MTG / Unstable
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Ineffable Blessing (A - Flavorful/Bland)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
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- NM
- EX
- VG
- G
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Summon the Pack
Unstable
(M)
Collector #: 074
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Sorcery
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| Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game) | |
- NM
- EX
- VG
- G
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Elemental Token (Full Art - White/Green)
Unstable
(S)
Collector #: 017
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*/* Token Creature - Elemental
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| This creature's power and toughness are each equal to the number of creatures you control. | |
- NM
- EX
- VG
- G
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Ineffable Blessing (D - Rarity)
Unstable
(R)
Collector #: 113
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Enchantment
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As Ineffable Blessing enters the battlefield, choose a rarity. Whenever a creature with the chosen rarity enters the battlefield under your control, draw a card. |
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- NM
- EX
- VG
- G
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GO TO JAIL
Unstable
(C)
Collector #: 008
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Enchantment
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When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield. At the beginning of the upkeep of the exiled card’s owner, that player rolls two six-sided dice. If they roll doubles, sacrifice GO TO JAIL. |
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- NM
- EX
- VG
- G
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Everythingamajig (B - 'Draw a Card')
Unstable
(R)
Collector #: 147
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Artifact
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- NM
- EX
- VG
- G
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As Luck Would Have It
Unstable
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Garbage Elemental (C 'Battle Cry')
Unstable
(U)
Collector #: 082
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3/2 Creature - Elemental
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Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between the results. |
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- NM
- EX
- VG
- G
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Inflation Station
Unstable
(C)
Collector #: 190
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Artifact - Contraption
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| Whenever you crank Inflation Station, target creature gets +3/+3 until end of turn. | |
- NM
- EX
- VG
- G
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Split Screen
Unstable
(R)
Collector #: 158
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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Entirely Normal Armchair
Unstable
(U)
Collector #: 146
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Artifact
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During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. |
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- NM
- EX
- VG
- G
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Dr. Julius Jumblemorph
Unstable
(M)
Collector #: 130
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4/4 Legendary Creature
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Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle it. |
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- NM
- EX
- VG
- G
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Pet Project
Unstable
(M)
Collector #: 198
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Artifact - Contraption
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| Whenever you crank Pet Project, put target creature card from an opponent's graveyard onto the battlefield under your control. | |
- NM
- EX
- VG
- G
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Rapid Prototyper
Unstable
(M)
Collector #: 200
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Artifact - Contraption
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| Whenever you crank Rapid Prototyper, create X/X colorless Construct artifact creature token, where X is the number of artifacts you control. | |
- NM
- EX
- VG
- G
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The Grand Calcutron
Unstable
(M)
Collector #: 131
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Legendary Artifact
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The Grand Calcutron can be your commander. When The Grand Calcutron enters the battlefield, each player's hand becomes a program (an ordered row of revealed cards). Players can only play the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. |
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- NM
- EX
- VG
- G
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The Big Idea
Unstable
(R)
Collector #: 076
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4/4 Legendary Creature - Brainiac Villian
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Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results. |
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- NM
- EX
- VG
- G
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Three-Headed Goblin
Unstable
(R)
Collector #: 099
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3/3 Creature - Goblin Mutant
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| Triple strike (This creature deals first-strike, regular, and last-strike combat damage.) | |
- NM
- EX
- VG
- G
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Hammerfest Boomtacular
Unstable
(U)
Collector #: 087
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Enchantment
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| Whenever you cast a spell with the Goblin Explosioneers watermark, Hammerfest Boomtacular deals damage to any target. | |
- NM
- EX
- VG
- G
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Subcontract
Unstable
(C)
Collector #: 073
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Sorcery
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| A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. | |
- NM
- EX
- VG
- G
| Beast Token (Full Art) |
3/3 Token Creature - Beast
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- NM
- EX
- VG
- G
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Elemental Token (Full Art - Red)
Unstable
(S)
Collector #: 011
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1/1 Token Creature - Elemental
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- NM
- EX
- VG
- G
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Saproling Token (Full Art)
Unstable
(S)
Collector #: 016
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1/1 Token Creature - Saproling
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- NM
- EX
- VG
- G
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Buzzing Whack-a-Doodle
Unstable
(U)
Collector #: 141
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Artifact
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As Buzzing Whack-a-Doodle enters the battlefield, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, Buzzing Whack-a-Doodle has that ability. Otherwise it has Buzz.
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- NM
- EX
- VG
- G
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Chittering Doom
Unstable
(U)
Collector #: 104
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Enchantment
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| Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token. | |
- NM
- EX
- VG
- G
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Dogsnail Engine
Unstable
(U)
Collector #: 178
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Artifact - Contraption
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| Whenever you crank Dogsnail Engine, target player gains life equal to the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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