MTG / Unstable
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Crow Storm
Unstable
(U)
Collector #: 031
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Sorcery
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Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.) |
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- NM
- EX
- VG
- G
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Everythingamajig (C - 'Flip a Coin')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Very Cryptic Command (E 'Counter target black-border')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Baron Von Count
Unstable
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
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Phoebe, Head of S.N.E.A.K.
Unstable
(M)
Collector #: 135
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2/3 Legendary Creature - Human Spy
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Phoebe, Head of S.N.E.A.K. can't be blocked by creatures with flavor text. |
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- NM
- EX
- VG
- G
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Everythingamajig (D - 'Add one Mana')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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Goblin Token (Foil)
Unstable
(S)
Collector #: 012
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1/1 Token Creature - Goblin
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- NM
- EX
- VG
- G
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Box of Free-Range Goblins
Unstable
(C)
Collector #: 077
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Sorcery
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| Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result. | |
- NM
- EX
- VG
- G
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Hangman
Unstable
(R)
Collector #: 056
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1/1 Creature - Human Villian
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As Hangman enters the battlefield, secretly note a word with six to eight letters. When a player guesses the noted word or all of its letters, sacrifice Hangman. |
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- NM
- EX
- VG
- G
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Dr. Julius Jumblemorph
Unstable
(M)
Collector #: 130
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4/4 Legendary Creature
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Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Hard Hat Area
Unstable
(M)
Collector #: 187
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Artifact - Contraption
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| When you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) | |
- NM
- EX
- VG
- G
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Infinity Elemental
Unstable
(M)
Collector #: 088
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/5 Creature - Elemental
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| (This creature has INFINITE POWER.) | |
- NM
- EX
- VG
- G
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Rules Lawyer
Unstable
(R)
Collector #: 020
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1/1 Artifact Creature - Cyborg Advisor
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| State-based actions don't apply to you or other permanents you control. (You don't lose the game to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attacked or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) | |
- NM
- EX
- VG
- G
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Watermarket
Unstable
(R)
Collector #: 166
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Land
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- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Animate Library
Unstable
(R)
Collector #: 026
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Enchantment - Aura
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Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile Animate library instead. |
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- NM
- EX
- VG
- G
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Very Cryptic Command (C 'Draw card from opponent library')
Unstable
(R)
Collector #: 049
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Adorable Kitten
Unstable
(C)
Collector #: 001
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1/1 Host Creature - Cat
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When this creature enters the battlefield,// roll a six-sided die. You gain life equal to the result. |
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- NM
- EX
- VG
- G
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Everythingamajig (E - 'Sacrifice a Land')
Unstable
(R)
Collector #: 147
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Artifact
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Sacrifice a land: You gain 2 life. Sacrifice a creature: Add |
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- NM
- EX
- VG
- G
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Bee-Bee Gun
Unstable
(M)
Collector #: 171
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Artifact - Contraption
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Whenever you crank Bee-Bee Gun, until end of turn, target creature gains " |
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- NM
- EX
- VG
- G
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Do-It-Yourself Seraph
Unstable
(M)
Collector #: 006
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4/4 Artifact Creature - Cyborg Angel
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Flying Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library. Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own. |
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- NM
- EX
- VG
- G
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Faerie Aerie
Unstable
(M)
Collector #: 181
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Artifact - Contraption
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| Whenever you crank Faerie Aerie, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this creature deals combat damage to a player, draw a card." Exile them at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Pet Project
Unstable
(M)
Collector #: 198
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Artifact - Contraption
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| Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Krark's Other Thumb
Unstable
(U)
Collector #: 151
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Legendary Artifact
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| If you would roll a die, instead roll two of those dice and ignore one of those results. | |
- NM
- EX
- VG
- G
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Angelic Rocket
Unstable
(R)
Collector #: 139
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4/4 Artifact Host Creature - Angel
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Flying When this creature enters the battlefield, you may destroy target nonland permanent. |
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- NM
- EX
- VG
- G
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