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Graveyard Busybody
Unstable
(R)
Collector #: 034
|
*/* Creature - Human Spy
|
All graveyards are also your graveyards. Graveyard Busybody's power and toughness are equal to the number of cards with flavor text in your graveyards. |
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Hypnotic Swirly Disc
Unstable
(R)
Collector #: 189
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Artifact - Contraption
|
Whenever you crank Hypnotic Swirly Disc, target player mills X cards, where X is the number of creatures you control. | |
Oaken Power Suit
Unstable
(R)
Collector #: 196
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Artifact - Contraption
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Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
Record Store
Unstable
(R)
Collector #: 201
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Artifact - Contraption
|
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order. | |
Refibrillator
Unstable
(R)
Collector #: 202
|
Artifact - Contraption
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Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
Serpentine
Unstable
(R)
Collector #: 120
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3/3 Creature - Wurm
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Whenever a land enters the battlefield under your control, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
|
The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
|
, : Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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The Countdown Is at One
Unstable
(R)
Collector #: 080
|
Sorcery
|
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. | |
Spirit Token (Full Art)
Unstable
(S)
Collector #: 003
|
1/1 Token Creature - Spirit
|
Flying | |
Faerie Spy Token (Foil)
Unstable
(S)
Collector #: 004
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1/1 Token Creature - Faerie Spy
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Flying, haste Whenever this creature deals combat damage to a player, draw a card. |
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"Rumors of My Death..."
Unstable
(U)
Collector #: 065
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Enchantment
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, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield. | |
Amateur Auteur (A - Innistrad)
Unstable
(C)
Collector #: 003
|
2/2 Creature - Human
|
Sacrfice Amateur Auteur: Destroy target enchantment. | |
Arms Depot
Unstable
(U)
Collector #: 169
|
Artifact - Contraption
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Whenever you crank Arms Depot, put two +1/+1 counters on target creature. | |
Beast in Show (C - Raptor - "A stunning example...")
Unstable
(C)
Collector #: 103
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6/4 Creature - Beast
|
Trample | |
Defective Detective
Unstable
(C)
Collector #: 032
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2/1 Creature - Human Spy
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Defective Detective can't be blocked. When Defective Detective enters the battlefield, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card. |
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Despondent Killbot
Unstable
(C)
Collector #: 145
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2/1 Artifact Creature - Killbot
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Extremely Slow Zombie (D - Spring)
Unstable
(C)
Collector #: 054
|
3/3 Creature - Zombie
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Last strike. (This creature deals combat damage after creatures without last strike.) | |
Garbage Elemental (F 'Last Strike')
Unstable
(U)
Collector #: 082
|
6/5 Creature - Elemental
|
Last strike (This creature deals combat damage after creatures without last strike.) Battalion - Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. |
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Half-Squirrel, Half-
Unstable
(U)
Collector #: 111
|
Creature - Squirrel
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Whenever a nontoken creature enters the battlefield, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Hammer Jammer
Unstable
(U)
Collector #: 086
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0/0 Creature - Goblin Warrior
|
As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. |
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Inflation Station
Unstable
(C)
Collector #: 190
|
Artifact - Contraption
|
Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. | |
Inhumaniac
Unstable
(U)
Collector #: 059
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1/1 Creature - Brainiac
|
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac. | |
Insufferable Syphon
Unstable
(U)
Collector #: 191
|
Artifact - Contraption
|
Whenever you crank Insufferable Syphon, target player discards a card. | |
Jamming Device
Unstable
(U)
Collector #: 192
|
Artifact - Contraption
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Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn. | |
Knight of the Kitchen Sink (C - Juicer)
Unstable
(U)
Collector #: 012
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2/2 Artifact Creature - Cyborg Knight
|
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.) | |