MTG / Marvel Super Heroes
226 - 250 of 319 results
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Ultron Drone
Marvel Super Heroes
(C)
Collector #: 0253
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2/3 Artifact Creature - Robot Villain
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Power-up - |
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- NM
- EX
- VG
- G
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Ronin, Shadow Stalker
Marvel Super Heroes
(U)
Collector #: 0112
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3/3 Legendary Creature - Human Rogue Hero
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Pay 2 life: Add two mana of any one color. Spend this mana only to cast Equipment spells or activate equip abilities. Activate only once each turn. |
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- NM
- EX
- VG
- G
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Spider-Man, To the Rescue
Marvel Super Heroes
(U)
Collector #: 0228
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3/2 Legendary Creature - Spider Human Hero
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Flash Vigilance, reach No One Dies! - When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
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- NM
- EX
- VG
- G
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Web Up
Marvel Super Heroes
(C)
Collector #: 0041
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Enchantment
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| When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. | |
- NM
- EX
- VG
- G
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Beast, Erudite Aerialist
Marvel Super Heroes
(U)
Collector #: 0206
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3/3 Legendary Creature - Mutant Scientist Hero
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As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Black Panther, Vanguard
Marvel Super Heroes
(U)
Collector #: 0207
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4/4 Legendary Creature - Human Warrior Hero
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Whenever another nontoken Hero you control enters, choose one -
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- NM
- EX
- VG
- G
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Rewrite History
Marvel Super Heroes
(U)
Collector #: 0071
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Enchantment - Plan
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Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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War Machine, Legacy of Iron
Marvel Super Heroes
(U)
Collector #: 0238
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1/3 Legendary Artifact Creature - Human Hero
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Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. |
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- NM
- EX
- VG
- G
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Plains (0288)
Marvel Super Heroes
(L)
Collector #: 0288
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Dependable Quinjet
Marvel Super Heroes
(C)
Collector #: 0246
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3/3 Artifact - Vehicle
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Flying Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) |
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- NM
- EX
- VG
- G
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Atlantean Cavalry
Marvel Super Heroes
(C)
Collector #: 0045
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3/2 Creature - Merfolk Soldier
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Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature. |
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- NM
- EX
- VG
- G
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Futurist Forge
Marvel Super Heroes
(C)
Collector #: 0055
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Artifact
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When this artifact enters, draw a card. |
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- NM
- EX
- VG
- G
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Patriot, Shield Wielder
Marvel Super Heroes
(U)
Collector #: 0030
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2/2 Legendary Creature - Human Hero
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- NM
- EX
- VG
- G
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Captain Mar-Vell, Space-Born
Marvel Super Heroes
(U)
Collector #: 0012
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4/4 Legendary Creature - Kree Soldier Hero
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Flying, vigilance Cosmic Awareness - As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. |
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- NM
- EX
- VG
- G
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Madame Hydra
Marvel Super Heroes
(U)
Collector #: 0221
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2/3 Legendary Creature - Human Villain
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| Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Roxxon Brutes
Marvel Super Heroes
(C)
Collector #: 0113
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4/4 Creature - Human Berserker Villain
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Menace (This creature can't be blocked except by two or more creatures.) Whenever you draw your second card each turn, put a +1/+1 counter on target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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Super Villain Lockup
Marvel Super Heroes
(U)
Collector #: 0037
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Enchantment
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Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. |
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- NM
- EX
- VG
- G
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Wonder Man, Hollywood Hero
Marvel Super Heroes
(U)
Collector #: 0160
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4/4 Legendary Creature - Human Performer Hero
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Flying Each power-up ability of permanents you control can be activated an additional time. Power-up - |
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- NM
- EX
- VG
- G
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Ninja of the Hand
Marvel Super Heroes
(C)
Collector #: 0108
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2/2 Creature - Human Ninja Villain
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Deathtouch Power-up - |
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- NM
- EX
- VG
- G
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Red Room Recruit
Marvel Super Heroes
(C)
Collector #: 0110
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1/2 Creature - Human Spy Villain
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| When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) | |
- NM
- EX
- VG
- G
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Speedball, New Warrior
Marvel Super Heroes
(U)
Collector #: 0227
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2/2 Legendary Creature - Human Hero
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| Whenever a player casts a spell that targets Speedball, he gets +2/+2 until end of turn. You may choose new targets for that spell. | |
- NM
- EX
- VG
- G
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Grim Reaper, Lethal Legionnaire
Marvel Super Heroes
(U)
Collector #: 0098
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3/4 Legendary Creature - Human Villain
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When Grim Reaper attacks, you may pay |
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- NM
- EX
- VG
- G
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Red Guardian, Super-Soldier
Marvel Super Heroes
(U)
Collector #: 0034
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2/2 Legendary Creature - Human Soldier Villain
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Flash When Red Guardian enters, destroy target creature an opponent controls that dealt damage this turn. |
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- NM
- EX
- VG
- G
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Speed, Young Avenger
Marvel Super Heroes
(U)
Collector #: 0152
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2/2 Legendary Creature - Mutant Hero
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Haste Whenever you cast a noncreature spell, you may pay |
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- NM
- EX
- VG
- G
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Yellowjacket, Heartless Marauder
Marvel Super Heroes
(U)
Collector #: 0123
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1/2 Legendary Creature - Human Rogue Villain
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Flying Whenever another Villain you control enters, Yellowjacket gets +1/+0 and gains lifelink until end of turn. |
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- NM
- EX
- VG
- G
226 - 250 of 319 results