MTG / Teenage Mutant Ninja Turtles
201 - 225 of 225 results
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Brilliance Unleashed
Teenage Mutant Ninja Turtles
(U)
Collector #: 0141
FOIL
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Buzz Bots
Teenage Mutant Ninja Turtles
(C)
Collector #: 0032
FOIL
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1/1 Artifact Creature - Robot Insect
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Flying, vigilance When this creature dies, draw a card. |
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- NM
- EX
- VG
- G
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Donatello's Technique
Teenage Mutant Ninja Turtles
(U)
Collector #: 0039
FOIL
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Sorcery
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Sneak Draw two cards. |
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- NM
- EX
- VG
- G
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EPF Point Squad
Teenage Mutant Ninja Turtles
(C)
Collector #: 0145
FOIL
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2/1 Creature - Human Soldier
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| Alliance - Whenever another creature you control enters, put a +1/+1 counter on this creature. | |
- NM
- EX
- VG
- G
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Hamato Guardian Stance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0008
FOIL
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Instant
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| Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Insectoid Exterminator
Teenage Mutant Ninja Turtles
(C)
Collector #: 0064
FOIL
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2/2 Creature - Insect Mutant
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.) |
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- NM
- EX
- VG
- G
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Mutant Town Musicians
Teenage Mutant Ninja Turtles
(C)
Collector #: 0097
FOIL
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2/4 Creature - Mutant Bard Performer
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Trample Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Novel Nunchaku
Teenage Mutant Ninja Turtles
(U)
Collector #: 0127
FOIL
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Artifact - Equipment
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When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip |
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- NM
- EX
- VG
- G
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Old Hob, Alleycat Blues
Teenage Mutant Ninja Turtles
(U)
Collector #: 0099
FOIL
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4/4 Legendary Creature - Cat Mutant Rebel
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At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Spicy Oatmeal Pizza
Teenage Mutant Ninja Turtles
(U)
Collector #: 0109
FOIL
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Artifact - Food
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When this artifact enters, it deals 4 damage to any target and 3 damage to you. |
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- NM
- EX
- VG
- G
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Tenderize
Teenage Mutant Ninja Turtles
(C)
Collector #: 0133
FOIL
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Instant
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| Target creature you control deals damage equal to its power to target creature an opponent controls. | |
- NM
- EX
- VG
- G
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Tunnel Rats
Teenage Mutant Ninja Turtles
(C)
Collector #: 0084
FOIL
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2/2 Creature - Rat
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- NM
- EX
- VG
- G
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Wingnut, Bat on the Belfry
Teenage Mutant Ninja Turtles
(U)
Collector #: 0110
FOIL
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1/2 Legendary Creature - Bat Mutant
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Alliance - Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Baxter Stockman
Teenage Mutant Ninja Turtles
(U)
Collector #: 0139
FOIL
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3/3 Legendary Creature - Human Scientist
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn. |
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- NM
- EX
- VG
- G
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East Wind Avatar
Teenage Mutant Ninja Turtles
(C)
Collector #: 0005
FOIL
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2/4 Creature - Bird Spirit Avatar
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Flying, vigilance Alliance - Whenever another creature you control enters, this creature gets +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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General Traag, Heart of Stone
Teenage Mutant Ninja Turtles
(U)
Collector #: 0090
FOIL
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4/3 Legendary Artifact Creature - Elemental Soldier
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Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature. |
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- NM
- EX
- VG
- G
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Lord Dregg, Insect Invader
Teenage Mutant Ninja Turtles
(U)
Collector #: 0065
FOIL
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3/2 Legendary Creature - Insect Warrior
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Flying Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. |
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- NM
- EX
- VG
- G
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Make Your Move
Teenage Mutant Ninja Turtles
(C)
Collector #: 0020
FOIL
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Instant
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| Destroy target artifact, enchantment, or creature with power 4 or greater. | |
- NM
- EX
- VG
- G
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Michelangelo, Game Master
Teenage Mutant Ninja Turtles
(C)
Collector #: 0118
FOIL
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3/3 Legendary Creature - Mutant Ninja Turtle
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| Disappear - At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo. | |
- NM
- EX
- VG
- G
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Nobody
Teenage Mutant Ninja Turtles
(C)
Collector #: 0161
FOIL
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3/2 Artifact Creature - Human Hero
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| When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
- NM
- EX
- VG
- G
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Punk Frogs
Teenage Mutant Ninja Turtles
(C)
Collector #: 0164
FOIL
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4/5 Creature - Frog Mutant Rebel
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Ward |
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- NM
- EX
- VG
- G
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TCRI Building
Teenage Mutant Ninja Turtles
(C)
Collector #: 0189
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Uneasy Alliance
Teenage Mutant Ninja Turtles
(C)
Collector #: 0028
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature can't attack or block. |
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- NM
- EX
- VG
- G
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Utrom Scientists
Teenage Mutant Ninja Turtles
(C)
Collector #: 0056
FOIL
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2/2 Artifact Creature - Utrom Robot Scientist
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| When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Foot Ninjas
Teenage Mutant Ninja Turtles
(C)
Collector #: 0147
FOIL
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5/5 Creature - Human Ninja
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Sneak When this creature enters, you gain 3 life. |
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- NM
- EX
- VG
- G
201 - 225 of 225 results