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Guiding Voice
Strixhaven: School of Mages
(C)
Collector #: 019
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Sorcery
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Put a +1/+1 counter on target creature. Learn (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Humiliate
Strixhaven: School of Mages
(U)
Collector #: 193
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Sorcery
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Target opponent reveal their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. | |
Lash of Malice
Strixhaven: School of Mages
(C)
Collector #: 074
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Instant
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Target creature gets +2/-2 until end of turn. | |
Necrotic Fumes
Strixhaven: School of Mages
(U)
Collector #: 078
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Sorcery - Lesson
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As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker. |
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Reckless Amplimancer
Strixhaven: School of Mages
(C)
Collector #: 141
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2/2 Creature - Elf Druid
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: Double Reckless Amplimancer's power and toughness until end of turn. | |
Reflective Golem
Strixhaven: School of Mages
(U)
Collector #: 257
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2/3 Artifact Creature - Golem
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Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay . If you do, copy that spell. You may choose new targets for the copy. | |
Symmetry Sage
Strixhaven: School of Mages
(U)
Collector #: 056
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Creature - Human Wizard
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Flying Magecraft - Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn. |
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Tangletrap
Strixhaven: School of Mages
(C)
Collector #: 145
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Instant
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Choose one -
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Culmination of Studies
Strixhaven: School of Mages
(R)
Collector #: 173
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Sorcery
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Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent. | |
Retriever Phoenix
Strixhaven: School of Mages
(R)
Collector #: 113
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2/2 Creature - Phoenix
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Flying, haste When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield. |
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Silverquill Command
Strixhaven: School of Mages
(R)
Collector #: 232
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Sorcery
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Choose two -
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Sparring Regimen
Strixhaven: School of Mages
(R)
Collector #: 029
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Enchantment
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When Sparring Regimen enters the battlefield, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it. |
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Cogwork Archivist
Strixhaven: School of Mages
(C)
Collector #: 254
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4/5 Artifact Creature - Construct
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Reach , : Put target card from a graveyard on the bottom of its owner's library. |
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Detention Vortex
Strixhaven: School of Mages
(U)
Collector #: 013
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Enchantment - Aura
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Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. : Destroy Detention Vortex. Only your opponents may activate this ability and only as a sorcery. |
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Enthusiastic Study
Strixhaven: School of Mages
(C)
Collector #: 099
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Instant
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Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Karok Wrangler
Strixhaven: School of Mages
(U)
Collector #: 135
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3/3 Creature - Elf Druid
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Magecraft - Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. | |
Spiteful Squad
Strixhaven: School of Mages
(C)
Collector #: 237
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0/0 Creature - Human Warlock
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Deathtouch Spiteful Squad enters the battlefield with two +1/+1 counters on it. When Spiteful Squad dies, put its counters on target creature you control. |
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Team Pennant
Strixhaven: School of Mages
(U)
Collector #: 260
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Artifact - Equipment
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Equipped creature gets +1/+1 and has vigilance and trample. Equip creature token Equip |
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Biomathematician
Strixhaven: School of Mages
(C)
Collector #: 164
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2/2 Creature - Human Wizard
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When Biomathematician enters the battlefield, create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on each Fractal you control. | |
Dueling Coach
Strixhaven: School of Mages
(U)
Collector #: 015
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2/2 Creature - Human Monk
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When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature. , : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it. |
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Field Trip
Strixhaven: School of Mages
(C)
Collector #: 131
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Sorcery
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Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Igneous Inspiration
Strixhaven: School of Mages
(U)
Collector #: 107
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Sorcery
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Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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Mascot Interception
Strixhaven: School of Mages
(U)
Collector #: 110
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Sorcery
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This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |
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Pillardrop Rescuer
Strixhaven: School of Mages
(C)
Collector #: 023
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2/2 Creature - Spirit Cleric
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Flying When Pillardrop Rescuer enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand. |
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Elemental Token
Strixhaven: School of Mages
(S)
Collector #: 002
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4/4 Token Creature - Elemental
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