MTG / Unstable
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Spirit Token (Full Art)
Unstable
(S)
Collector #: 003
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1/1 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Selfie Preservation
Unstable
(C)
Collector #: 119
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Sorcery
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| Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Wrench-Rigger
Unstable
(C)
Collector #: 101
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1/1 Creature - Goblin Rigger
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| When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
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Sorcery
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| Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
- NM
- EX
- VG
- G
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Clock of DOOOOOOOOOOOOM!
Unstable
(U)
Collector #: 142
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Artifact
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- NM
- EX
- VG
- G
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Half-Kitten, Half-
Unstable
(U)
Collector #: 009
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1/2 Creature - Cat
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Whenever you're dealt damage, Augment |
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- NM
- EX
- VG
- G
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Multi-Headed
Unstable
(C)
Collector #: 117
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4/4 Creature - Hydra
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At the beginning of each end step, if you rolled a die this turn, Augment |
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- NM
- EX
- VG
- G
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Staff of the Letter Magus
Unstable
(U)
Collector #: 159
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Artifact
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As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name. |
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- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Infinity Elemental
Unstable
(M)
Collector #: 088
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/5 Creature - Elemental
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| (This creature has INFINITE POWER.) | |
- NM
- EX
- VG
- G
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Dual Doomsuits
Unstable
(R)
Collector #: 179
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Artifact - Contraption
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| Whenever you crank Dual Doomsuits, each time a source you control would deal damage this turn, it deals double that damage instead. | |
- NM
- EX
- VG
- G
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Masterful Ninja
Unstable
(R)
Collector #: 060
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1/1 Creature - Troll Ninja
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Haste Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. |
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- NM
- EX
- VG
- G
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Oaken Power Suit
Unstable
(R)
Collector #: 196
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Artifact - Contraption
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| Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Oddly Uneven
Unstable
(R)
Collector #: 015
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Rules Lawyer
Unstable
(R)
Collector #: 020
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1/1 Artifact Creature - Cyborg Advisor
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| State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
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Sly Spy (F 'Roll a six-sided die')
Unstable
(U)
Collector #: 067
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2/2 Creature - Human Spy
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| Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result. | |
- NM
- EX
- VG
- G
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Blurry Beeble
Unstable
(C)
Collector #: 027
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1/1 Artifact Creature - Cyborg Beeble
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Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card. |
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- NM
- EX
- VG
- G
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capital offense
Unstable
(C)
Collector #: 052
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instant
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| target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.) | |
- NM
- EX
- VG
- G
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Dirty Rat
Unstable
(C)
Collector #: 053
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1/1 Host Creature - Rat
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When this creature enters the battlefield, target opponent discards a card. |
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- NM
- EX
- VG
- G
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First Pick
Unstable
(U)
Collector #: 109
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Instant
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| Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Five-Finger Discount
Unstable
(U)
Collector #: 033
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Sorcery
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| Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card. | |
- NM
- EX
- VG
- G
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Garbage Elemental (D 'Cascade')
Unstable
(U)
Collector #: 082
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3/3 Creature - Elemental
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) When Garbage Elemental enters the battlefield, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent. |
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- NM
- EX
- VG
- G
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Half-Squirrel, Half-
Unstable
(U)
Collector #: 111
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Creature - Squirrel
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Whenever a nontoken creature enters the battlefield, Augment |
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- NM
- EX
- VG
- G
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Hammer Jammer
Unstable
(U)
Collector #: 086
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0/0 Creature - Goblin Warrior
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As Hammer Jammer enters the battlefield, roll a six-sided die. Hammer Jammer enters the battlefield with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from Hammer Jammer, then put a number of +1/+1 counters on it equal to the result. |
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- NM
- EX
- VG
- G
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