MTG / The Dark
76 - 100 of 119 results
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Fissure
The Dark
(C)
Collector #: 063
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Instant
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| Destroy target creature or land. It can't be regenerated. | |
- NM
- EX
- VG
- G
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Marsh Viper
The Dark
(C)
Collector #: 081
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1/2 Creature - Snake
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| Whenever Marsh Viper deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.) | |
- NM
- EX
- VG
- G
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Bog Rats
The Dark
(C)
Collector #: 042
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1/1 Creature - Rat
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| Bog Rats can't be blocked by Walls. | |
- NM
- EX
- VG
- G
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People of the Woods
The Dark
(U)
Collector #: 083
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1/* Creature - Human
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| People of the Woods's toughness is equal to the number of Forests you control. | |
- NM
- EX
- VG
- G
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Cave People
The Dark
(U)
Collector #: 060
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1/4 Creature - Human
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Whenever Cave People attacks, it gets +1/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Electric Eel
The Dark
(U)
Collector #: 025
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1/1 Creature - Fish
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When Electric Eel enters the battlefield, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Goblin Shrine
The Dark
(C)
Collector #: 068
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Enchantment - Aura
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Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When Goblin Shrine leaves the battlefield, it deals 1 damage to each Goblin creature. |
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- NM
- EX
- VG
- G
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Goblins of the Flarg
The Dark
(C)
Collector #: 070
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1/1 Creature - Goblin Warrior
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Mountainwalk When you control a Dwarf, sacrifice Goblins of the Flarg. |
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- NM
- EX
- VG
- G
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Living Armor
The Dark
(U)
Collector #: 104
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Artifact
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- NM
- EX
- VG
- G
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Ghost Ship
The Dark
(C)
Collector #: 028
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2/4 Creature - Spirit
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Flying |
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- NM
- EX
- VG
- G
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Bone Flute
The Dark
(U)
Collector #: 097
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Artifact
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- NM
- EX
- VG
- G
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Tangle Kelp
The Dark
(U)
Collector #: 037
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Enchantment - Aura
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Enchant creature When Tangle Kelp enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn. |
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- NM
- EX
- VG
- G
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Angry Mob
The Dark
(U)
Collector #: 001
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2/2 Creature - Human
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Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2. |
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- NM
- EX
- VG
- G
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Orc General
The Dark
(U)
Collector #: 073
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2/2 Creature - Orc Warrior
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- NM
- EX
- VG
- G
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Scarwood Hag
The Dark
(U)
Collector #: 086
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1/1 Creature - Hag
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- NM
- EX
- VG
- G
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Dark Heart of the Wood
The Dark
(C)
Collector #: 095
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Enchantment
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| Sacrifice a Forest: You gain 3 life. | |
- NM
- EX
- VG
- G
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Fire and Brimstone
The Dark
(U)
Collector #: 009
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Instant
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| Fire and Brimstone deals 4 damage to target player who declared an attacking creature this turn and 4 damage to you. | |
- NM
- EX
- VG
- G
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Word of Binding
The Dark
(C)
Collector #: 055
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Sorcery
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| Tap X target creatures. | |
- NM
- EX
- VG
- G
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Drowned
The Dark
(C)
Collector #: 024
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1/1 Creature - Zombie
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- NM
- EX
- VG
- G
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Marsh Gas
The Dark
(C)
Collector #: 048
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Instant
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| All creatures get -2/-0 until end of turn. | |
- NM
- EX
- VG
- G
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Pikemen
The Dark
(C)
Collector #: 015
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1/1 Creature - Human Soldier
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| First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
- NM
- EX
- VG
- G
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Tower of Coireall
The Dark
(U)
Collector #: 113
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Artifact
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- NM
- EX
- VG
- G
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Fasting
The Dark
(U)
Collector #: 007
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Enchantment
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At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting. |
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- NM
- EX
- VG
- G
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Marsh Goblins
The Dark
(C)
Collector #: 093
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1/1 Creature - Goblin
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| Swampwalk | |
- NM
- EX
- VG
- G
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Riptide
The Dark
(C)
Collector #: 035
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Instant
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| Tap all blue creatures. | |
- NM
- EX
- VG
- G
76 - 100 of 119 results