MTG / Mystery Booster The List
5151 - 5175 of 5419 results
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Snapping Drake
Mystery Booster/The List
(C)
Collector #: 075
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3/2 Creature - Drake
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| Flying | |
- NM
- EX
- VG
- G
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Snapping Gnarlid (Battle for Zendikar)
Mystery Booster/The List
(C)
Collector #: 190
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2/2 Creature - Beast
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| Landfall- Whenever a land you control enters, Snapping Gnarlid gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Solar Blast (Onslaught)
Mystery Booster/The List
(C)
Collector #: 234
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Instant
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Solar Blast deals 3 damage to any target. Cycling When you cycle Solar Blast, you may have it deal 1 damage to any target. |
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- NM
- EX
- VG
- G
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Sosuke, Son of Seshiro (Foil)
Mystery Booster/The List
(U)
Collector #: 244
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3/4 Legendary Creature - Snake Warrior
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Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat. |
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- NM
- EX
- VG
- G
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Soul Manipulation
Mystery Booster/The List
(U)
Collector #: 185
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Instant
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Choose one or both -
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- NM
- EX
- VG
- G
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Soul of Zendikar
Mystery Booster/The List
(M)
Collector #: 201
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6/6 Creature - Avatar
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Reach |
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- NM
- EX
- VG
- G
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Soul Snuffers (Eventide)
Mystery Booster/The List
(U)
Collector #: 045
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3/3 Creature - Elemental Shaman
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| When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature. | |
- NM
- EX
- VG
- G
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Soul Summons
Mystery Booster/The List
(C)
Collector #: 026
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Sorcery
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| Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) | |
- NM
- EX
- VG
- G
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Soul-Strike Technique
Mystery Booster/The List
(C)
Collector #: 030
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.) |
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- NM
- EX
- VG
- G
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Soulmates (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 084
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Enchantment - Aura
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Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other. |
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- NM
- EX
- VG
- G
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Spark Reaper (War of the Spark)
Mystery Booster/The List
(C)
Collector #: 106
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2/3 Creature - Zombie
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- NM
- EX
- VG
- G
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Sparkmage Apprentice
Mystery Booster/The List
(C)
Collector #: 048
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1/1 Creature - Human Wizard
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| When Sparkmage Apprentice enters the battlefield, it deals 1 damage to any target. | |
- NM
- EX
- VG
- G
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Sparkspitter
Mystery Booster/The List
(C)
Collector #: 149
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1/3 Creature - Elemental Spellshaper
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- NM
- EX
- VG
- G
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Sparktongue Dragon
Mystery Booster/The List
(C)
Collector #: 159
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3/3 Creature - Dragon
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Flying When Sparktongue Dragon enters the battlefield, you may pay |
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- NM
- EX
- VG
- G
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Sparring Mummy
Mystery Booster/The List
(C)
Collector #: 029
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3/3 Creature - Zombie
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| When Sparring Mummy enters the battlefield, untap target creature. | |
- NM
- EX
- VG
- G
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Spawning Grounds
Mystery Booster/The List
(R)
Collector #: 163
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Enchantment - Aura
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Enchant land Enchanted land has “ |
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- NM
- EX
- VG
- G
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Specimen Collector (Modern Horizons 2)
Mystery Booster/The List
(U)
Collector #: 064
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2/1 Creature - Vedalken Wizard
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When Specimen Collector enters the battlefield, create a 1/1 green Squirrel creature token and a 0/3 blue crab creature token. When Specimen Collector dies, create a token that's a copy of target token you control. |
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- NM
- EX
- VG
- G
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Spectral Force
Mystery Booster/The List
(R)
Collector #: 217
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8/8 Creature - Elemental Spirit
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Trample Whenever Spectral Force attacks, if defending player controls no black permanents, it doesn't untap during your next untap step. |
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- NM
- EX
- VG
- G
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Spectral Gateguards
Mystery Booster/The List
(C)
Collector #: 019
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2/5 Creature - Spirit Soldier
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Spectral Gateguards is paired with another creature, both creatures have vigilance. |
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- NM
- EX
- VG
- G
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Spellbound Dragon
Mystery Booster/The List
(R)
Collector #: 090
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3/5 Creature - Dragon
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Flying Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost. |
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- NM
- EX
- VG
- G
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Spider Spawning
Mystery Booster/The List
(U)
Collector #: 149
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Sorcery
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Create a 1/2 green Spider creature token with reach for each creature card in your graveyard. Flashback |
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- NM
- EX
- VG
- G
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Spike Colony (Stronghold)
Mystery Booster/The List
(C)
Collector #: 117
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0/0 Creature - Spike
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Spike Colony enters the battlefield with four +1/+1 counters on it. |
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- NM
- EX
- VG
- G
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Spiketail Drake (Prophecy)
Mystery Booster/The List
(U)
Collector #: 048
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3/3 Creature - Drake
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Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Spin into Myth (Archenemy)
Mystery Booster/The List
(U)
Collector #: 008
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Instant
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| Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Soldier Token // Dwarf Token (011 // 0007)
Mystery Booster/The List
(S)
Collector #: 011
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1/1 Token Creature - Soldier
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Back Dwarf Token Creature - Dwarf 1/1 |
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- NM
- EX
- VG
- G
5151 - 5175 of 5419 results