MTG / Strixhaven School Of Mages
151 - 175 of 303 results
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Quintorius, Field Historian
Strixhaven: School of Mages
(U)
Collector #: 220
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2/4 Legendary Creature - Elephant Cleric
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Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. |
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- NM
- EX
- VG
- G
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Closing Statement
Strixhaven: School of Mages
(U)
Collector #: 169
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Instant
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This spell costs Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control. |
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- NM
- EX
- VG
- G
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Tanazir Quandrix
Strixhaven: School of Mages
(M)
Collector #: 240
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4/4 Legendary Creature - Elder Dragon
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Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Draconic Intervention
Strixhaven: School of Mages
(R)
Collector #: 096
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Sorcery
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As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention. |
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- NM
- EX
- VG
- G
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Devouring Tendrils
Strixhaven: School of Mages
(U)
Collector #: 126
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Sorcery
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| Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life. | |
- NM
- EX
- VG
- G
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Honor Troll
Strixhaven: School of Mages
(U)
Collector #: 134
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2/3 Creature - Troll Druid
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Vigilance If you would gain life, you gain that much life plus 1 instead. Honor Troll gets +2/+1 as long as you have 25 or more life. |
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- NM
- EX
- VG
- G
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Lorehold Excavation
Strixhaven: School of Mages
(U)
Collector #: 200
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Enchantment
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At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Spell Satchel
Strixhaven: School of Mages
(U)
Collector #: 258
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Artifact
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Magecraft - Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel. |
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- NM
- EX
- VG
- G
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Plains (366)
Strixhaven: School of Mages
(L)
Collector #: 366
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Plargg, Dean of Chaos
Strixhaven: School of Mages
(R)
Collector #: 155
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2/2 Legendary Creature - Orc Shaman
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Back Augusta, Dean of Order Legendary Creature - Human Cleric Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3 |
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- NM
- EX
- VG
- G
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Eureka Moment
Strixhaven: School of Mages
(C)
Collector #: 184
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Instant
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| Draw two cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Silverquill Command
Strixhaven: School of Mages
(R)
Collector #: 232
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Sorcery
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Choose two -
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- NM
- EX
- VG
- G
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Dina, Soul Steeper
Strixhaven: School of Mages
(U)
Collector #: 178
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1/3 Legendary Creature - Dryad Druid
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Whenever you gain life, each opponent loses 1 life. |
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- NM
- EX
- VG
- G
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Heated Debate
Strixhaven: School of Mages
(C)
Collector #: 106
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Instant
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This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker. |
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- NM
- EX
- VG
- G
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Stonebinder's Familiar
Strixhaven: School of Mages
(U)
Collector #: 031
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1/1 Creature - Spirit Dog
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| Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on Stonebinder's Familiar. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Enthusiastic Study
Strixhaven: School of Mages
(C)
Collector #: 099
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Instant
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Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Field Trip
Strixhaven: School of Mages
(C)
Collector #: 131
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Sorcery
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Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Fortifying Draught
Strixhaven: School of Mages
(U)
Collector #: 132
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Instant
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| You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. | |
- NM
- EX
- VG
- G
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Quandrix Pledgemage
Strixhaven: School of Mages
(C)
Collector #: 219
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2/2 Creature - Merfolk Druid
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| Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Quandrix Pledgemage. | |
- NM
- EX
- VG
- G
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Reduce to Memory
Strixhaven: School of Mages
(U)
Collector #: 025
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Sorcery - Lesson
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| Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token. | |
- NM
- EX
- VG
- G
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Star Pupil
Strixhaven: School of Mages
(C)
Collector #: 030
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0/0 Creature - Human Wizard
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Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counter on target creature you control. |
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- NM
- EX
- VG
- G
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Start from Scratch
Strixhaven: School of Mages
(U)
Collector #: 114
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Sorcery - Lesson
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Choose one -
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- NM
- EX
- VG
- G
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Kianne, Dean of Substance
Strixhaven: School of Mages
(R)
Collector #: 152
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2/2 Legendary Creature - Elf Druid
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Back Imbraham, Dean of Theory Legendary Creature - Bird Wizard Flying 3/3 |
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- NM
- EX
- VG
- G
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Selfless Glyphweaver
Strixhaven: School of Mages
(R)
Collector #: 157
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2/3 Creature - Human Cleric
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Exile Selfless Glyphweaver: Creatures you control gain indestructible until end of turn. Back Deadly Vanity Sorcery Choose a creature or planeswalker, then destroy all other creatures and planeswalkers. |
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- NM
- EX
- VG
- G
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Beaming Defiance
Strixhaven: School of Mages
(C)
Collector #: 009
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Instant
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| Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
151 - 175 of 303 results