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Blurry Beeble
Unstable
(C)
Collector #: 027
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1/1 Artifact Creature - Cyborg Beeble
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Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. |
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capital offense
Unstable
(C)
Collector #: 052
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instant
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target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) | |
Chipper Chopper
Unstable
(C)
Collector #: 028
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1/1 Artifact Creature - Cyborg Rigger
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Flying When Chipper Chopper enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) |
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Dispatch Dispensary
Unstable
(U)
Collector #: 176
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Artifact - Contraption
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Whenever you crank Dispatch Dispensary create a 2/2 black Rogue creature token with menace. | |
Division Table
Unstable
(C)
Collector #: 177
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Artifact - Contraption
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Whenever you crank Division Table, target player loses 2 life. | |
Extremely Slow Zombie (C - Winter)
Unstable
(C)
Collector #: 054
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3/3 Creature - Zombie
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Last strike. (This creature deals combat damage after creatures without last strike.) | |
Garbage Elemental (F 'Last Strike')
Unstable
(U)
Collector #: 082
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6/5 Creature - Elemental
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Last strike (This creature deals combat damage after creatures without last strike.) Battalion - Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn. |
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Gnomeball Machine
Unstable
(U)
Collector #: 184
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Artifact - Contraption
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Whenever you crank Gnomeball Machine, create two 1/1 colorless Gnome artifact creature tokens. | |
Half-Shark, Half-
Unstable
(U)
Collector #: 035
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3/3 Creature - Shark
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At the beginning of your upkeep, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Hazmat Suit (Used)
Unstable
(C)
Collector #: 057
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Enchantment - Aura
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Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life. |
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Head Banger
Unstable
(C)
Collector #: 188
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Artifact - Contraption
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Whenever you crank Head Banger, target creature must be blocked this turn if able. | |
Hoisted Hireling
Unstable
(C)
Collector #: 058
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2/1 Creature - Zombie
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Hoisted Hireling has flying as long as it's being held above the battlefield. | |
It That Gets Left Hanging
Unstable
(C)
Collector #: 089
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5/4 Creature - Elemental Horror
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When It That Gets Left Hanging enters the battlefield, ask a person outside the game to high-five you. If they won’t, It That Gets Left Hanging gains haste until end of turn. | |
Novellamental (C "The chain...")
Unstable
(C)
Collector #: 041
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2/1 Creature - Elemental
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Flying Novellamental can block only creatures with flying. |
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Old Guard
Unstable
(C)
Collector #: 016
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2/1 Artifact Creature - Cyborg Soldier
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, : Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.) | |
Rogue Token (Foil)
Unstable
(S)
Collector #: 007
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2/2 Token Creature - Rogue
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Menace | |
Secret Base (Goblin Explosioneers)
Unstable
(C)
Collector #: 165
|
Land
|
: Add to your mana pool. : Add one mana of any color to your mana pool. Spend this mana only to cast a spell that shares a watermark with Secret Base. |
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Shellephant
Unstable
(U)
Collector #: 121
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/ Creature - Turtle and/or Elephant
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: Choose one. You may activate this ability while Shellephant is in any zone.
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Side Quest
Unstable
(U)
Collector #: 023
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Sorcery
|
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.) | |
Sly Spy (D 'Right')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.) | |
Spell Suck
Unstable
(C)
Collector #: 045
|
Instant
|
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
Steam-Powered
Unstable
(U)
Collector #: 161
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0/4 Artifact Creature - Construct
|
: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) |
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Steamflogger Temp
Unstable
(U)
Collector #: 095
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2/1 Creature - Goblin Rigger
|
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
Steamfloggery
Unstable
(U)
Collector #: 096
|
Instant
|
Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assmeble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
Success!
Unstable
(C)
Collector #: 024
|
Instant
|
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn. | |