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Manic Scribe
Shadows Over Innistrad
(U)
Collector #: 073
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0/3 Creature - Human Wizard
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When Manic Scribe enters the battlefield, each opponent mills three cards. Delirium - At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards. |
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Nahiri, the Harbinger
Shadows Over Innistrad
(M)
Collector #: 247
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Legendary Planeswalker - Nahiri
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[+2]: You may discard a card. If you do, draw a card. [-2]: Exile target enchantment, tapped artifiact, or tapped creature. [-8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step. |4| |
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Topplegeist
Shadows Over Innistrad
(U)
Collector #: 045
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1/1 Creature - Spirit
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls. |
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Behind the Scenes
Shadows Over Innistrad
(U)
Collector #: 100
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Enchantment
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Creatures you control have skulk. (They can't be blocked by creatures with greater power.) : Creatures you control get +1/+1 until end of turn. |
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Hanweir Militia Captain
Shadows Over Innistrad
(R)
Collector #: 021
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2/2 Creature - Human Soldier
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At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. ----Transform---- Westvale Cult Leader Creature - Human Cleric */* Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield. |
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Choked Estuary
Shadows Over Innistrad
(R)
Collector #: 270
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Land
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. : Add or to your mana pool. |
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Burn from Within
Shadows Over Innistrad
(R)
Collector #: 148
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Sorcery
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Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until the end of turn. If that creature would die this turn, exile it instead. | |
Drogskol Cavalry
Shadows Over Innistrad
(R)
Collector #: 015
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4/4 Creature - Spirit Knight
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Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. : Put a 1/1 white Spirit creature token with flying onto the battlefield. |
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Pore Over the Pages
Shadows Over Innistrad
(U)
Collector #: 079
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Sorcery
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Draw three cards, untap up to two lands, then discard a card. |
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Accursed Witch
Shadows Over Innistrad
(U)
Collector #: 097
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4/2 Creature - Human Shaman
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Spells your opponents cast that target Accursed Witch cost less to cast. When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent. ----Transform---- Infectious Curse Enchantment - Aura Curse Enchant player Spells you cast that target enchanted player cost less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life. |
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Foreboding Ruins
Shadows Over Innistrad
(R)
Collector #: 272
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Land
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As Foreboding Ruins enters the battlefield, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters the battlefield tapped. : Add or to your mana pool. |
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Fortified Village
Shadows Over Innistrad
(R)
Collector #: 274
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Land
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't Fortified Village enters the battlefield tapped. : Add or to your mana pool. |
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Gibbering Fiend
Shadows Over Innistrad
(U)
Collector #: 161
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2/1 Creature - Devil
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When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent. Delirium - At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player. |
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Insolent Neonate
Shadows Over Innistrad
(C)
Collector #: 168
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1/1 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) Discard a card, Sacrifice Insolent Neonate: Draw a card. |
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Game Trail
Shadows Over Innistrad
(R)
Collector #: 276
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Land
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As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped. : Add or to your mana pool. |
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Descend upon the Sinful
Shadows Over Innistrad
(M)
Collector #: 013
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Sorcery
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Exile all creatures. Delirium - Put a 4/4 white Angel creature token with flying onto the battlefield if there are four or more card types among cards in your graveyard. |
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Corrupted Grafstone
Shadows Over Innistrad
(R)
Collector #: 253
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Artifact
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Corrupted Grafstone enters the battlefield tapped. : Choose a color of a card in your graveyard. Add one mana of that color to your mana pool. |
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Chaplain's Blessing
Shadows Over Innistrad
(C)
Collector #: 010
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Sorcery
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You gain 5 life. | |
Breakneck Rider
Shadows Over Innistrad
(U)
Collector #: 147
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3/3 Creature - Human Scout Werewolf
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At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider. ----Transform---- Neck Breaker Creature Werewolf 4/3 Attacking creatures you control get +1/+0 and have trample. At beginning of each upkeep, if a player casts two or more spells last turn, transform Neck Breaker. |
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Sigarda, Heron's Grace
Shadows Over Innistrad
(M)
Collector #: 250
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4/5 Legendary Creature - Angel
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Flying You and Humans you control have hexproof. , Exile a card from your graveyard: Put a 1/1 white Human Soldier creature token onto the battlefield. |
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Wolf of Devil's Breach
Shadows Over Innistrad
(M)
Collector #: 192
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5/5 Creature - Elemental Wolf
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Whenever Wolf of Devil's Breach attacks you may pay and discard a card. If you do, Wolf of Devil's Breach deals damage to target creature or planeswalker equal to the discarded card's converted mana cost. | |
Hermit of the Natterknolls
Shadows Over Innistrad
(U)
Collector #: 209
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2/3 Creature - Human Werewolf
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Whenever an opponent casts a spell during your turn, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls. ----Transform---- Lone Wolf of the Natterknolls Creature - Werewolf 3/5 Whenever an opponent casts a spell during your turn, draw two cards. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls. |
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Asylum Visitor
Shadows Over Innistrad
(R)
Collector #: 099
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3/1 Creature - Vampire WIzard
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At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
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Port Town
Shadows Over Innistrad
(R)
Collector #: 278
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Land
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or to your mana pool. |
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Trail of Evidence
Shadows Over Innistrad
(U)
Collector #: 093
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Enchantment
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Whenever you cast an instant or sorcery spell, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.") | |