MTG / Marvel Super Heroes
151 - 175 of 340 results
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Merfolk Token (0006)
Marvel Super Heroes
(S)
Collector #: 0006
FOIL
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1/1 Token Creature - Merfolk
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- NM
- EX
- VG
- G
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Photon Blast Barrage
Marvel Super Heroes
(U)
Collector #: 0147
FOIL
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Sorcery
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When you cast this spell, copy it X times. You may choose new targets for the copies. Photon Blast Barrage deals 1 damage to target creature. |
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- NM
- EX
- VG
- G
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The Ruinous Wrecking Crew
Marvel Super Heroes
(R)
Collector #: 0224
FOIL
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2/2 Legendary Creature - Human Villain
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The Ruinous Wrecking Crew enters with X +1/+1 counters on it. When The Ruinous Wrecking Crew enters, choose up to X -
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- NM
- EX
- VG
- G
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Captain Mar-Vell, Space-Born
Marvel Super Heroes
(U)
Collector #: 0012
FOIL
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4/4 Legendary Creature - Kree Soldier Hero
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Flying, vigilance Cosmic Awareness - As long as an opponent has cast a spell this turn, you may cast spells as though they had flash. |
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- NM
- EX
- VG
- G
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Kang, Temporal Tyrant
Marvel Super Heroes
(U)
Collector #: 0217
FOIL
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3/4 Legendary Creature - Human Villain
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Whenever Kang attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life. |
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- NM
- EX
- VG
- G
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She-Hulk, Jade Defender
Marvel Super Heroes
(U)
Collector #: 0188
FOIL
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4/4 Legendary Creature - Gamma Hero
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Reach, trample Power-up - |
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- NM
- EX
- VG
- G
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Surveillance Room
Marvel Super Heroes
(C)
Collector #: 0274
FOIL
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Land
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When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
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- NM
- EX
- VG
- G
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Invisible Woman, Sue Storm
Marvel Super Heroes
(U)
Collector #: 0017
FOIL
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2/5 Legendary Creature - Human Hero
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Lifelink Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender. |
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- NM
- EX
- VG
- G
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Iron Fist, Living Weapon
Marvel Super Heroes
(U)
Collector #: 0138
FOIL
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2/3 Legendary Creature - Human Warrior Hero
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Whenever you cast a spell that targets a creature you control, Iron Fist gains " |
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- NM
- EX
- VG
- G
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Spider-Woman, Secret Agent
Marvel Super Heroes
(U)
Collector #: 0229
FOIL
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1/4 Legendary Creature - Spider Human Spy Hero
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Flash When Spider-Woman enters, tap target creature an opponent controls. That creature can't become untapped for as long as you control Spider-Woman. |
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- NM
- EX
- VG
- G
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Stature, Size Shifter
Marvel Super Heroes
(U)
Collector #: 0076
FOIL
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1/1 Legendary Creature - Human Hero
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Stature can't be blocked if her power is 1 or less. Power-up - |
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- NM
- EX
- VG
- G
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Viv Vision, Teen Synthezoid
Marvel Super Heroes
(U)
Collector #: 0256
FOIL
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2/2 Legendary Artifact Creature - Robot Hero
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Flying Cybernetic Senses - Whenever Viv Vision attacks, draw a card if her power is 4 or greater. Power-up - |
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- NM
- EX
- VG
- G
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White Widow, Free Agent
Marvel Super Heroes
(U)
Collector #: 0042
FOIL
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2/3 Legendary Creature - Human Hero Villain
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When White Widow enters, choose one -
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- NM
- EX
- VG
- G
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S.H.I.E.L.D. Flying Car
Marvel Super Heroes
(R)
Collector #: 0074
FOIL
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3/3 Artifact - Vehicle
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Flash Flying When this Vehicle enters, exile up to one target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. Crew 1 |
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- NM
- EX
- VG
- G
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Crossbones, Malicious Mercenary
Marvel Super Heroes
(U)
Collector #: 0091
FOIL
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3/3 Legendary Creature - Human Mercenary Villain
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Deathtouch Whenever another Villain you control enters, put a +1/+1 counter on Crossbones. He deals 2 damage to each opponent. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Futurist Forge
Marvel Super Heroes
(C)
Collector #: 0055
FOIL
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Artifact
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When this artifact enters, draw a card. |
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- NM
- EX
- VG
- G
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Killmonger, Scourge of Wakanda
Marvel Super Heroes
(U)
Collector #: 0218
FOIL
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3/3 Legendary Creature - Human Mercenary Villain
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When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls. As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1. |
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- NM
- EX
- VG
- G
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Ultron Drone
Marvel Super Heroes
(C)
Collector #: 0253
FOIL
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2/3 Artifact Creature - Robot Villain
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Power-up - |
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- NM
- EX
- VG
- G
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Visions of Villainy
Marvel Super Heroes
(C)
Collector #: 0120
FOIL
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Instant
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This spell costs You draw two cards and lose 2 life. |
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- NM
- EX
- VG
- G
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Avengers: Under Siege
Marvel Super Heroes
(R)
Collector #: 0205
FOIL
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Create two 2/1 black Villain creature tokens with menace. II - This Saga deals 2 damage to each non-Villain creature and each opponent. III - Create a Treasure token for each villain you control. |
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- NM
- EX
- VG
- G
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The Kingpin of Crime
Marvel Super Heroes
(R)
Collector #: 0220
FOIL
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1/5 Legendary Creature - Human Villain
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Extort (Whenever you cast a spell, you may pay {W/B). If you do, each opponent loses 1 life and you gain that much life.) Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power. |
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- NM
- EX
- VG
- G
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Blazing Crescendo
Marvel Super Heroes
(C)
Collector #: 0125
FOIL
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Instant
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Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card. |
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- NM
- EX
- VG
- G
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HULK SMASH!
Marvel Super Heroes
(C)
Collector #: 0135
FOIL
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Instant
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Stark Industries
Marvel Super Heroes
(C)
Collector #: 0272
FOIL
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Land
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This land enters tapped. When this land enters, you gain 1 life. |
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- NM
- EX
- VG
- G
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Team Tactics
Marvel Super Heroes
(U)
Collector #: 0155
FOIL
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Instant
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Teamwork 1 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 1 or more.) Target creature gains double strike until end of turn. If this spell was cast using teamwork, that creature also gains trample until end of turn. |
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- NM
- EX
- VG
- G
151 - 175 of 340 results