MTG / Nemesis
126 - 143 of 143 results
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Saproling Burst
Nemesis
(R)
Collector #: 113
FOIL
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Enchantment
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Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst." When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated. |
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- NM
- EX
- VG
- G
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Saproling Cluster
Nemesis
(R)
Collector #: 114
FOIL
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Enchantment
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- NM
- EX
- VG
- G
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Seahunter
Nemesis
(R)
Collector #: 041
FOIL
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Shrieking Mogg
Nemesis
(R)
Collector #: 099
FOIL
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1/1 Creature - Goblin
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Haste When Shrieking Mogg enters the battlefield, tap all other creatures. |
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- NM
- EX
- VG
- G
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Silkenfist Order
Nemesis
(U)
Collector #: 020
FOIL
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3/5 Creature - Kor Soldier
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| Whenever Silkenfist Order becomes blocked, untap it. | |
- NM
- EX
- VG
- G
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Skyshroud Sentinel
Nemesis
(C)
Collector #: 121
FOIL
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1/1 Creature - Elf
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| When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library. | |
- NM
- EX
- VG
- G
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Sliptide Serpent
Nemesis
(R)
Collector #: 043
FOIL
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4/4 Creature - Serpent
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- NM
- EX
- VG
- G
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Sneaky Homunculus
Nemesis
(C)
Collector #: 044
FOIL
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1/1 Creature - Homunculus Illusion
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| Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. | |
- NM
- EX
- VG
- G
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Spineless Thug
Nemesis
(C)
Collector #: 071
FOIL
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2/2 Creature - Phyrexian Zombie Mercenary
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| Spineless Thug can't block. | |
- NM
- EX
- VG
- G
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Spiritual Asylum
Nemesis
(R)
Collector #: 023
FOIL
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Enchantment
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Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum. |
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- NM
- EX
- VG
- G
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Stronghold Discipline
Nemesis
(C)
Collector #: 073
FOIL
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Sorcery
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| Each player loses 1 life for each creature they control. | |
- NM
- EX
- VG
- G
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Tangle Wire
Nemesis
(R)
Collector #: 139
FOIL
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Artifact
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Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) At the beginning of each player’s upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on Tangle Wire. |
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- NM
- EX
- VG
- G
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Treetop Bracers
Nemesis
(C)
Collector #: 123
FOIL
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Enchantment - Aura
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Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying. |
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- NM
- EX
- VG
- G
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Vicious Hunger
Nemesis
(C)
Collector #: 074
FOIL
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Sorcery
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| Vicious Hunger deals 2 damage to target creature and you gain 2 life. | |
- NM
- EX
- VG
- G
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Voice of Truth
Nemesis
(U)
Collector #: 025
FOIL
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2/2 Creature - Angel
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| Flying, protection from white | |
- NM
- EX
- VG
- G
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Wandering Eye
Nemesis
(C)
Collector #: 050
FOIL
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1/3 Creature - Illusion
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Flying Players play with their hands revealed. |
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- NM
- EX
- VG
- G
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Sivvi's Valor
Nemesis
(R)
Collector #: 022
FOIL
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Instant
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If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor. All damage that would be dealt to target creature this turn is dealt to you instead. |
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- NM
- EX
- VG
- G
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Stronghold Gambit
Nemesis
(R)
Collector #: 100
FOIL
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Sorcery
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| Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield. | |
- NM
- EX
- VG
- G
126 - 143 of 143 results