MTG / Zendikar Rising
251 - 275 of 306 results
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Myriad Construct
Zendikar Rising
(R)
Collector #: 246
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4/4 Artifact Creature - Construct
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Kicker If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control. When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power. |
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- NM
- EX
- VG
- G
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Plains (380)
Zendikar Rising
(L)
Collector #: 380
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Grotag Bug-Catcher
Zendikar Rising
(C)
Collector #: 142
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1/2 Creature - Goblin Warrior
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Trample Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Merfolk Falconer
Zendikar Rising
(U)
Collector #: 069
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4/4 Creature - Merfolk Wizard
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Flying Whenever you cast a kicked spell, scry 2. |
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- NM
- EX
- VG
- G
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Mesa Lynx
Zendikar Rising
(C)
Collector #: 028
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2/1 Creature - Cat
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| As long as it's not your turn, Mesa Lynx gets +0/+2. | |
- NM
- EX
- VG
- G
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Rabid Bite
Zendikar Rising
(C)
Collector #: 199
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Sorcery
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| Target creature you control deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Ravager's Mace
Zendikar Rising
(U)
Collector #: 235
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Artifact - Equipment
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When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) Equip |
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- NM
- EX
- VG
- G
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Skyclave Squid
Zendikar Rising
(C)
Collector #: 082
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3/2 Creature - Squid
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Defender Landfall - Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Sneaking Guide
Zendikar Rising
(C)
Collector #: 164
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1/1 Creature - Goblin Rogue
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- NM
- EX
- VG
- G
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Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
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1/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Veteran Adventurer
Zendikar Rising
(U)
Collector #: 218
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5/5 Creature - Human
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Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs Vigilance |
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- NM
- EX
- VG
- G
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Verazol, the Split Current
Zendikar Rising
(R)
Collector #: 239
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0/0 Legendary Creature - Serpent
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Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) |
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- NM
- EX
- VG
- G
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DFC Helper Card (2)
Zendikar Rising
(S)
Collector #: 2
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| You can use this card to represent a double-faced card. | |
- NM
- EX
- VG
- G
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Drana's Silencer
Zendikar Rising
(C)
Collector #: 099
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3/2 Creature - Vampire Rogue
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| When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Emeria Captain
Zendikar Rising
(U)
Collector #: 011
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1/1 Creature - Angel Warrior
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Flying, vigilance When Emeria Captain enters the battlefield, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) |
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- NM
- EX
- VG
- G
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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| Expedition Champion gets +2/+0 as long as you control another Warrior. | |
- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Guul Draz Mucklord
Zendikar Rising
(C)
Collector #: 104
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2/3 Creature - Crocodile
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| When Guul Draz Mucklord dies, put a +1/+1 counter on target creature you control. | |
- NM
- EX
- VG
- G
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Highborn Vampire
Zendikar Rising
(C)
Collector #: 107
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4/3 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Kabira Outrider
Zendikar Rising
(C)
Collector #: 018
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3/3 Creature - Human Warrior
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| When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Molten Blast
Zendikar Rising
(C)
Collector #: 149
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Seafloor Stalker
Zendikar Rising
(C)
Collector #: 078
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2/3 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Shadow Stinger
Zendikar Rising
(U)
Collector #: 123
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1/4 Creature - Vampire Rogue
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Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn. Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.) |
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- NM
- EX
- VG
- G
251 - 275 of 306 results