MTG / Zendikar Rising
251 - 275 of 306 results
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Cascade Seer
Zendikar Rising
(C)
Collector #: 048
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3/3 Creature - Merfolk Wizard
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| When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Expedition Healer
Zendikar Rising
(C)
Collector #: 013
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2/2 Creature - Kor Cleric
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Vigilance Expedition Healer has lifelink as long as you control another Cleric. |
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- NM
- EX
- VG
- G
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Fissure Wizard
Zendikar Rising
(C)
Collector #: 140
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2/1 Creature - Goblin Wizard
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| When Fissure Wizard enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Glacial Grasp
Zendikar Rising
(C)
Collector #: 059
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Instant
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Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card. |
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- NM
- EX
- VG
- G
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Grotag Night-Runner
Zendikar Rising
(U)
Collector #: 143
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2/3 Creature - Gobblin Rogue
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| Whenever Grotag Night-Runner deals combat damage to a player, exile the top card of your library. You may play that card this turn. | |
- NM
- EX
- VG
- G
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Murasa Sproutling
Zendikar Rising
(U)
Collector #: 196
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3/3 Creature - Plant Elemental
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Kicker When Murasa Sproutling enters the battlefield, if it was kicked, return target card with a kicker ability from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Nissa's Zendikon
Zendikar Rising
(C)
Collector #: 197
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Enchantment - Aura
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Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
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- NM
- EX
- VG
- G
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Roil Eruption
Zendikar Rising
(C)
Collector #: 155
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Sorcery
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Kicker Roil Eruption deals 3 damage to any target. If this spell was kicked, it deals 5 damage instead. |
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- NM
- EX
- VG
- G
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Coralhelm Chronicler
Zendikar Rising
(R)
Collector #: 054
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2/2 Creature - Merfolk Wizard
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Whenever you cast a kicked spell, draw a card, then discard a card. When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Expedition Skulker
Zendikar Rising
(C)
Collector #: 101
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2/2 Creature - Vampire Rogue
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| Expedition Skulker has deathtouch as long as you control another Rogue. | |
- NM
- EX
- VG
- G
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Cleric of Chill Depths
Zendikar Rising
(C)
Collector #: 051
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1/3 Creature - Merfolk Cleric
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| Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step. | |
- NM
- EX
- VG
- G
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Drana's Silencer
Zendikar Rising
(C)
Collector #: 099
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3/2 Creature - Vampire Rogue
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| When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Highborn Vampire
Zendikar Rising
(C)
Collector #: 107
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4/3 Creature - Vampire Warrior
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- NM
- EX
- VG
- G
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Kabira Outrider
Zendikar Rising
(C)
Collector #: 018
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3/3 Creature - Human Warrior
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| When Kabira Outrider enters the battlefield, target creature gets +1/+1 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Kazandu Stomper
Zendikar Rising
(C)
Collector #: 191
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6/5 Creature - Beast
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Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Merfolk Falconer
Zendikar Rising
(U)
Collector #: 069
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4/4 Creature - Merfolk Wizard
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Flying Whenever you cast a kicked spell, scry 2. |
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- NM
- EX
- VG
- G
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Might of Murasa
Zendikar Rising
(C)
Collector #: 194
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Instant
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Kicker Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Ravager's Mace
Zendikar Rising
(U)
Collector #: 235
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Artifact - Equipment
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When Ravager's Mace enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard.) Equip |
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- NM
- EX
- VG
- G
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Seafloor Stalker
Zendikar Rising
(C)
Collector #: 078
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2/3 Creature - Merfolk Rogue
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- NM
- EX
- VG
- G
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Shatterskull Minotaur
Zendikar Rising
(U)
Collector #: 160
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5/4 Creature - Minotaur Warrior
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This spell costs Haste |
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- NM
- EX
- VG
- G
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Strength of Solidarity
Zendikar Rising
(C)
Collector #: 206
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Sorcery
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| Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) | |
- NM
- EX
- VG
- G
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Teeterpeak Ambusher
Zendikar Rising
(C)
Collector #: 169
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1/3 Creature - Goblin Warrior
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- NM
- EX
- VG
- G
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Thundering Sparkmage
Zendikar Rising
(U)
Collector #: 171
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2/2 Creature - Human Wizard
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| When Thundering Sparkmage enters the battlefield, it deals X damage to target creature or planeswalker, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard) | |
- NM
- EX
- VG
- G
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Dauntless Survivor
Zendikar Rising
(C)
Collector #: 184
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1/1 Creature - Human Warrior
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| When Dauntless Survivor enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Expedition Champion
Zendikar Rising
(C)
Collector #: 138
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2/3 Creature - Human Warrior
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| Expedition Champion gets +2/+0 as long as you control another Warrior. | |
- NM
- EX
- VG
- G
251 - 275 of 306 results