MTG / Outlaws Of Thunder Junction Commander Decks
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Vault of the Archangel
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0339
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Land
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- NM
- EX
- VG
- G
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Isolated Chapel
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0301
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Land
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. |
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- NM
- EX
- VG
- G
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Trailblazer's Boots
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0269
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Artifact - Equipment
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Equipped creature has nonbasic landwalk. Equip |
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- NM
- EX
- VG
- G
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Impulsive Pilferer
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0171
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1/1 Creature - Goblin Pirate
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When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with " Encore |
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- NM
- EX
- VG
- G
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Slither Blade
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0114
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1/2 Creature - Snake Rogue
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| Slither Blade can’t be blocked. | |
- NM
- EX
- VG
- G
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Ohran Frostfang
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0199
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2/6 Snow Creature - Snake
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Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Changeling Outcast
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0128
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1/1 Creature - Shapeshifter
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Changeling Changeling Outcast can't block and can't be blocked. |
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- NM
- EX
- VG
- G
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Angelic Sell-Sword
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0010
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4/4 Creature - Angel Mercenary
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Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with " Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. |
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- NM
- EX
- VG
- G
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Epic Experiment
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0222
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Sorcery
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| Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard. | |
- NM
- EX
- VG
- G
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Chaos Warp
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0160
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Instant
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| The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Finale of Promise
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0166
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Sorcery
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| You may cast up to one target instant and/or up to one target sorcery card from your graveyard each with converted mana cost X or less without paying their mana costs. If a card cast this way would be put into your graveyard this turn, exile it instead. If X is 10 or more, copy each of those spells twice. You may choose new targets for the copies. | |
- NM
- EX
- VG
- G
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Lock and Load
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0015
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Sorcery
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Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn. Plot |
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- NM
- EX
- VG
- G
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Mass Mutiny
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0174
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Sorcery
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| For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. | |
- NM
- EX
- VG
- G
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Access Tunnel
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0270
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Land
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- NM
- EX
- VG
- G
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Massacre Girl
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0140
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4/4 Legendary Creature - Human Assassin
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Menace When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn. |
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- NM
- EX
- VG
- G
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Arcane Denial
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0089
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Instant
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
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- NM
- EX
- VG
- G
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Pyretic Charge
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0029
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Sorcery
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Discard your hand, then draw four cards. For each card discarded this way, creature you control get +1/+0 until end of turn. Plot |
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- NM
- EX
- VG
- G
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Rakdos Signet
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0265
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Artifact
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- NM
- EX
- VG
- G
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Thieving Amalgam
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0150
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6/7 Creature - Ape Snake
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At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Titania, Protector of Argoth
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0210
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5/3 Legendary Creature - Elemental
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When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token. |
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- NM
- EX
- VG
- G
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Finale of Revelation
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0097
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Sorcery
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Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation. |
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- NM
- EX
- VG
- G
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Path to Exile
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0085
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Instant
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| Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Scavenger Grounds
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0316
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Land - Desert
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- NM
- EX
- VG
- G
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Bonders' Enclave
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0274
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Land
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- NM
- EX
- VG
- G
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Preordain
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0107
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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