MTG / The Dark
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Frankenstein's Monster
The Dark
(R)
Collector #: 045
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0/1 Creature - Zombie
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| As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. | |
- NM
- EX
- VG
- G
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Nameless Race
The Dark
(R)
Collector #: 050
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*/* Creature
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Trample As Nameless Race enters the battlefield, pay any amount of life. The amount you pay can't be more than the total number of white nontoken permanents your opponents control plus the total number of white cards in their graveyards. Nameless Race's power and toughness are each equal to the life paid as it entered the battlefield. |
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- NM
- EX
- VG
- G
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Leviathan
The Dark
(R)
Collector #: 030
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10/10 Creature - Leviathan
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Trample Leviathan enters the battlefield tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan. Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.) |
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- NM
- EX
- VG
- G
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Sorrow's Path
The Dark
(R)
Collector #: 119
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Land
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Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. |
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- NM
- EX
- VG
- G
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Hidden Path
The Dark
(R)
Collector #: 078
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Enchantment
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| Green creatures have forestwalk. | |
- NM
- EX
- VG
- G
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Giant Shark
The Dark
(C)
Collector #: 029
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4/4 Creature - Shark
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Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark. |
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- NM
- EX
- VG
- G
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Uncle Istvan
The Dark
(U)
Collector #: 054
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1/3 Creature - Human
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| Prevent all damage that would be dealt to Uncle Istvan by creatures. | |
- NM
- EX
- VG
- G
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Ashes to Ashes
The Dark
(C)
Collector #: 039
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Sorcery
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| Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you. | |
- NM
- EX
- VG
- G
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Apprentice Wizard
The Dark
(R)
Collector #: 021
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0/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Grave Robbers
The Dark
(R)
Collector #: 046
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1/1 Creature - Human Rogue
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- NM
- EX
- VG
- G
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Exorcist
The Dark
(R)
Collector #: 006
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Mana Clash
The Dark
(R)
Collector #: 072
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Sorcery
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| You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip. | |
- NM
- EX
- VG
- G
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Inferno
The Dark
(R)
Collector #: 071
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Instant
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| Inferno deals 6 damage to each creature and each player. | |
- NM
- EX
- VG
- G
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Festival
The Dark
(C)
Collector #: 008
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Instant
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Cast Festival only during an opponent's upkeep. Creatures can't attack this turn. |
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- NM
- EX
- VG
- G
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Dance of Many
The Dark
(R)
Collector #: 022
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Enchantment
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When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. When Dance of Many leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice Dance of Many. At the beginning of your upkeep, sacrifice Dance of Many unless you pay |
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- NM
- EX
- VG
- G
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Whippoorwill
The Dark
(U)
Collector #: 091
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1/1 Creature - Bird
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- NM
- EX
- VG
- G
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Worms of the Earth
The Dark
(R)
Collector #: 056
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Enchantment
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Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth. |
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- NM
- EX
- VG
- G
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Bog Imp
The Dark
(C)
Collector #: 041
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1/1 Creature - Imp
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| Flying (This creature can't be blocked except by creatures with flying or reach.) | |
- NM
- EX
- VG
- G
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Tracker
The Dark
(R)
Collector #: 089
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2/2 Creature - Human
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- NM
- EX
- VG
- G
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Eternal Flame
The Dark
(R)
Collector #: 061
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Sorcery
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| Eternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you. | |
- NM
- EX
- VG
- G
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Goblin Caves
The Dark
(C)
Collector #: 064
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Enchantment - Aura
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Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2. |
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- NM
- EX
- VG
- G
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Tower of Coireall
The Dark
(U)
Collector #: 113
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Artifact
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- NM
- EX
- VG
- G
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Barl's Cage
The Dark
(R)
Collector #: 096
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Artifact
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- NM
- EX
- VG
- G
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Witch Hunter
The Dark
(R)
Collector #: 019
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Scarecrow
The Dark
(U)
Collector #: 108
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2/2 Artifact Creature - Scarecrow
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- NM
- EX
- VG
- G
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