MTG / Visions
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Viashino Sandstalker
Visions
(U)
Collector #: 100
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4/2 Creature - Lizard Warrior
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Haste (This creature can attack the turn it comes under your control.) At the beginning of the end step, return Viashino Sandstalker to its owner's hand. (Return it only if it's on the battlefield.) |
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- NM
- EX
- VG
- G
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Ogre Enforcer
Visions
(R)
Collector #: 089
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4/4 Creature - Ogre
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| Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source. | |
- NM
- EX
- VG
- G
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Shimmering Efreet
Visions
(U)
Collector #: 042
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2/2 Creature - Efreet
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) |
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- NM
- EX
- VG
- G
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Brass-Talon Chimera
Visions
(U)
Collector #: 142
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2/2 Artifact Creature - Chimera
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First strike Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. (This effect doesn't end at end of turn.) |
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- NM
- EX
- VG
- G
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Spider Climb
Visions
(C)
Collector #: 120
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Enchantment - Aura
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You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
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- NM
- EX
- VG
- G
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Daraja Griffin
Visions
(U)
Collector #: 002
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2/2 Creature - Griffin
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Flying Sacrifice Daraja Griffin: Destroy target black creature. |
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- NM
- EX
- VG
- G
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Fallen Askari
Visions
(C)
Collector #: 059
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block. |
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- NM
- EX
- VG
- G
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Mob Mentality
Visions
(U)
Collector #: 088
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Enchantment - Aura
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Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
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- NM
- EX
- VG
- G
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Solfatara
Visions
(C)
Collector #: 093
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Instant
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Target player can't play land cards this turn. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Suq'Ata Assassin
Visions
(U)
Collector #: 069
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1/1 Creature - Human Assassin
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Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.) |
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- NM
- EX
- VG
- G
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Foreshadow
Visions
(U)
Collector #: 033
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Instant
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Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep. |
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- NM
- EX
- VG
- G
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Juju Bubble
Visions
(U)
Collector #: 147
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Artifact
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Cumulative upkeep When you play a card, sacrifice Juju Bubble. |
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- NM
- EX
- VG
- G
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Ovinomancer
Visions
(U)
Collector #: 039
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0/1 Creature - Human Wizard
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When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand. |
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- NM
- EX
- VG
- G
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Remedy
Visions
(C)
Collector #: 017
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Instant
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| Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. | |
- NM
- EX
- VG
- G
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Jamuraan Lion
Visions
(C)
Collector #: 010
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3/1 Creature - Cat
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- NM
- EX
- VG
- G
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Peace Talks
Visions
(U)
Collector #: 015
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Sorcery
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| This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities. | |
- NM
- EX
- VG
- G
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Teferi's Honor Guard
Visions
(U)
Collector #: 022
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
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- NM
- EX
- VG
- G
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Time and Tide
Visions
(U)
Collector #: 046
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Instant
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| Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out. | |
- NM
- EX
- VG
- G
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Waterspout Djinn
Visions
(U)
Collector #: 050
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4/4 Creature - Djinn
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Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Kyscu Drake
Visions
(U)
Collector #: 111
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2/2 Creature - Drake
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Flying Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Magma Mine
Visions
(U)
Collector #: 149
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Artifact
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- NM
- EX
- VG
- G
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Tin-Wing Chimera
Visions
(U)
Collector #: 157
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2/2 Artifact Creature - Chimera
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Flying Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect doesn't end at end of turn.) |
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- NM
- EX
- VG
- G
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Undo
Visions
(C)
Collector #: 047
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Sorcery
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| Return two target creatures to their owners' hands. | |
- NM
- EX
- VG
- G
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Knight of the Mists
Visions
(C)
Collector #: 036
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) When Knight of the Mists enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Necrosavant
Visions
(R)
Collector #: 065
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5/5 Creature - Zombie Giant
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- NM
- EX
- VG
- G
101 - 125 of 167 results