MTG / Stronghold
101 - 125 of 143 results
Refine search:
|
Flame Wave
Stronghold
(U)
Collector #: 081
|
Sorcery
|
| Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls. | |
- NM
- EX
- VG
- G
|
Gliding Licid
Stronghold
(U)
Collector #: 031
|
2/2 Creature - Licid
|
|
Enchanted creature has flying. |
|
- NM
- EX
- VG
- G
|
Spike Breeder
Stronghold
(R)
Collector #: 116
|
0/0 Creature - Spike
|
|
Spike Breeder enters the battlefield with three +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Corrupting Licid
Stronghold
(U)
Collector #: 054
|
2/2 Creature - Licid
|
|
Enchanted creature has fear. |
|
- NM
- EX
- VG
- G
|
Death Stroke
Stronghold
(C)
Collector #: 057
|
Sorcery
|
| Destroy target tapped creature. | |
- NM
- EX
- VG
- G
|
Sift
Stronghold
(C)
Collector #: 042
|
Sorcery
|
| Draw three cards, then discard a card. | |
- NM
- EX
- VG
- G
|
Skyshroud Archer
Stronghold
(C)
Collector #: 114
|
1/1 Creature - Elf Archer
|
|
|
|
- NM
- EX
- VG
- G
|
Revenant
Stronghold
(R)
Collector #: 068
|
*/* Creature - Spirit
|
|
Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Spitting Hydra
Stronghold
(R)
Collector #: 099
|
0/0 Creature - Hydra
|
|
Spitting Hydra enters the battlefield with four +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Conviction
Stronghold
(C)
Collector #: 005
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+3. |
|
- NM
- EX
- VG
- G
|
Crossbow Ambush
Stronghold
(C)
Collector #: 105
|
Instant
|
| Creatures you control gain reach until end of turn. (They can block creatures with flying.) | |
- NM
- EX
- VG
- G
|
Spike Soldier
Stronghold
(U)
Collector #: 119
|
0/0 Creature - Spike Soldier
|
|
Spike Soldier enters the battlefield with three +1/+1 counters on it. Remove a +1/+1 counter from Spike Soldier: Spike Soldier gets +2/+2 until end of turn. |
|
- NM
- EX
- VG
- G
|
Walking Dream
Stronghold
(U)
Collector #: 049
|
3/3 Creature - Illusion
|
|
Walking Dream is unblockable. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures. |
|
- NM
- EX
- VG
- G
|
Flowstone Blade
Stronghold
(C)
Collector #: 083
|
Enchantment - Aura
|
|
Enchant creature |
|
- NM
- EX
- VG
- G
|
Rebound
Stronghold
(U)
Collector #: 040
|
Instant
|
| Change the target of target spell that targets only a player. The new target must be a player. | |
- NM
- EX
- VG
- G
|
Spike Colony
Stronghold
(C)
Collector #: 117
|
0/0 Creature - Spike
|
|
Spike Colony enters the battlefield with four +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Volrath's Gardens
Stronghold
(R)
Collector #: 124
|
Enchantment
|
|
|
|
- NM
- EX
- VG
- G
|
Calming Licid
Stronghold
(U)
Collector #: 002
|
2/2 Creature - Licid
|
|
Enchanted creature can't attack. |
|
- NM
- EX
- VG
- G
|
Dream Prowler
Stronghold
(C)
Collector #: 029
|
1/5 Creature - Illusion
|
| Dream Prowler is unblockable as long as it's attacking alone. | |
- NM
- EX
- VG
- G
|
Elven Rite
Stronghold
(U)
Collector #: 106
|
Sorcery
|
| Distribute two +1/+1 counters among one or two target creatures. | |
- NM
- EX
- VG
- G
|
Flowstone Shambler
Stronghold
(C)
Collector #: 086
|
2/2 Creature - Beast
|
|
|
|
- NM
- EX
- VG
- G
|
Foul Imp
Stronghold
(C)
Collector #: 059
|
2/2 Creature - Imp
|
|
Flying When Foul Imp enters the battlefield, you lose 2 life. |
|
- NM
- EX
- VG
- G
|
Heat of Battle
Stronghold
(U)
Collector #: 088
|
Enchantment
|
| Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller. | |
- NM
- EX
- VG
- G
|
Hornet Cannon
Stronghold
(U)
Collector #: 136
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Temper
Stronghold
(U)
Collector #: 020
|
Instant
|
| Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. | |
- NM
- EX
- VG
- G
101 - 125 of 143 results