MTG / Teenage Mutant Ninja Turtles
176 - 200 of 225 results
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West Wind Avatar
Teenage Mutant Ninja Turtles
(U)
Collector #: 0137
FOIL
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7/7 Creature - Cat Spirit Avatar
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Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, gain 3 life. Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Anchovy & Banana Pizza
Teenage Mutant Ninja Turtles
(C)
Collector #: 0057
FOIL
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Artifact - Food
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When this artifact enters, destroy target creature. |
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- NM
- EX
- VG
- G
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Bespoke Bo
Teenage Mutant Ninja Turtles
(U)
Collector #: 0031
FOIL
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Artifact - Equipment
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When this Equipment enters, return up to one other target nonland permanent to its owner's hand. Equipped creature gets +2/+1 and has vigilance. Equip |
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- NM
- EX
- VG
- G
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Bot Bashing Time
Teenage Mutant Ninja Turtles
(C)
Collector #: 0085
FOIL
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Sorcery
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| Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Courier of Comestibles
Teenage Mutant Ninja Turtles
(U)
Collector #: 0112
FOIL
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1/2 Creature - Human Citizen
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When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Death in the Family
Teenage Mutant Ninja Turtles
(U)
Collector #: 0061
FOIL
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Instant
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| Exile target creature with mana value 3 or less. | |
- NM
- EX
- VG
- G
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Foot Elite
Teenage Mutant Ninja Turtles
(C)
Collector #: 0146
FOIL
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2/4 Creature - Human Ninja
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| Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Henchbots
Teenage Mutant Ninja Turtles
(U)
Collector #: 0174
FOIL
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2/3 Artifact Creature - Robot
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| When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield. | |
- NM
- EX
- VG
- G
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High-Flying Ace
Teenage Mutant Ninja Turtles
(C)
Collector #: 0009
FOIL
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2/3 Creature - Bird Mutant
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Flying |
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- NM
- EX
- VG
- G
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Karai's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0152
FOIL
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Sorcery
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Sneak Choose one or both -
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- NM
- EX
- VG
- G
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Metalhead
Teenage Mutant Ninja Turtles
(U)
Collector #: 0044
FOIL
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4/4 Legendary Artifact Creature - Robot Turtle
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When Metalhead enters, return up to one other target artifact or creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Mind Transfer Protocol
Teenage Mutant Ninja Turtles
(C)
Collector #: 0045
FOIL
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Instant
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Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card. |
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- NM
- EX
- VG
- G
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Mouser Mark III
Teenage Mutant Ninja Turtles
(C)
Collector #: 0159
FOIL
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2/3 Artifact Creature - Robot
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| This creature can't attack unless you control another artifact. | |
- NM
- EX
- VG
- G
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Mutant Town
Teenage Mutant Ninja Turtles
(C)
Collector #: 0187
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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New Generation's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0126
FOIL
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Sorcery
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Sneak Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
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Quintessential Katana
Teenage Mutant Ninja Turtles
(U)
Collector #: 0023
FOIL
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Artifact - Equipment
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Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this equipment to it. Equip |
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- NM
- EX
- VG
- G
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Retro-Mutation
Teenage Mutant Ninja Turtles
(C)
Collector #: 0051
FOIL
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Enchantment - Aura
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Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. |
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- NM
- EX
- VG
- G
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Return to the Sewers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0052
FOIL
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Instant
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Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Rock Soldiers
Teenage Mutant Ninja Turtles
(C)
Collector #: 0107
FOIL
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4/3 Artifact Creature - Elemental Soldier
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| When this creature enters, destroy up to one target noncreature artifact. | |
- NM
- EX
- VG
- G
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Shredder's Armor
Teenage Mutant Ninja Turtles
(U)
Collector #: 0075
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+1 When this Equipment enters, attach it to target creature you control. Equip - Sacrifice another nonland permanent. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Shredder, Unrelenting
Teenage Mutant Ninja Turtles
(U)
Collector #: 0074
FOIL
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6/4 Legendary Creature - Human Ninja
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Sneak Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Stomped by the Foot
Teenage Mutant Ninja Turtles
(C)
Collector #: 0082
FOIL
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Instant
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Kicker - Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead. |
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- NM
- EX
- VG
- G
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Turtle Blimp
Teenage Mutant Ninja Turtles
(U)
Collector #: 0180
FOIL
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3/4 Artifact - Vehicle
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Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Venus, Torn Between Worlds
Teenage Mutant Ninja Turtles
(U)
Collector #: 0136
FOIL
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5/5 Legendary Creature - Mutant Frog Turtle
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Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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April, Reporter of the Weird
Teenage Mutant Ninja Turtles
(U)
Collector #: 0030
FOIL
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2/2 Legendary Creature - Human Detective
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| Whenever April deals combat damage to a player, draw that many cards, then discard a card. | |
- NM
- EX
- VG
- G
176 - 200 of 225 results