MTG / Marvel Super Heroes
151 - 175 of 319 results
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Team Tactics
Marvel Super Heroes
(U)
Collector #: 0155
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Instant
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Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Kang, Temporal Tyrant
Marvel Super Heroes
(U)
Collector #: 0217
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3/4 Legendary Creature - Human Villain
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Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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Crossbones, Malicious Mercenary
Marvel Super Heroes
(U)
Collector #: 0091
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3/3 Legendary Creature - Human Mercenary Villain
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Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Winter Soldier, Icy Assassin
Marvel Super Heroes
(R)
Collector #: 0239
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2/2 Legendary Creature - Human Assassin Villain
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Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. |
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- NM
- EX
- VG
- G
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Hulk, Gamma Goliath
Marvel Super Heroes
(U)
Collector #: 0215
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6/5 Legendary Creature - Gamma Berserker Hero
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Reach, trample Power-up abilities of other creatures you control cost Power-up - |
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- NM
- EX
- VG
- G
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Zabu Token (0016)
Marvel Super Heroes
(S)
Collector #: 0016
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2/2 Token Legendary Creature - Cat
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| Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu. | |
- NM
- EX
- VG
- G
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Secret Invasion
Marvel Super Heroes
(R)
Collector #: 0072
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Enchantment - Aura
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Enchant creature you control When this Aura enters, exile up to one target creature other than enchanted creature until this Aura leaves the battlefield. Enchanted creature becomes a copy of that creature until this Aura leaves the battlefield. Enchanted creature has ward |
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- NM
- EX
- VG
- G
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Asgardian Citadel
Marvel Super Heroes
(C)
Collector #: 0258
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Lightning Strike
Marvel Super Heroes
(C)
Collector #: 0142
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Instant
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| Lightning Strike deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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The Masters of Evil
Marvel Super Heroes
(U)
Collector #: 0105
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5/6 Legendary Creature - Human Villain
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Other Villains you control get +2/+1. |
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- NM
- EX
- VG
- G
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A.I.M. Labs
Marvel Super Heroes
(C)
Collector #: 0257
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Avengers Hangar
Marvel Super Heroes
(C)
Collector #: 0259
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Robot Domination
Marvel Super Heroes
(U)
Collector #: 0111
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Enchantment - Plan
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Whenever one or more creature cards are put into your graveyard from anywhere, you draw a card, lose 1 life, and put a plan counter on this enchantment. When the third plan counter is put on this enchantment, sacrifice it and create three 2/2 colorless Robot Villain artifact creature tokens. |
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- NM
- EX
- VG
- G
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Alien Invasion
Marvel Super Heroes
(R)
Collector #: 0200
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Enchantment
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| At the beginning of combat on your turn, create a 1/1 red Alien creature token with haste and "This token attacks each combat if able." Put a +1/+1 counter on it for each invasion counter on this enchantment, then put an invasion counter on this enchantment. | |
- NM
- EX
- VG
- G
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Birnin Zana Plaza
Marvel Super Heroes
(C)
Collector #: 0262
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Moon Girl and Devil Dinosaur
Marvel Super Heroes
(R)
Collector #: 0223
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2/2 Legendary Creature - Human Dinosaur Hero
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Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample. Whenever an artifact you control enters, draw a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Avengers Tower
Marvel Super Heroes
(U)
Collector #: 0260
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Land
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- NM
- EX
- VG
- G
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Villain Token (0009)
Marvel Super Heroes
(S)
Collector #: 0009
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2/1 Token Creature - Villain
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| Menace | |
- NM
- EX
- VG
- G
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Frozen in Ice
Marvel Super Heroes
(C)
Collector #: 0054
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Enchantment - Aura
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Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature loses all abilities and can't become untapped. |
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- NM
- EX
- VG
- G
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Stark Industries
Marvel Super Heroes
(C)
Collector #: 0272
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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She-Hulk, Jade Defender
Marvel Super Heroes
(U)
Collector #: 0188
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4/4 Legendary Creature - Gamma Hero
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Reach, trample Power-up - |
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- NM
- EX
- VG
- G
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Hell's Kitchen
Marvel Super Heroes
(C)
Collector #: 0268
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Dark Deed
Marvel Super Heroes
(U)
Collector #: 0093
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Instant
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| Target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
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Viv Vision, Teen Synthezoid
Marvel Super Heroes
(U)
Collector #: 0256
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2/2 Legendary Artifact Creature - Robot Hero
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Flying Cybernetic Senses - Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up - |
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- NM
- EX
- VG
- G
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Go Nuts!
Marvel Super Heroes
(C)
Collector #: 0168
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Sorcery
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Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
151 - 175 of 319 results