MTG / Visions
101 - 125 of 167 results
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Foreshadow
Visions
(U)
Collector #: 033
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Instant
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Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Kyscu Drake
Visions
(U)
Collector #: 111
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2/2 Creature - Drake
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Flying Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Breezekeeper
Visions
(C)
Collector #: 027
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4/4 Creature - Djinn
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) |
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- NM
- EX
- VG
- G
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Solfatara
Visions
(C)
Collector #: 093
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Instant
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Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Viashino Sandstalker
Visions
(U)
Collector #: 100
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4/2 Creature - Lizard Warrior
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Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) |
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- NM
- EX
- VG
- G
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Brood of Cockroaches
Visions
(U)
Collector #: 053
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1/1 Creature - Insect
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| When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand. | |
- NM
- EX
- VG
- G
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Creeping Mold
Visions
(U)
Collector #: 103
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Sorcery
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| Destroy target artifact, enchantment, or land. | |
- NM
- EX
- VG
- G
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Fallen Askari
Visions
(C)
Collector #: 059
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. |
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- NM
- EX
- VG
- G
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Sun Clasp
Visions
(C)
Collector #: 021
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+3. |
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- NM
- EX
- VG
- G
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Teferi's Honor Guard
Visions
(U)
Collector #: 022
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Archangel
Visions
(R)
Collector #: 001
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5/5 Creature - Angel
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| Flying, vigilance | |
- NM
- EX
- VG
- G
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Heat Wave
Visions
(U)
Collector #: 083
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Enchantment
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Cumulative upkeep Blue creatures can't block creatures you control. Nonblue creatures can’t block creatures you control unless their controller pays 1 life for each blocking creature they control. |
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- NM
- EX
- VG
- G
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Infantry Veteran
Visions
(C)
Collector #: 009
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1/1 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Mob Mentality
Visions
(U)
Collector #: 088
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Enchantment - Aura
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Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
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- NM
- EX
- VG
- G
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Mundungu
Visions
(U)
Collector #: 132
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Simoon
Visions
(U)
Collector #: 136
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Instant
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| Simoon deals 1 damage to each creature target opponent controls. | |
- NM
- EX
- VG
- G
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Dragon Mask
Visions
(U)
Collector #: 144
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Artifact
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- NM
- EX
- VG
- G
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Juju Bubble
Visions
(U)
Collector #: 147
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Artifact
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Cumulative upkeep When you play a card, sacrifice Juju Bubble. |
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- NM
- EX
- VG
- G
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Ovinomancer
Visions
(U)
Collector #: 039
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Relic Ward
Visions
(U)
Collector #: 016
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Enchantment - Aura
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You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
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- NM
- EX
- VG
- G
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Spider Climb
Visions
(C)
Collector #: 120
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Enchantment - Aura
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You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
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- NM
- EX
- VG
- G
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Army Ants
Visions
(U)
Collector #: 126
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1/1 Creature - Insect
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- NM
- EX
- VG
- G
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Hope Charm
Visions
(C)
Collector #: 008
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Keeper of Kookus
Visions
(C)
Collector #: 085
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1/1 Creature - Goblin
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- NM
- EX
- VG
- G
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Panther Warriors
Visions
(C)
Collector #: 115
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6/3 Creature - Cat Warrior
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- NM
- EX
- VG
- G
101 - 125 of 167 results