MTG / Unstable
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Angel Token (Full Art)
Unstable
(S)
Collector #: 001
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4/4 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Everythingamajig (C - 'Flip a Coin')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Goat Token (Foil)
Unstable
(S)
Collector #: 002
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0/1 Token Creature - Goat
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- NM
- EX
- VG
- G
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Clue Token (Full Art)
Unstable
(S)
Collector #: 018
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Urza, Academy Headmaster
Unstable
(M)
Collector #: 136
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Legendary Planeswalker - Urza
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[+1]: Head to AskUrza.com and click [+1]. [-1]: Head to AskUrza.com and click [-1]. [-6]: Head to AskUrza.com and click [-6]. [4] |
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- NM
- EX
- VG
- G
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Hydradoodle
Unstable
(R)
Collector #: 112
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0/0 Creature - Hydra Dog
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As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with s number of +1/+1 counters on it equal to the total of those results. Reach, trample |
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- NM
- EX
- VG
- G
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Over My Dead Bodies
Unstable
(R)
Collector #: 063
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Enchantment
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Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste. |
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- NM
- EX
- VG
- G
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Krark's Other Thumb
Unstable
(U)
Collector #: 151
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Legendary Artifact
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| If you would roll a die, instead roll two of those dice and ignore one of those results. | |
- NM
- EX
- VG
- G
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Ineffable Blessing (E - Odd or Even)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose odd or even. Whenever a creature with a collector number of the chosen value enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Zombified
Unstable
(U)
Collector #: 075
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2/2 Creature - Zombie
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Augment |
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- NM
- EX
- VG
- G
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Everythingamajig (F - 'Scry 2')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Ineffable Blessing (F - Number)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.) |
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- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Do-It-Yourself Seraph
Unstable
(M)
Collector #: 006
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4/4 Artifact Creature - Cyborg Angel
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Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. |
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- NM
- EX
- VG
- G
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Adorable Kitten
Unstable
(C)
Collector #: 001
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1/1 Host Creature - Cat
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When this creature enters the battlefield,// roll a six-sided die. You gain life equal to the result. |
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- NM
- EX
- VG
- G
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Crow Storm
Unstable
(U)
Collector #: 031
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Sorcery
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Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Dragon Token (Foil)
Unstable
(S)
Collector #: 016
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4/4 Token Creature - Dragon
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| Flying | |
- NM
- EX
- VG
- G
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Ineffable Blessing (C - White-border/Silver-border)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered. Whenever a creature with the chosen border enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
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Ol' Buzzbark
Unstable
(M)
Collector #: 134
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3/3 Legendary Creature - Goblin Warrior
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| When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the results to each creature an opponent controls that the die is touching. | |
- NM
- EX
- VG
- G
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Hangman
Unstable
(R)
Collector #: 056
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1/1 Creature - Human Villian
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As Hangman enters the battlefield, secretly note a word with six to eight letters. When a player guesses the noted word or all of its letters, sacrifice Hangman. |
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- NM
- EX
- VG
- G
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Mad Science Fair Project
Unstable
(C)
Collector #: 154
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Artifact
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- NM
- EX
- VG
- G
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Ineffable Blessing (B - Artist)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose an artist. Whenever a creature with art by the chosen artist enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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Hard Hat Area
Unstable
(M)
Collector #: 187
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Artifact - Contraption
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| When you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Zombie Token (Full Art)
Unstable
(S)
Collector #: 009
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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