MTG / Outlaws Of Thunder Junction Commander Decks
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Arcane Bombardment
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0154
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Enchantment
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| Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs. | |
- NM
- EX
- VG
- G
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Windfall
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0123
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Sorcery
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| Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. | |
- NM
- EX
- VG
- G
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Tainted Peak
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0327
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Land
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- NM
- EX
- VG
- G
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Arcane Signet
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0252
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Artifact
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- NM
- EX
- VG
- G
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Back in Town
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0018
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Sorcery
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| Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Pongify
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0106
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Instant
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| Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token. | |
- NM
- EX
- VG
- G
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Elemental Eruption
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0027
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Sorcery
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Create a 4/4 red Dragon Elemental creature token with flying and prowess. Storm |
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- NM
- EX
- VG
- G
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Dragon Elemental Token // Bird Illusion Token (0013 // 0004)
Outlaws of Thunder Junction Commander Decks
(S)
Collector #: 0013
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4/4 Token Creature - Dragon Elemental
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Flying Prowess Back Bird Illusion Token Token Creature - Bird Illusion Flying 1/1 |
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- NM
- EX
- VG
- G
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Heliod's Intervention
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0081
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Three Visits
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0209
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Sorcery
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| Search your library for a Forest card, put it onto the battlefield, then shuffle. | |
- NM
- EX
- VG
- G
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Winding Way
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0213
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Sorcery
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| Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Lightning Greaves
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0260
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Artifact - Equipment
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Equipped creature has haste and shroud. Equip |
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- NM
- EX
- VG
- G
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Cunning Rhetoric
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0129
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Enchantment
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| Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it. | |
- NM
- EX
- VG
- G
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Silent-Blade Oni
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0241
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6/5 Creature - Demon Ninja
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Ninjutsu Whenever Silent-Blade Oni deals combat damage to a player, look at that player's hand. You may cast a nonland card in it without paying that card's mana cost. |
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- NM
- EX
- VG
- G
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Mind's Dilation
Outlaws of Thunder Junction Commander Decks
(M)
Collector #: 0101
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Enchantment
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| Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it’s a nonland card, you may cast it without paying its mana cost. | |
- NM
- EX
- VG
- G
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Oracle of Mul Daya
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0200
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2/2 Creature - Elf Shaman
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You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. |
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- NM
- EX
- VG
- G
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Blackcleave Cliffs
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0272
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Land
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Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Savvy Trader
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0033
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3/3 Creature - Human Citizen
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When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost |
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- NM
- EX
- VG
- G
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Arcane Heist
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0013
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Sorcery
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You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
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- NM
- EX
- VG
- G
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Vandalblast
Outlaws of Thunder Junction Commander Decks
(U)
Collector #: 0183
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Sorcery
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Destroy target artifact you don't control. Overload |
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- NM
- EX
- VG
- G
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Chromatic Lantern
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0255
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Artifact
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Lands you control have “ |
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- NM
- EX
- VG
- G
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Heartless Conscription
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0021
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Sorcery
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| Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription. | |
- NM
- EX
- VG
- G
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Ponder
Outlaws of Thunder Junction Commander Decks
(C)
Collector #: 0105
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card. |
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- NM
- EX
- VG
- G
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Underground River
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0338
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Land
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- NM
- EX
- VG
- G
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Rankle, Master of Pranks
Outlaws of Thunder Junction Commander Decks
(R)
Collector #: 0148
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3/3 Legendary Creature - Faerie Rogue
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Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number -
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- NM
- EX
- VG
- G
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