MTG / The Dark
101 - 119 of 119 results
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Runesword
The Dark
(U)
Collector #: 107
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Artifact
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- NM
- EX
- VG
- G
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Venom
The Dark
(C)
Collector #: 090
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Enchantment - Aura
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Enchant creature Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat. |
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- NM
- EX
- VG
- G
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Goblin Rock Sled
The Dark
(C)
Collector #: 067
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3/1 Creature - Goblin
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Trample Goblin Rock Sled doesn't untap during your untap step if it attacked during your last turn. Goblin Rock Sled can't attack unless defending player controls a Mountain. |
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- NM
- EX
- VG
- G
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Morale
The Dark
(C)
Collector #: 014
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Instant
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| Attacking creatures get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Diabolic Machine
The Dark
(U)
Collector #: 101
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4/4 Artifact Creature - Construct
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- NM
- EX
- VG
- G
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Standing Stones
The Dark
(U)
Collector #: 110
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Artifact
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- NM
- EX
- VG
- G
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Savaen Elves
The Dark
(C)
Collector #: 084
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1/1 Creature - Elf
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- NM
- EX
- VG
- G
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Scarwood Goblins
The Dark
(C)
Collector #: 094
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2/2 Creature - Goblin
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| Counts as both a green card and a red card. | |
- NM
- EX
- VG
- G
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Erosion
The Dark
(C)
Collector #: 026
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Enchantment - Aura
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At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays |
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- NM
- EX
- VG
- G
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Goblin Hero
The Dark
(C)
Collector #: 066
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2/2 Creature - Goblin
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- NM
- EX
- VG
- G
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Water Wurm
The Dark
(C)
Collector #: 038
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1/1 Creature - Wurm
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| Water Wurm gets +0/+1 as long as an opponent controls an Island. | |
- NM
- EX
- VG
- G
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Brainwash
The Dark
(C)
Collector #: 003
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack unless its controller pays |
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- NM
- EX
- VG
- G
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Carnivorous Plant
The Dark
(C)
Collector #: 075
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4/5 Creature - Plant Wall
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| Defender | |
- NM
- EX
- VG
- G
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Inquisition
The Dark
(C)
Collector #: 047
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Sorcery
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| Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand. | |
- NM
- EX
- VG
- G
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Land Leeches
The Dark
(C)
Collector #: 079
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2/2 Creature - Leech
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| First strike | |
- NM
- EX
- VG
- G
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Miracle Worker
The Dark
(C)
Collector #: 013
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Deep Water
The Dark
(C)
Collector #: 023
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Enchantment
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- NM
- EX
- VG
- G
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Squire
The Dark
(C)
Collector #: 017
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1/2 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Murk Dwellers
The Dark
(C)
Collector #: 049
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2/2 Creature - Zombie
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| Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat. | |
- NM
- EX
- VG
- G
101 - 119 of 119 results