MTG / Marvel Super Heroes
176 - 200 of 340 results
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Agent Phil Coulson
Marvel Super Heroes
(R)
Collector #: 0004
FOIL
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2/2 Legendary Creature - Human Spy Hero
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Vigilalnce |
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- NM
- EX
- VG
- G
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Ant-Man, Colony Commander
Marvel Super Heroes
(U)
Collector #: 0201
FOIL
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2/2 Legendary Creature - Human Rogue Hero
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Whenever Ant-Man attacks, you may pay Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Ghost, Spectral Saboteur
Marvel Super Heroes
(U)
Collector #: 0214
FOIL
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2/2 Legendary Creature - Human Rogue VIllain
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Flash Intangibility - Ghost can't be blocked. |
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- NM
- EX
- VG
- G
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Mister Hyde, Monster Within
Marvel Super Heroes
(U)
Collector #: 0176
FOIL
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2/2 Legendary Creature - Human Villain
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At the beginning of your upkeep, choose one -
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- NM
- EX
- VG
- G
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Murdock's Crusade
Marvel Super Heroes
(C)
Collector #: 0024
FOIL
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Sorcery
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Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead.
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- NM
- EX
- VG
- G
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Punishing Punch
Marvel Super Heroes
(U)
Collector #: 0180
FOIL
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Instant
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This spell costs Target creature you control deals damage equal to twice its power to target creature an opponent controls. |
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- NM
- EX
- VG
- G
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Redwing Token (0007)
Marvel Super Heroes
(S)
Collector #: 0007
FOIL
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1/1 Token Legendary Creature - Bird Scout
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Flying Redwing enters tapped. Whenever Redwing attacks, surveil 1. |
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- NM
- EX
- VG
- G
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Human Torch, Johnny Storm
Marvel Super Heroes
(U)
Collector #: 0136
FOIL
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2/2 Legendary Creature - Human Hero
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Flying Whenever you draw a card, if you control another Hero, Human Torch deals 1 damage to target opponent. Power-up - |
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- NM
- EX
- VG
- G
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Rapid Rescue
Marvel Super Heroes
(C)
Collector #: 0181
FOIL
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Instant
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| Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Super Villain Lockup
Marvel Super Heroes
(U)
Collector #: 0037
FOIL
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Enchantment
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Flash When this enchantment enters, exile target tapped creature an opponent controls until this enchantment leaves the battlefield. |
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- NM
- EX
- VG
- G
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The Masters of Evil
Marvel Super Heroes
(U)
Collector #: 0105
FOIL
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5/6 Legendary Creature - Human Villain
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Other Villains you control get +2/+1. |
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- NM
- EX
- VG
- G
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Villainous Hideout
Marvel Super Heroes
(U)
Collector #: 0276
FOIL
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Land
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- NM
- EX
- VG
- G
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Wonder Man, Hollywood Hero
Marvel Super Heroes
(U)
Collector #: 0160
FOIL
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4/4 Legendary Creature - Human Performer Hero
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Flying Each power-up ability of permanents you control can be activated an additional time. Power-up - |
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- NM
- EX
- VG
- G
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Avengers Tower
Marvel Super Heroes
(U)
Collector #: 0260
FOIL
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Land
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- NM
- EX
- VG
- G
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Beast, Erudite Aerialist
Marvel Super Heroes
(U)
Collector #: 0206
FOIL
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3/3 Legendary Creature - Mutant Scientist Hero
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As long as you've put one or more +1/+1 counters on Beast this turn, he has flying. Whenever Beast deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Falcon's Wing Harness
Marvel Super Heroes
(U)
Collector #: 0053
FOIL
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Artifact - Equipment
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When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1 and has flying and ward Equip |
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- NM
- EX
- VG
- G
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Madame Masque
Marvel Super Heroes
(U)
Collector #: 0104
FOIL
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3/2 Legendary Creature - Human Villain
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When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Super Strength
Marvel Super Heroes
(C)
Collector #: 0189
FOIL
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Enchantment - Aura
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Enchanted creature Enchanted creature gets +4/+4 and has trample and ward |
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- NM
- EX
- VG
- G
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The Thing, Ben Grimm
Marvel Super Heroes
(U)
Collector #: 0190
FOIL
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7/7 Legendary Creature - Human Hero
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Trample Whenever one or more Heroes you control deal damage to a player, put two +1/+1 counters on The Thing. |
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- NM
- EX
- VG
- G
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War Machine, Legacy of Iron
Marvel Super Heroes
(U)
Collector #: 0238
FOIL
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1/3 Legendary Artifact Creature - Human Hero
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Flying At the beginning of combat on your turn, another target creature you control gets +X/+0 until end of turn, where X is War Machine's power. |
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- NM
- EX
- VG
- G
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Whiplash, Vengeful Engineer
Marvel Super Heroes
(U)
Collector #: 0121
FOIL
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2/2 Legendary Creature - Human Artificer Villain
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Whiplash enters tapped. Whenever Whiplash attacks, if he's equipped, each opponent loses X life and you gain X life, where X is the number of Equipment attached to him. |
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- NM
- EX
- VG
- G
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Leviathan Token (0005)
Marvel Super Heroes
(S)
Collector #: 0005
FOIL
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6/5 Token Creature - Leviathan
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| Hexproof (This token can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
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Madame Hydra
Marvel Super Heroes
(U)
Collector #: 0221
FOIL
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2/3 Legendary Creature - Human Villain
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| Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Okoye, Dora Milaje Leader
Marvel Super Heroes
(U)
Collector #: 0027
FOIL
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3/2 Legendary Creature - Human Warrior Hero
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When Okoye enters, create two 1/1 white Soldier creature tokens. Attacking creature tokens you control have first strike. |
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- NM
- EX
- VG
- G
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Serpent Specialist
Marvel Super Heroes
(C)
Collector #: 0186
FOIL
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1/1 Creature - Human Snake Villain
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Deathtouch Power-up - |
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- NM
- EX
- VG
- G
176 - 200 of 340 results