MTG / Stronghold

101 - 125 of 143 results
Adv Search
Refine search:
Flame Wave
Stronghold (U)
Collector #: 081
3 R R R R
Sorcery
Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 10 available @ $0.28
  • 3 available @ $0.25
  • $0.18
    Out of stock.
Gliding Licid
Stronghold (U)
Collector #: 031
2 U
2/2 Creature - Licid
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Enchanted creature has flying.
  • NM
  • EX
  • VG
  • G
  • 3 available @ $0.35
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Spike Breeder
Stronghold (R)
Collector #: 116
3 G
0/0 Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a 1/1 green Spike creature token onto the battlefield.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • 5 available @ $0.39
  • 7 available @ $0.34
  • $0.25
    Out of stock.
Corrupting Licid
Stronghold (U)
Collector #: 054
2 B
2/2 Creature - Licid
{B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect.
Enchanted creature has fear.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 7 available @ $0.28
  • 10 available @ $0.25
  • $0.18
    Out of stock.
Death Stroke
Stronghold (C)
Collector #: 057
B B
Sorcery
Destroy target tapped creature.
  • NM
  • EX
  • VG
  • G
  • 6 available @ $0.35
  • 20 available @ $0.28
  • 19 available @ $0.25
  • $0.18
    Out of stock.
Sift
Stronghold (C)
Collector #: 042
3 U
Sorcery
Draw three cards, then discard a card.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 13 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Skyshroud Archer
Stronghold (C)
Collector #: 114
G
1/1 Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 1 available @ $0.25
  • $0.18
    Out of stock.
Revenant
Stronghold (R)
Collector #: 068
4 B
*/* Creature - Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • $0.39
    Out of stock.
  • 6 available @ $0.34
  • $0.25
    Out of stock.
Spitting Hydra
Stronghold (R)
Collector #: 099
3 R R
0/0 Creature - Hydra
Spitting Hydra enters the battlefield with four +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Spitting Hydra: Spitting Hydra deals 1 damage to target creature.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • 7 available @ $0.39
  • 6 available @ $0.34
  • $0.25
    Out of stock.
Conviction
Stronghold (C)
Collector #: 005
1 W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Crossbow Ambush
Stronghold (C)
Collector #: 105
G
Instant
Creatures you control gain reach until end of turn. (They can block creatures with flying.)
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Spike Soldier
Stronghold (U)
Collector #: 119
2 G G
0/0 Creature - Spike Soldier
Spike Soldier enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Soldier: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn.
  • NM
  • EX
  • VG
  • G
  • 2 available @ $0.35
  • 20 available @ $0.28
  • 2 available @ $0.25
  • $0.18
    Out of stock.
Walking Dream
Stronghold (U)
Collector #: 049
3 U
3/3 Creature - Illusion
Walking Dream is unblockable.
Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 16 available @ $0.28
  • 8 available @ $0.25
  • $0.18
    Out of stock.
Flowstone Blade
Stronghold (C)
Collector #: 083
R
Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 17 available @ $0.25
  • $0.18
    Out of stock.
Rebound
Stronghold (U)
Collector #: 040
1 U
Instant
Change the target of target spell that targets only a player. The new target must be a player.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 6 available @ $0.28
  • 4 available @ $0.25
  • $0.18
    Out of stock.
Spike Colony
Stronghold (C)
Collector #: 117
4 G
0/0 Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 13 available @ $0.25
  • $0.18
    Out of stock.
Volrath's Gardens
Stronghold (R)
Collector #: 124
1 G
Enchantment
{2}, Tap an untapped creature you control: You gain 2 life. Activate this ability only any time you could cast a sorcery.
  • NM
  • EX
  • VG
  • G
  • $0.49
    Out of stock.
  • 3 available @ $0.39
  • 8 available @ $0.34
  • $0.25
    Out of stock.
Calming Licid
Stronghold (U)
Collector #: 002
2 W
2/2 Creature - Licid
{W}, {T}: Calming Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {W} to end this effect.
Enchanted creature can't attack.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 3 available @ $0.25
  • $0.18
    Out of stock.
Dream Prowler
Stronghold (C)
Collector #: 029
2 U U
1/5 Creature - Illusion
Dream Prowler is unblockable as long as it's attacking alone.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 3 available @ $0.25
  • $0.18
    Out of stock.
Elven Rite
Stronghold (U)
Collector #: 106
1 G
Sorcery
Distribute two +1/+1 counters among one or two target creatures.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • $0.28
    Out of stock.
  • 2 available @ $0.25
  • $0.18
    Out of stock.
Flowstone Shambler
Stronghold (C)
Collector #: 086
2 R
2/2 Creature - Beast
{R}: Flowstone Shambler gets +1/-1 until end of turn.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 20 available @ $0.28
  • 20 available @ $0.25
  • $0.18
    Out of stock.
Foul Imp
Stronghold (C)
Collector #: 059
B B
2/2 Creature - Imp
Flying
When Foul Imp enters the battlefield, you lose 2 life.
  • NM
  • EX
  • VG
  • G
  • 5 available @ $0.35
  • 10 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Heat of Battle
Stronghold (U)
Collector #: 088
1 R
Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 6 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Hornet Cannon
Stronghold (U)
Collector #: 136
4
Artifact
{3}, {T}: Put a 1/1 colorless Insect artifact creature token with flying and haste named Hornet onto the battlefield. Destroy it at the beginning of the next end step.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 10 available @ $0.28
  • 12 available @ $0.25
  • $0.18
    Out of stock.
Temper
Stronghold (U)
Collector #: 020
X 1 W
Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
  • NM
  • EX
  • VG
  • G
  • $0.35
    Out of stock.
  • 7 available @ $0.28
  • 3 available @ $0.25
  • $0.18
    Out of stock.
101 - 125 of 143 results