MTG / Stronghold
101 - 125 of 143 results
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Lancers en-Kor
Stronghold
(U)
Collector #: 008
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3/3 Creature - Kor Soldier
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Trample |
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- NM
- EX
- VG
- G
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Skyshroud Archer
Stronghold
(C)
Collector #: 114
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1/1 Creature - Elf Archer
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- NM
- EX
- VG
- G
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Mindwarper
Stronghold
(R)
Collector #: 064
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0/0 Creature - Spirit
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Mindwarper enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Brush with Death
Stronghold
(C)
Collector #: 052
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Sorcery
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Buyback Target opponent loses 2 life. You gain 2 life. |
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- NM
- EX
- VG
- G
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Mind Peel
Stronghold
(U)
Collector #: 063
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Sorcery
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Buyback Target player discards a card. |
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- NM
- EX
- VG
- G
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Ransack
Stronghold
(U)
Collector #: 039
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Sorcery
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| Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order. | |
- NM
- EX
- VG
- G
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Rebound
Stronghold
(U)
Collector #: 040
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Instant
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| Change the target of target spell that targets only a player. The new target must be a player. | |
- NM
- EX
- VG
- G
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Volrath's Laboratory
Stronghold
(R)
Collector #: 142
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Artifact
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As Volrath's Laboratory enters the battlefield, choose a color and a creature type. |
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- NM
- EX
- VG
- G
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Spike Breeder
Stronghold
(R)
Collector #: 116
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0/0 Creature - Spike
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Spike Breeder enters the battlefield with three +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Bullwhip
Stronghold
(U)
Collector #: 132
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Artifact
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- NM
- EX
- VG
- G
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Flowstone Blade
Stronghold
(C)
Collector #: 083
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Enchantment - Aura
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Enchant creature |
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- NM
- EX
- VG
- G
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Skyshroud Troopers
Stronghold
(C)
Collector #: 115
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3/3 Creature - Elf Druid Warrior
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- NM
- EX
- VG
- G
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Spike Colony
Stronghold
(C)
Collector #: 117
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0/0 Creature - Spike
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Spike Colony enters the battlefield with four +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Volrath's Gardens
Stronghold
(R)
Collector #: 124
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Enchantment
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- NM
- EX
- VG
- G
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Calming Licid
Stronghold
(U)
Collector #: 002
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2/2 Creature - Licid
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Enchanted creature can't attack. |
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- NM
- EX
- VG
- G
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Lowland Basilisk
Stronghold
(C)
Collector #: 109
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1/3 Creature - Basilisk
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| Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. | |
- NM
- EX
- VG
- G
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Temper
Stronghold
(U)
Collector #: 020
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Instant
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| Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
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Cloud Spirit
Stronghold
(C)
Collector #: 026
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3/1 Creature - Spirit
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Flying Cloud Spirit can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Dream Prowler
Stronghold
(C)
Collector #: 029
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1/5 Creature - Illusion
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| Dream Prowler is unblockable as long as it's attacking alone. | |
- NM
- EX
- VG
- G
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Elven Rite
Stronghold
(U)
Collector #: 106
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Sorcery
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| Distribute two +1/+1 counters among one or two target creatures. | |
- NM
- EX
- VG
- G
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Endangered Armodon
Stronghold
(C)
Collector #: 107
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4/5 Creature - Elephant
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| When you control a creature with toughness 2 or less, sacrifice Endangered Armodon. | |
- NM
- EX
- VG
- G
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Sift
Stronghold
(C)
Collector #: 042
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Sorcery
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| Draw three cards, then discard a card. | |
- NM
- EX
- VG
- G
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Spike Worker
Stronghold
(C)
Collector #: 120
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0/0 Creature - Spike
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Spike Worker enters the battlefield with two +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Spined Wurm
Stronghold
(C)
Collector #: 121
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5/4 Creature - Wurm
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- NM
- EX
- VG
- G
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Walking Dream
Stronghold
(U)
Collector #: 049
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3/3 Creature - Illusion
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Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. |
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- NM
- EX
- VG
- G
101 - 125 of 143 results