MTG / Nemesis
101 - 125 of 143 results
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Air Bladder
Nemesis
(C)
Collector #: 028
FOIL
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Enchantment - Aura
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Enchant creature Enchanted creature has flying. Enchanted creature can block only creatures with flying. |
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- NM
- EX
- VG
- G
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Avenger en-Dal
Nemesis
(R)
Collector #: 002
FOIL
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Blinding Angel
Nemesis
(R)
Collector #: 003
FOIL
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2/4 Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Blinding Angel deals combat damage to a player, that player skips their next combat phase. |
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- NM
- EX
- VG
- G
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Chieftain en-Dal
Nemesis
(U)
Collector #: 004
FOIL
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2/2 Creature - Human Knight
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| Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn. | |
- NM
- EX
- VG
- G
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Coiling Woodworm
Nemesis
(U)
Collector #: 103
FOIL
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*/1 Creature - Insect Worm
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| Coiling Woodworm's power is equal to the number of Forests on the battlefield. | |
- NM
- EX
- VG
- G
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Complex Automaton
Nemesis
(R)
Collector #: 128
FOIL
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4/4 Artifact Creature - Golem
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| At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. | |
- NM
- EX
- VG
- G
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Defiant Vanguard
Nemesis
(U)
Collector #: 007
FOIL
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2/2 Creature - Human Rebel
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When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. |
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- NM
- EX
- VG
- G
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Divining Witch
Nemesis
(R)
Collector #: 057
FOIL
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1/1 Creature - Human Spellshaper
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- NM
- EX
- VG
- G
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Flint Golem
Nemesis
(U)
Collector #: 130
FOIL
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2/3 Artifact Creature - Golem
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| Whenever Flint Golem becomes blocked, defending player mills three cards. | |
- NM
- EX
- VG
- G
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Flowstone Slide
Nemesis
(R)
Collector #: 083
FOIL
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Sorcery
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| All creatures get +X/-X until end of turn. | |
- NM
- EX
- VG
- G
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Infiltrate
Nemesis
(C)
Collector #: 033
FOIL
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Instant
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| Target creature is unblockable this turn. | |
- NM
- EX
- VG
- G
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Jolting Merfolk
Nemesis
(U)
Collector #: 034
FOIL
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2/2 Creature - Merfolk
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. |
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- NM
- EX
- VG
- G
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Laccolith Rig
Nemesis
(C)
Collector #: 088
FOIL
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Enchantment - Aura
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Enchant creature Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn. |
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- NM
- EX
- VG
- G
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Laccolith Titan
Nemesis
(R)
Collector #: 089
FOIL
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6/6 Creature - Beast
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| Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Laccolith Whelp
Nemesis
(C)
Collector #: 091
FOIL
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1/1 Creature - Beast
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| Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Mana Cache
Nemesis
(R)
Collector #: 092
FOIL
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Enchantment
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At the beginning of each player’s end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add |
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- NM
- EX
- VG
- G
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Mind Slash
Nemesis
(U)
Collector #: 059
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Moggcatcher
Nemesis
(R)
Collector #: 096
FOIL
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Nesting Wurm
Nemesis
(U)
Collector #: 107
FOIL
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4/3 Creature - Wurm
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Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Oracle's Attendants
Nemesis
(R)
Collector #: 016
FOIL
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1/5 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Parallax Dementia
Nemesis
(C)
Collector #: 062
FOIL
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Enchantment - Aura
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Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Phyrexian Driver
Nemesis
(C)
Collector #: 064
FOIL
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1/1 Creature - Phyrexian Zombie Mercenary
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| When Phyrexian Driver enters the battlefield, all other Mercenary creatures get +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Phyrexian Prowler
Nemesis
(U)
Collector #: 065
FOIL
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3/3 Creature - Phyrexian Zombie Mercenary
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Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
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Predator, Flagship
Nemesis
(R)
Collector #: 135
FOIL
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Legendary Artifact
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- NM
- EX
- VG
- G
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Rackling
Nemesis
(U)
Collector #: 136
FOIL
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2/2 Artifact Creature - Phyrexian Construct
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| At the beginning of each opponent’s upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand. | |
- NM
- EX
- VG
- G
101 - 125 of 143 results