MTG / Zendikar Rising
226 - 250 of 306 results
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Orah, Skyclave Hierophant
Zendikar Rising
(R)
Collector #: 233
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3/3 Legendary Creature - Kor Cleric
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Lifelink Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser converted mana cost from your graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Shadows' Verdict
Zendikar Rising
(R)
Collector #: 124
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Sorcery
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| Exile all creatures and planeswalkers with converted mana cost 3 or less from the battlefield and all creatures and planeswalkers with converted mana cost 3 or less from all graveyards. | |
- NM
- EX
- VG
- G
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Skyclave Shade
Zendikar Rising
(R)
Collector #: 125
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3/1 Creature - Shade
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Kicker Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall - Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. |
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- NM
- EX
- VG
- G
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Swamp (382)
Zendikar Rising
(L)
Collector #: 382
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Farsight Adept
Zendikar Rising
(C)
Collector #: 014
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3/3 Creature - Kor Wizard
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| When Farsight Adept enters the battlefield, you and target opponent each draw a card. | |
- NM
- EX
- VG
- G
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Relic Amulet
Zendikar Rising
(U)
Collector #: 247
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Artifact
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Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet. |
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- NM
- EX
- VG
- G
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Roil Eruption
Zendikar Rising
(C)
Collector #: 155
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Sorcery
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Kicker Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. |
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- NM
- EX
- VG
- G
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Sure-Footed Infiltrator
Zendikar Rising
(U)
Collector #: 083
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2/3 Creature - Merfolk Rogue
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Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Ardent Electromancer
Zendikar Rising
(C)
Collector #: 135
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3/2 Creature - Human Wizard
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When Ardent Electromancer enters the battlefield, add |
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- NM
- EX
- VG
- G
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Blood Price
Zendikar Rising
(C)
Collector #: 093
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Sorcery
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| Look at the top four cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order. You lose 2 life. | |
- NM
- EX
- VG
- G
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Cascade Seer
Zendikar Rising
(C)
Collector #: 048
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3/3 Creature - Merfolk Wizard
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| When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Emeria Captain
Zendikar Rising
(U)
Collector #: 011
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1/1 Creature - Angel Warrior
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Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Guul Draz Mucklord
Zendikar Rising
(C)
Collector #: 104
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2/3 Creature - Crocodile
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| When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Kazandu Stomper
Zendikar Rising
(C)
Collector #: 191
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6/5 Creature - Beast
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Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Nimana Skydancer
Zendikar Rising
(C)
Collector #: 117
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2/1 Creature - Human Rogue
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Flash Flying When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Practiced Tactics
Zendikar Rising
(C)
Collector #: 032
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Instant
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| Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, or Wizard.) | |
- NM
- EX
- VG
- G
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Prowling Felidar
Zendikar Rising
(C)
Collector #: 034
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2/3 Creature - Cat Beast
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Vigilance Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. |
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- NM
- EX
- VG
- G
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Pyroclastic Hellion
Zendikar Rising
(C)
Collector #: 152
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4/5 Creature - Hellion
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| When Pyroclastic Hellion enters the battlefield, you may return a land you control to its owner's hand. When you do, Pyroclastic Hellion deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Seafloor Stalker
Zendikar Rising
(C)
Collector #: 078
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2/3 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Zulaport Duelist
Zendikar Rising
(C)
Collector #: 088
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1/1 Creature - Human Rogue
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Flash When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Inscription of Ruin
Zendikar Rising
(R)
Collector #: 108
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Sorcery
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Kicker Choose one. If this spell was kicked, choose any number instead.
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- NM
- EX
- VG
- G
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Myriad Construct
Zendikar Rising
(R)
Collector #: 246
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4/4 Artifact Creature - Construct
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Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
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- NM
- EX
- VG
- G
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Wayward Guide-Beast
Zendikar Rising
(R)
Collector #: 176
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2/2 Creature - Beast
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Trample, haste Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Angelheart Protector
Zendikar Rising
(C)
Collector #: 003
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3/2 Creature - Human Cleric
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| When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
226 - 250 of 306 results