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Kyscu Drake
Visions
(U)
Collector #: 111
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2/2 Creature - Drake
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Flying : Kyscu Drake gets +0/+1 until end of turn. Activate this ability only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. |
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Nekrataal
Visions
(U)
Collector #: 066
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2/1 Creature - Human Assassin
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First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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Spitting Drake
Visions
(U)
Collector #: 095
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2/2 Creature - Drake
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Flying : Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn. |
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Suq'Ata Lancer
Visions
(C)
Collector #: 096
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2/2 Creature - Human Knight
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Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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Talruum Piper
Visions
(U)
Collector #: 098
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3/3 Creature - Minotaur
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All creatures with flying able to block Talruum Piper do so. | |
Urborg Mindsucker
Visions
(C)
Collector #: 071
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2/2 Creature - Horror
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, Sacrifice Urborg Mindsucker: Target opponent discards a card at random. Activate this ability only any time you could cast a sorcery. | |
Hulking Cyclops
Visions
(U)
Collector #: 084
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5/5 Creature - Cyclops
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Hulking Cyclops can't block. | |
Lead-Belly Chimera
Visions
(U)
Collector #: 148
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2/2 Artifact Creature - Chimera
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Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. (This effect lasts indefinitely.) |
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Mundungu
Visions
(U)
Collector #: 132
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1/1 Creature - Human Wizard
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: Counter target spell unless its controller pays and 1 life. | |
Spider Climb
Visions
(C)
Collector #: 120
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Enchantment - Aura
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You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
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Sun Clasp
Visions
(C)
Collector #: 021
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand. |
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Keeper of Kookus
Visions
(C)
Collector #: 085
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1/1 Creature - Goblin
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: Keeper of Kookus gains protection from red until end of turn. | |
Mystic Veil
Visions
(C)
Collector #: 038
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Enchantment - Aura
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You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
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Ovinomancer
Visions
(U)
Collector #: 039
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. , Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller puts a 0/1 green Sheep creature token onto the battlefield. |
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Solfatara
Visions
(C)
Collector #: 093
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Instant
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Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
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Tin-Wing Chimera
Visions
(U)
Collector #: 157
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2/2 Artifact Creature - Chimera
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Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) |
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Vampirism
Visions
(U)
Collector #: 073
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Enchantment - Aura
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Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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Waterspout Djinn
Visions
(U)
Collector #: 050
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4/4 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. |
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Rowen
Visions
(R)
Collector #: 119
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Enchantment
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Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card. | |
Lichenthrope
Visions
(R)
Collector #: 112
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5/5 Creature - Plant Fungus
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If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. |
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Lightning Cloud
Visions
(R)
Collector #: 087
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Enchantment
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Whenever a player plays a red spell, you may pay . If you do, Lightning Cloud deals 1 damage to any target. | |
Necrosavant
Visions
(R)
Collector #: 065
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5/5 Creature - Zombie Giant
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, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep. | |
Suleiman's Legacy
Visions
(R)
Collector #: 138
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Enchantment
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When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
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Viashino Sandstalker
Visions
(U)
Collector #: 100
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4/2 Creature - Viashino Warrior
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Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) |
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Man-o'-War
Visions
(C)
Collector #: 037
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2/2 Creature - Jellyfish
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When Man-o'-War enters the battlefield, return target creature to its owner's hand. | |