave Sentinel
Zendikar Rising
(C)
Collector #: 253
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2/3 Artifact Creature - Gargoyle
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Kicker Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Spitfire Lagac
Zendikar Rising
(C)
Collector #: 167
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3/4 Creature - Lizard
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| Landfall - Whenever a land enters the battlefield under your control, Spitfire Lagac deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Turntimber Ascetic
Zendikar Rising
(C)
Collector #: 214
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5/4 Creature - Giant Cleric
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| When Turntimber Ascentic enters the battlefield, you gain 3 life. | |
- NM
- EX
- VG
- G
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Umara Mystic
Zendikar Rising
(U)
Collector #: 238
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1/3 Creature - Merfolk Wizard
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Flying Whenever you cast an instant, sorcery, or Wizard spell, Umara Mystic gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Vanquish the Weak
Zendikar Rising
(C)
Collector #: 131
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Instant
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| Destroy target creature with power 3 or less. | |
- NM
- EX
- VG
- G
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Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Kaza, Roil Chaser
Zendikar Rising
(R)
Collector #: 225
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1/2 Legendary Creature - Human Wizard
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Flying, haste |
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- NM
- EX
- VG
- G
226 - 250 of 306 results