MTG / Nemesis
101 - 125 of 143 results
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Flowstone Wall
Nemesis
(C)
Collector #: 086
FOIL
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0/6 Creature - Wall
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Defender (This creature can't attack.) |
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- NM
- EX
- VG
- G
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Jolting Merfolk
Nemesis
(U)
Collector #: 034
FOIL
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2/2 Creature - Merfolk
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Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Jolting Merfolk: Tap target creature. |
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- NM
- EX
- VG
- G
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Kill Switch
Nemesis
(R)
Collector #: 133
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Laccolith Grunt
Nemesis
(C)
Collector #: 087
FOIL
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2/2 Creature - Beast
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| Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Laccolith Titan
Nemesis
(R)
Collector #: 089
FOIL
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6/6 Creature - Beast
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| Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn. | |
- NM
- EX
- VG
- G
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Lin Sivvi, Defiant Hero
Nemesis
(R)
Collector #: 012
FOIL
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1/3 Legendary Creature - Human Rebel
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- NM
- EX
- VG
- G
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Mana Cache
Nemesis
(R)
Collector #: 092
FOIL
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Enchantment
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At the beginning of each player’s end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add |
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- NM
- EX
- VG
- G
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Mogg Toady
Nemesis
(C)
Collector #: 095
FOIL
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2/2 Creature - Goblin
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Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player. |
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- NM
- EX
- VG
- G
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Murderous Betrayal
Nemesis
(R)
Collector #: 061
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Nesting Wurm
Nemesis
(U)
Collector #: 107
FOIL
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4/3 Creature - Wurm
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Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library. |
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- NM
- EX
- VG
- G
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Oracle's Attendants
Nemesis
(R)
Collector #: 016
FOIL
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1/5 Creature - Human Soldier
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- NM
- EX
- VG
- G
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Overlaid Terrain
Nemesis
(R)
Collector #: 108
FOIL
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Enchantment
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As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have " |
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- NM
- EX
- VG
- G
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Pale Moon
Nemesis
(R)
Collector #: 036
FOIL
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Instant
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| Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type. | |
- NM
- EX
- VG
- G
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Parallax Dementia
Nemesis
(C)
Collector #: 062
FOIL
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Enchantment - Aura
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Enchant creature Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated. |
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- NM
- EX
- VG
- G
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Parallax Inhibitor
Nemesis
(R)
Collector #: 134
FOIL
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Artifact
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- NM
- EX
- VG
- G
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Plague Witch
Nemesis
(C)
Collector #: 066
FOIL
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1/1 Creature - Elf Spellshaper
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- NM
- EX
- VG
- G
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Rath's Edge
Nemesis
(R)
Collector #: 142
FOIL
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Legendary Land
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- NM
- EX
- VG
- G
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Rising Waters
Nemesis
(R)
Collector #: 038
FOIL
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Enchantment
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Lands don't untap during their controllers' untap steps. At the beginning of each player’s upkeep, that player untaps a land they control. |
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- NM
- EX
- VG
- G
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Rootwater Thief
Nemesis
(R)
Collector #: 040
FOIL
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1/2 Creature - Merfolk Rogue
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Whenever Rootwater Thief deals combat damage to a player, you may pay |
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- NM
- EX
- VG
- G
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Rupture
Nemesis
(U)
Collector #: 097
FOIL
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Sorcery
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| Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player. | |
- NM
- EX
- VG
- G
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Rusting Golem
Nemesis
(U)
Collector #: 138
FOIL
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*/* Artifact Creature - Golem
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Fading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Rusting Golem's power and toughness are each equal to the number of fade counters on it. |
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- NM
- EX
- VG
- G
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Infiltrate
Nemesis
(C)
Collector #: 033
FOIL
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Instant
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| Target creature is unblockable this turn. | |
- NM
- EX
- VG
- G
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Mogg Alarm
Nemesis
(U)
Collector #: 093
FOIL
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Sorcery
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You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost. Put two 1/1 red Goblin creature tokens onto the battlefield. |
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- NM
- EX
- VG
- G
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Pack Hunt
Nemesis
(R)
Collector #: 109
FOIL
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Sorcery
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| Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Phyrexian Prowler
Nemesis
(U)
Collector #: 065
FOIL
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3/3 Creature - Phyrexian Zombie Mercenary
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Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn. |
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- NM
- EX
- VG
- G
101 - 125 of 143 results