MTG / Shadows Over Innistrad
76 - 100 of 317 results
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Island (286 A)
Shadows Over Innistrad
(L)
Collector #: 286
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Basic Land - Island
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- NM
- EX
- VG
- G
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Prized Amalgam
Shadows Over Innistrad
(R)
Collector #: 249
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3/3 Creature - Zombie
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| Whenever a creature enters the battlefield, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Watcher in the Web
Shadows Over Innistrad
(C)
Collector #: 239
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2/5 Creature - Spider
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Reach (This creature can block creatures with flying.) Watcher in the Web can block an additional seven creatures each combat. |
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- NM
- EX
- VG
- G
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Lightning Axe
Shadows Over Innistrad
(U)
Collector #: 170
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Instant
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As an additional cost to cast Lightning Axe, discard a card or pay Lightning Axe deals 5 damage to target creature. |
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- NM
- EX
- VG
- G
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Descend upon the Sinful
Shadows Over Innistrad
(M)
Collector #: 013
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Sorcery
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Exile all creatures. Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Sigarda, Heron's Grace
Shadows Over Innistrad
(M)
Collector #: 250
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4/5 Legendary Creature - Angel
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Flying You and Humans you control have hexproof. |
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- NM
- EX
- VG
- G
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Crawling Sensation
Shadows Over Innistrad
(U)
Collector #: 199
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Enchantment
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At the beginning of your upkeep, you may mill two cards. Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Wolf Token
Shadows Over Innistrad
(S)
Collector #: 009
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2/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Breakneck Rider
Shadows Over Innistrad
(U)
Collector #: 147
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3/3 Creature - Human Scout Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. ----Transform---- Neck Breaker Creature Werewolf 4/3 Attacking creatures you control get +1/+0 and have trample. At beginning of each upkeep, if a player casts two or more spells last turn, transform Neck Breaker. |
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- NM
- EX
- VG
- G
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Burn from Within
Shadows Over Innistrad
(R)
Collector #: 148
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Sorcery
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| Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until the end of turn. If that creature would die this turn, exile it instead. | |
- NM
- EX
- VG
- G
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Inexorable Blob
Shadows Over Innistrad
(R)
Collector #: 212
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3/3 Creature - Ooze
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| Delirium - Whenever Inexorable Blob attacks, in there are four or more card types among cards in your graveyard, put a 3/3 green Ooze creature token onto the battlefield tapped and attacking. | |
- NM
- EX
- VG
- G
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Rattlechains
Shadows Over Innistrad
(R)
Collector #: 081
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2/1 Creature - Spirit
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Flash Flying When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn. You may cast Spirit spells as though they had flash. |
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- NM
- EX
- VG
- G
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Vessel of Volatility
Shadows Over Innistrad
(C)
Collector #: 189
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Enchantment
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Add |
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- NM
- EX
- VG
- G
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Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209
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2/3 Creature - Human Werewolf
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Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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- NM
- EX
- VG
- G
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Epiphany at the Drownyard
Shadows Over Innistrad
(R)
Collector #: 059
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Instant
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| Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. | |
- NM
- EX
- VG
- G
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Manic Scribe
Shadows Over Innistrad
(U)
Collector #: 073
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0/3 Creature - Human Wizard
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When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium - At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. |
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- NM
- EX
- VG
- G
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Rise from the Tides
Shadows Over Innistrad
(U)
Collector #: 083
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Sorcery
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| Put a 2/2 black Zombie creature token onto the battlefield tapped for each instant and sorcery card in your graveyard. | |
- NM
- EX
- VG
- G
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Mindwrack Demon
Shadows Over Innistrad
(M)
Collector #: 124
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4/5 Creature - Demon
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Flying, trample When Mindwrack Demon enters the battlefield, mill four cards. Delirium - At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard. |
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- NM
- EX
- VG
- G
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Foul Orchard
Shadows Over Innistrad
(U)
Collector #: 275
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Land
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Foul Orchard enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Rush of Adrenaline
Shadows Over Innistrad
(C)
Collector #: 177
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Instant
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| Target creature gets +2/+1 and gains trample until end of turn. | |
- NM
- EX
- VG
- G
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Call the Bloodline
Shadows Over Innistrad
(U)
Collector #: 103
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Enchantment
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- NM
- EX
- VG
- G
| Clue Token (011) |
Token Artifact - Clue
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- NM
- EX
- VG
- G
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Highland Lake
Shadows Over Innistrad
(U)
Collector #: 277
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Land
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Highland Lake enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Insect Token
Shadows Over Innistrad
(S)
Collector #: 007
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1/1 Token Creature - Insect
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- NM
- EX
- VG
- G
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Chaplain's Blessing
Shadows Over Innistrad
(C)
Collector #: 010
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Sorcery
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| You gain 5 life. | |
- NM
- EX
- VG
- G
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