MTG / Shadows Over Innistrad
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Haunted Cloak
Shadows Over Innistrad
(U)
Collector #: 257
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Artifact - Equipment
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Equipped creature has vigilance, trample, and haste. Equip |
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- NM
- EX
- VG
- G
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Engulf the Shore
Shadows Over Innistrad
(R)
Collector #: 058
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Instant
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| Return to their owners' hand all creatures with toughness less than or equal to the number of Islands you control. | |
- NM
- EX
- VG
- G
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Hanweir Militia Captain
Shadows Over Innistrad
(R)
Collector #: 021
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2/2 Creature - Human Soldier
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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. ----Transform---- Westvale Cult Leader Creature - Human Cleric */* Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Traverse the Ulvenwald
Shadows Over Innistrad
(R)
Collector #: 234
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Sorcery
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. Delirium - If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
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Arlinn Kord
Shadows Over Innistrad
(M)
Collector #: 243
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Legendary Planeswalker - Arlinn
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[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord. ----Transform---- Arlinn, Embraced by the Moon Planeswalker - Arlinn [+1]: Creatures you control get +1/+1 and gain trample until the end of turn. [-1]: Arlinn, Embraced by the Moon deals 3 damage to any target. Transfrom Arlinn, Embraced by the Moon. [-6]: You get an emblem with "Creatures you control have haste and ' |
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- NM
- EX
- VG
- G
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Rancid Rats
Shadows Over Innistrad
(C)
Collector #: 130
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1/1 Creature - Zombie Rat
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Skulk (This creature can't be blocked by creatures with greater power.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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- NM
- EX
- VG
- G
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Goldnight Castigator
Shadows Over Innistrad
(M)
Collector #: 162
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4/9 Creature - Angel
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Flying, haste If a source would deal damage to you, it deals double that damage to you instead. If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead. |
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- NM
- EX
- VG
- G
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Duskwatch Recruiter
Shadows Over Innistrad
(U)
Collector #: 203
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2/2 Creature - Human Warrior Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter. Krallenhorde Howler Creature - Werewolf 3/3 Creature spells you cast cost At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler. |
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- NM
- EX
- VG
- G
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Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. |
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- NM
- EX
- VG
- G
| Clue Token (015) |
Token Artifact - Clue
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- NM
- EX
- VG
- G
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Human Soldier Token
Shadows Over Innistrad
(S)
Collector #: 002
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1/1 Token Creature - Human Soldier
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- NM
- EX
- VG
- G
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Chaplain's Blessing
Shadows Over Innistrad
(C)
Collector #: 010
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Sorcery
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| You gain 5 life. | |
- NM
- EX
- VG
- G
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Startled Awake
Shadows Over Innistrad
(M)
Collector #: 088
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Sorcery
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Target opponent mills thirteen cards. ----Transform---- Persistent Nightmare Creature - Nightmare 1/1 Skulk (This creature can't be blocked by creatures with greater power.) When Persistent Nightmare deals combat damage to a player, return it to its owner's hand. |
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- NM
- EX
- VG
- G
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Tireless Tracker
Shadows Over Innistrad
(R)
Collector #: 233
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3/2 Creature - Human Scout
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Whenever a land enters the battlefield under your control, investigate. (Put a colorless Clue artifact token onto the battlefield with " Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker. |
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- NM
- EX
- VG
- G
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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- NM
- EX
- VG
- G
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Thing in the Ice
Shadows Over Innistrad
(R)
Collector #: 092
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0/4 Creature - Horror
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Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it. ----Transform---- Awoken Horror Creature - Kraken Horror 7/8 When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands. |
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- NM
- EX
- VG
- G
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Olivia, Mobilized for War
Shadows Over Innistrad
(M)
Collector #: 248
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3/3 Legendary Creature - Vampire Knight
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Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until the end of the turn, and it becomes a Vampire in addition to its other types. |
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- NM
- EX
- VG
- G
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The Gitrog Monster
Shadows Over Innistrad
(M)
Collector #: 245
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6/6 Legendary Creature - Frog Horror
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Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card. |
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- NM
- EX
- VG
- G
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Behold the Beyond
Shadows Over Innistrad
(M)
Collector #: 101
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Sorcery
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| Discard your hand. Search your library for three cards and put those cards into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Moonlight Hunt
Shadows Over Innistrad
(U)
Collector #: 219
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Instant
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| Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature. | |
- NM
- EX
- VG
- G
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Sage of Ancient Lore
Shadows Over Innistrad
(R)
Collector #: 225
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*/* Creature - Human Shaman Werewolf
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Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore. ----Transform---- Werewolf of Ancient Hunger Creature - Werewolf */* Vigilance, trample Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger. |
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- NM
- EX
- VG
- G
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Forgotten Creation
Shadows Over Innistrad
(R)
Collector #: 063
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3/3 Creature - Zombie Horror
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Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards. |
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- NM
- EX
- VG
- G
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Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209
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2/3 Creature - Human Werewolf
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Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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- NM
- EX
- VG
- G
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Ulvenwald Hydra
Shadows Over Innistrad
(M)
Collector #: 235
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*/* Creature - Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
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