MTG / Strixhaven School Of Mages
126 - 150 of 303 results
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Mercurial Transformation
Strixhaven: School of Mages
(U)
Collector #: 047
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Sorcery - Lesson
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| Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4. | |
- NM
- EX
- VG
- G
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Furycalm Snarl
Strixhaven: School of Mages
(R)
Collector #: 266
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Land
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As this land enters, you may reveal an Mountain or Plains card from your hand. If you don't, this land tapped. |
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- NM
- EX
- VG
- G
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Vanishing Verse
Strixhaven: School of Mages
(R)
Collector #: 244
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Instant
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| Exile target monocolored permanent. | |
- NM
- EX
- VG
- G
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Fuming Effigy
Strixhaven: School of Mages
(C)
Collector #: 103
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4/3 Creature - Spirit
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| Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
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Star Pupil
Strixhaven: School of Mages
(C)
Collector #: 030
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0/0 Creature - Human Wizard
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Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counter on target creature you control. |
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- NM
- EX
- VG
- G
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Start from Scratch
Strixhaven: School of Mages
(U)
Collector #: 114
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Sorcery - Lesson
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Choose one -
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- NM
- EX
- VG
- G
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Killian, Ink Duelist
Strixhaven: School of Mages
(U)
Collector #: 197
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2/2 Legendary Creature - Human Warlock
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Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost |
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- NM
- EX
- VG
- G
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Lorehold Excavation
Strixhaven: School of Mages
(U)
Collector #: 200
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Enchantment
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At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) |
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- NM
- EX
- VG
- G
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Quandrix Cultivator
Strixhaven: School of Mages
(U)
Collector #: 218
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3/4 Creature - Turtle Druid
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| When Quandrix Cultivator enters the battlefield, you may search your library for a basic Forest or Island card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Study Break
Strixhaven: School of Mages
(C)
Collector #: 034
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Instant
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Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Prismari Command
Strixhaven: School of Mages
(R)
Collector #: 214
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Instant
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Choose two -
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- NM
- EX
- VG
- G
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Blood Researcher
Strixhaven: School of Mages
(C)
Collector #: 166
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2/2 Creature - Vampire Druid
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 on Blood Researcher. |
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- NM
- EX
- VG
- G
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Eureka Moment
Strixhaven: School of Mages
(C)
Collector #: 184
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Instant
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| Draw two cards. You may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Excavated Wall
Strixhaven: School of Mages
(C)
Collector #: 255
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0/4 Artifact Creature - Wall
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Defender |
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- NM
- EX
- VG
- G
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Pop Quiz
Strixhaven: School of Mages
(C)
Collector #: 049
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Instant
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Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Quintorius, Field Historian
Strixhaven: School of Mages
(U)
Collector #: 220
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2/4 Legendary Creature - Elephant Cleric
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Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. |
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- NM
- EX
- VG
- G
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Tanazir Quandrix
Strixhaven: School of Mages
(M)
Collector #: 240
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4/4 Legendary Creature - Elder Dragon
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Flying, trample When Tanazir Quandrix enters the battlefield, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn. |
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- NM
- EX
- VG
- G
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Velomachus Lorehold
Strixhaven: School of Mages
(M)
Collector #: 245
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5/5 Legendary Creature - Elder Dragon
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Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Frostboil Snarl
Strixhaven: School of Mages
(R)
Collector #: 265
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Land
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As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Fortifying Draught
Strixhaven: School of Mages
(U)
Collector #: 132
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Instant
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| You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. | |
- NM
- EX
- VG
- G
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Overgrown Arch
Strixhaven: School of Mages
(U)
Collector #: 139
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0/4 Creature - Plant Wall
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Defender |
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- NM
- EX
- VG
- G
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Burrog Befuddler
Strixhaven: School of Mages
(C)
Collector #: 038
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2/1 Creature - Frog Wizard
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Flash When Burrog Befuddler enters the battlefield, target creature an opponent controls gets -1/-0 until end of turn. |
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- NM
- EX
- VG
- G
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Clever Lumimancer
Strixhaven: School of Mages
(U)
Collector #: 010
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0/1 Creature - Human Wizard
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| Magecraft - Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
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Igneous Inspiration
Strixhaven: School of Mages
(U)
Collector #: 107
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Sorcery
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Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
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- NM
- EX
- VG
- G
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Decisive Denial
Strixhaven: School of Mages
(U)
Collector #: 177
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Instant
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Choose one -
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- NM
- EX
- VG
- G
126 - 150 of 303 results