MTG / Marvel Super Heroes
126 - 150 of 319 results
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Galactus Token (0008)
Marvel Super Heroes
(S)
Collector #: 0008
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16/16 Token Legendary Creature - Elder Alien
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Flying, trample Whenever Galactus attacks, destroy target land. |
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- NM
- EX
- VG
- G
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A.I.M. Labs
Marvel Super Heroes
(C)
Collector #: 0257
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Echo, Perceptive Prodigy
Marvel Super Heroes
(U)
Collector #: 0051
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1/4 Legendary Creature - Human Hero
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Vigilance |
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- NM
- EX
- VG
- G
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Hell's Kitchen
Marvel Super Heroes
(C)
Collector #: 0268
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Daredevil, Man Without Fear
Marvel Super Heroes
(R)
Collector #: 0213
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3/4 Legendary Creature - Human Hero
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Vigilance, haste Radar Sense - You may look at the top card of your library at any time. Whenever you attack, you may exile the top card of your library. If that card is a Hero card, Daredevil gets +2/+1 until end of turn. You may play that card this turn. |
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- NM
- EX
- VG
- G
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Vision Quest
Marvel Super Heroes
(R)
Collector #: 0237
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Sorcery
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| Serach your library and/or graveyard for an artifact creature card with mana value X or less and put it onto the battlefield with X additional +1/+1 counters on it. If X is 4 or greater, it gains haste until end of turn. If you search your library this way, shuffle. | |
- NM
- EX
- VG
- G
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Loki Laufeyson
Marvel Super Heroes
(U)
Collector #: 0143
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2/1 Legendary Creature - God Sorcerer Villain
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Power-up - |
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- NM
- EX
- VG
- G
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Avengers: Under Siege
Marvel Super Heroes
(R)
Collector #: 0205
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 2/1 black Villain creature tokens with menace. II - This Saga deals 2 damage to each non-Villain creature and each opponent. III - Create a Treasure token for each villain you control. |
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- NM
- EX
- VG
- G
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Misty Knight, Hero for Hire
Marvel Super Heroes
(U)
Collector #: 0145
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3/1 Legendary Creature - Human Detective Hero
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- NM
- EX
- VG
- G
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Wiccan, Rising Magician
Marvel Super Heroes
(U)
Collector #: 0083
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4/4 Legendary Creature - Mutant Warlock Hero
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Flying Whenever you cast a noncreature spell, exile another target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Iron Man, Master of Machines
Marvel Super Heroes
(U)
Collector #: 0216
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1/4 Legendary Artifact Creature - Human Hero
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Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. |
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- NM
- EX
- VG
- G
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Cloak and Dagger, Entwined
Marvel Super Heroes
(R)
Collector #: 0211
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2/2 Legendary Creature - Human Hero
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Deathtouch, lifelink When Cloak and Dagger enter, choose target opponent and tap up to one target creature they control. They reveal their hand. You may exile a nonland card from their hand or the chosen creature until Cloak and Dagger leave the battlefield. |
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- NM
- EX
- VG
- G
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Origin of the Avengers
Marvel Super Heroes
(R)
Collector #: 0028
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Scry 2. II - You may put a Hero creature card with mana value 3 or less from your hand onto the battlefield. If you don't, draw a card. III - Put a +1/+1 counter on each creature you control. |
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- NM
- EX
- VG
- G
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Too Evil to Stay Dead
Marvel Super Heroes
(U)
Collector #: 0118
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Sorcery
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. |
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- NM
- EX
- VG
- G
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Thunderbolts Conspiracy
Marvel Super Heroes
(R)
Collector #: 0117
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Enchantment
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Flash Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.) |
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- NM
- EX
- VG
- G
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Go Nuts!
Marvel Super Heroes
(C)
Collector #: 0168
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Sorcery
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Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
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1/4 Legendary Creature - Mutant Inhuman Hero
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Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
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- NM
- EX
- VG
- G
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Restorative Technique
Marvel Super Heroes
(C)
Collector #: 0183
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Sorcery
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| Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature. | |
- NM
- EX
- VG
- G
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Villainous Hideout
Marvel Super Heroes
(U)
Collector #: 0276
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Land
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- NM
- EX
- VG
- G
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Savage Land Dinosaur
Marvel Super Heroes
(C)
Collector #: 0185
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7/6 Creature - Dinosaur
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Trample Basic landcycling |
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- NM
- EX
- VG
- G
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Armor Wars
Marvel Super Heroes
(R)
Collector #: 0203
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - You may draw a card for each artifact you control. If you do, each opponent draws a card. II - Artifact spells you cast this turn cost III - This Saga deals X damage to target opponent, where X is the greatest mana value among artifacts you control. |
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- NM
- EX
- VG
- G
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Mister Hyde, Monster Within
Marvel Super Heroes
(U)
Collector #: 0176
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2/2 Legendary Creature - Human Villain
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At the beginning of your upkeep, choose one -
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- NM
- EX
- VG
- G
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Vibranium Energy Daggers
Marvel Super Heroes
(C)
Collector #: 0254
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Artifact - Equipment
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Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+2. Equip |
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- NM
- EX
- VG
- G
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Plains (0288)
Marvel Super Heroes
(L)
Collector #: 0288
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Basic Land - Plains
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
126 - 150 of 319 results