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Guiding Spirit
Visions
(R)
Collector #: 131
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1/2 Creature - Angel Spirit
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Flying : If the top card of target player's graveyard is a creature card, put that card on top of that player's library. |
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Mob Mentality
Visions
(U)
Collector #: 088
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Enchantment - Aura
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Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures. |
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Jamuraan Lion
Visions
(C)
Collector #: 010
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3/1 Creature - Cat
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, : Target creature can't block this turn. | |
Panther Warriors
Visions
(C)
Collector #: 115
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6/3 Creature - Cat Warrior
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Parapet
Visions
(C)
Collector #: 014
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Enchantment
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You may cast Parapet any time you could cast an instant. If it was cast any time a sorcery couldn't have been cast, sacrifice it at the beginning of the next cleanup step. Creatures you control get +0/+1. |
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Lichenthrope
Visions
(R)
Collector #: 112
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5/5 Creature - Plant Fungus
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If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead. At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope. |
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Suleiman's Legacy
Visions
(R)
Collector #: 138
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Enchantment
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When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated. |
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Zhalfirin Crusader
Visions
(R)
Collector #: 025
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead. |
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Death Watch
Visions
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness. |
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Dragon Mask
Visions
(U)
Collector #: 144
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Artifact
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, : Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.) | |
Relic Ward
Visions
(U)
Collector #: 016
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Enchantment - Aura
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You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.) |
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Archangel
Visions
(R)
Collector #: 001
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5/5 Creature - Angel
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Flying, vigilance | |
Bogardan Phoenix
Visions
(R)
Collector #: 076
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3/3 Creature - Phoenix
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Flying When Bogardan Phoenix is put into a graveyard from the battlefield, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it. |
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Dwarven Vigilantes
Visions
(C)
Collector #: 077
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2/2 Creature - Dwarf
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Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn. | |
Ogre Enforcer
Visions
(R)
Collector #: 089
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4/4 Creature - Ogre
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Ogre Enforcer can't be destroyed by lethal damage unless it's been dealt lethal damage by a single source. | |
Army Ants
Visions
(U)
Collector #: 126
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1/1 Creature - Insect
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, Sacrifice a land: Destroy target land. | |
Hope Charm
Visions
(C)
Collector #: 008
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Instant
|
Choose one -
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Knight of Valor
Visions
(C)
Collector #: 011
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2/2 Creature - Human Knight
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Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) : Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate this ability only once each turn. |
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Magma Mine
Visions
(U)
Collector #: 149
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Artifact
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: Put a pressure counter on Magma Mine. , Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to any target. |
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Mortal Wound
Visions
(C)
Collector #: 113
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Enchantment - Aura
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Enchant creature When enchanted creature is dealt damage, destroy it. |
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Nekrataal
Visions
(U)
Collector #: 066
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2/1 Creature - Human Assassin
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First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated. |
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Shimmering Efreet
Visions
(U)
Collector #: 042
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2/2 Creature - Efreet
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Flying Phasing (This phases in or out before you untap during each of your untap steps. While it’s phased out, it’s treated as though it doesn’t exist.) Whenever Shimmering Efreet phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.) |
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Sun Clasp
Visions
(C)
Collector #: 021
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+3. : Return enchanted creature to its owner's hand. |
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Vampirism
Visions
(U)
Collector #: 073
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Enchantment - Aura
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Enchant creature When Vampirism enters the battlefield, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1. |
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Longbow Archer
Visions
(U)
Collector #: 012
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2/2 Creature - Human Soldier Archer
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First strike; reach (This creature can block creatures with flying.) | |