MTG / Stronghold
76 - 100 of 143 results
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Provoke
Stronghold
(C)
Collector #: 113
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Instant
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Untap target creature you don't control. That creature blocks this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Smite
Stronghold
(C)
Collector #: 017
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Instant
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| Destroy target blocked creature. | |
- NM
- EX
- VG
- G
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Victual Sliver
Stronghold
(U)
Collector #: 131
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2/2 Creature - Sliver
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All Slivers have " |
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- NM
- EX
- VG
- G
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Wall of Razors
Stronghold
(U)
Collector #: 100
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4/1 Creature - Wall
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Defender (This creature can't attack.) First strike |
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- NM
- EX
- VG
- G
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Contemplation
Stronghold
(U)
Collector #: 004
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Enchantment
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| Whenever you cast a spell, you gain 1 life. | |
- NM
- EX
- VG
- G
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Hammerhead Shark
Stronghold
(C)
Collector #: 032
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2/3 Creature - Shark
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| Hammerhead Shark can't attack unless defending player controls an Island. | |
- NM
- EX
- VG
- G
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Mask of the Mimic
Stronghold
(U)
Collector #: 037
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Instant
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As an additional cost to cast Mask of the Mimic, sacrifice a creature. Search your library for a card with the same name as target nontoken creature and put that card onto the battlefield. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Sword of the Chosen
Stronghold
(R)
Collector #: 141
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Legendary Artifact
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- NM
- EX
- VG
- G
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Change of Heart
Stronghold
(C)
Collector #: 003
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Instant
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Buyback Target creature can't attack this turn. |
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- NM
- EX
- VG
- G
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Mogg Flunkies
Stronghold
(C)
Collector #: 092
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3/3 Creature - Goblin
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| Mogg Flunkies can't attack or block alone. | |
- NM
- EX
- VG
- G
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Rabid Rats
Stronghold
(C)
Collector #: 067
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1/1 Creature - Rat
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- NM
- EX
- VG
- G
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Rebound
Stronghold
(U)
Collector #: 040
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Instant
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| Change the target of target spell that targets only a player. The new target must be a player. | |
- NM
- EX
- VG
- G
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Spined Sliver
Stronghold
(U)
Collector #: 130
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2/2 Creature - Sliver
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| Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it. | |
- NM
- EX
- VG
- G
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Skeleton Scavengers
Stronghold
(R)
Collector #: 070
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0/0 Creature - Skeleton
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Skeleton Scavengers enters the battlefield with a +1/+1 counter on it. Pay |
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- NM
- EX
- VG
- G
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Verdant Touch
Stronghold
(R)
Collector #: 123
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Sorcery
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Buyback Target land becomes a 2/2 creature that's still a land. (This effect doesn't end at end of turn.) |
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- NM
- EX
- VG
- G
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Bullwhip
Stronghold
(U)
Collector #: 132
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Artifact
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- NM
- EX
- VG
- G
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Mind Peel
Stronghold
(U)
Collector #: 063
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Sorcery
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Buyback Target player discards a card. |
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- NM
- EX
- VG
- G
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Crossbow Ambush
Stronghold
(C)
Collector #: 105
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Instant
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| Creatures you control gain reach until end of turn. (They can block creatures with flying.) | |
- NM
- EX
- VG
- G
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Death Stroke
Stronghold
(C)
Collector #: 057
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Sorcery
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| Destroy target tapped creature. | |
- NM
- EX
- VG
- G
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Revenant
Stronghold
(R)
Collector #: 068
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*/* Creature - Spirit
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Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. |
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- NM
- EX
- VG
- G
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Foul Imp
Stronghold
(C)
Collector #: 059
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2/2 Creature - Imp
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Flying When Foul Imp enters the battlefield, you lose 2 life. |
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- NM
- EX
- VG
- G
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Spined Wurm
Stronghold
(C)
Collector #: 121
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5/4 Creature - Wurm
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- NM
- EX
- VG
- G
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Volrath's Laboratory
Stronghold
(R)
Collector #: 142
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Artifact
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As Volrath's Laboratory enters the battlefield, choose a color and a creature type. |
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- NM
- EX
- VG
- G
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Flame Wave
Stronghold
(U)
Collector #: 081
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Sorcery
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| Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker’s controller controls. | |
- NM
- EX
- VG
- G
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Volrath's Gardens
Stronghold
(R)
Collector #: 124
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Enchantment
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- NM
- EX
- VG
- G
76 - 100 of 143 results