MTG / Marvel Super Heroes
101 - 125 of 340 results
Refine search:
|
Hulk, Gamma Goliath
Marvel Super Heroes
(U)
Collector #: 0215
FOIL
|
6/5 Legendary Creature - Gamma Berserker Hero
|
|
Reach, trample Power-up abilities of other creatures you control cost Power-up - |
|
- NM
- EX
- VG
- G
|
Misty Knight, Hero for Hire
Marvel Super Heroes
(U)
Collector #: 0145
FOIL
|
3/1 Legendary Creature - Human Detective Hero
|
|
|
|
- NM
- EX
- VG
- G
|
Iron Man, Master of Machines
Marvel Super Heroes
(U)
Collector #: 0216
FOIL
|
1/4 Legendary Artifact Creature - Human Hero
|
|
Flying, vigilance Iron Man gets +1/+0 for each other artifact you control. Whenever Iron Man attacks, if an artifact entered the battlefield under your control this turn, draw a card. |
|
- NM
- EX
- VG
- G
|
Political Triumph
Marvel Super Heroes
(U)
Collector #: 0031
FOIL
|
Enchantment - Plan
|
|
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control. |
|
- NM
- EX
- VG
- G
|
Iron Lad, Diverging Destiny
Marvel Super Heroes
(U)
Collector #: 0059
FOIL
|
2/2 Legendary Artifact Creature - Human Hero
|
|
Flying, vigilance You may look at the top card of your library any time. |
|
- NM
- EX
- VG
- G
|
Leader, Super-Genius
Marvel Super Heroes
(R)
Collector #: 0064
FOIL
|
1/3 Legendary Creature - Gamma Scientist Villain
|
|
If a creature you control would connive, instead you draw a card, then that creature connives. At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) |
|
- NM
- EX
- VG
- G
|
Baxter Building
Marvel Super Heroes
(U)
Collector #: 0261
FOIL
|
Land
|
|
|
|
- NM
- EX
- VG
- G
|
Red Hulk
Marvel Super Heroes
(U)
Collector #: 0149
FOIL
|
6/7 Legendary Creature - Gamma Berserker Villain
|
|
Reach, trample Enrage - Whenever Red Hulk is dealt damage, put a +1/+1 counter on him. When you do, he deals damage equal to the number of +1/+1 counters on him to any other target. |
|
- NM
- EX
- VG
- G
|
Baron Helmut Zemo
Marvel Super Heroes
(R)
Collector #: 0087
FOIL
|
3/3 Legendary Creature - Human Noble Villain
|
|
Whenever you cast a black spell from your hand, Baron Helmut Zemo connives. Boast - Exile any number of black cards from your graveyard with fifteen or more black mana symbols among their mana costs: Copy those exiled cards. You may cast up to three of the copies without paying their mana costs. (Activate only if this creature attacked this turn and only once each turn.) |
|
- NM
- EX
- VG
- G
|
Super-Adaptoid
Marvel Super Heroes
(R)
Collector #: 0250
FOIL
|
*/2 Legendary Artifact Creature - Robot Villain
|
|
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance. |
|
- NM
- EX
- VG
- G
|
Too Evil to Stay Dead
Marvel Super Heroes
(U)
Collector #: 0118
FOIL
|
Sorcery
|
|
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 4 or more.) Choose target creature card in your graveyard with mana value 4 or less. If this spell was cast using teamwork, instead choose target creature card in your graveyard. Return the chosen card to the battlefield. |
|
- NM
- EX
- VG
- G
|
Zabu Token (0016)
Marvel Super Heroes
(S)
Collector #: 0016
FOIL
|
2/2 Token Legendary Creature - Cat
|
| Landfall - Whenever a land you control enters, put a +1/+1 counter on Zabu. | |
- NM
- EX
- VG
- G
|
Dark Deed
Marvel Super Heroes
(U)
Collector #: 0093
FOIL
|
Instant
|
| Target creature gets -4/-4 until end of turn. | |
- NM
- EX
- VG
- G
|
Quake, Agent of S.H.I.E.L.D.
Marvel Super Heroes
(U)
Collector #: 0032
FOIL
|
3/3 Legendary Creature - Inhuman Spy Hero
|
| Seismic Takedown - Whenever you cast a noncreature spell, tap target creature or land. | |
- NM
- EX
- VG
- G
|
HYDRA Assault Robot
Marvel Super Heroes
(C)
Collector #: 0137
FOIL
|
1/3 Artifact Creature - Robot Villain
|
| Whenever another Villain and/or artifact you control enters, this creature deals 1 damage to each opponent. | |
- NM
- EX
- VG
- G
|
Avengers Assemble!
Marvel Super Heroes
(M)
Collector #: 0006
FOIL
|
Enchantment
|
|
Flash Heroes you control get +2/+2. At the beginning of each end step, if you attacked with a Hero this turn or a Hero entered the battlefield under your control this turn, draw a card. |
|
- NM
- EX
- VG
- G
|
Earth's Mightiest Heroes
Marvel Super Heroes
(M)
Collector #: 0165
FOIL
|
Sorcery
|
|
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 5 or more.) Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard. |
|
- NM
- EX
- VG
- G
|
Alien Token (0011)
Marvel Super Heroes
(S)
Collector #: 0011
FOIL
|
1/1 Token Creature - Alien
|
|
Haste This token attacks each combat if able. |
|
- NM
- EX
- VG
- G
|
Ms. Marvel, Kamala Khan
Marvel Super Heroes
(R)
Collector #: 0067
FOIL
|
1/4 Legendary Creature - Mutant Inhuman Hero
|
|
Vigilance, reach You have no maximum hand size. Embiggen Fist - Whenever you cast a spell that targets a creature you control, draw a card. Until end of turn, Ms. Marvel gains "Ms Marvel's base power is equal to the number of cards in your hand." |
|
- NM
- EX
- VG
- G
|
Elektra, Daughter of the Hand
Marvel Super Heroes
(R)
Collector #: 0097
FOIL
|
3/3 Legendary Creature - Human Ninja Villain
|
|
Sneak When Elektra enters, destroy target creature an opponent controls with power 3 or less. |
|
- NM
- EX
- VG
- G
|
We Say Thee Nay!
Marvel Super Heroes
(C)
Collector #: 0082
FOIL
|
Instant - Arcane
|
|
Teamwork 2 (As an additional cost to cast this spell, you may tap any number of creatures you control with power 2 or more.) Counter target spell unless its controller pays |
|
- NM
- EX
- VG
- G
|
H.E.R.B.I.E. Scout Unit
Marvel Super Heroes
(C)
Collector #: 0247
FOIL
|
2/1 Artifact Creature - Robot Scout
|
|
Flying When this creature enters, draw a card, then you may put a land card from your hand onto the battlefield tapped. |
|
- NM
- EX
- VG
- G
|
Rewrite History
Marvel Super Heroes
(U)
Collector #: 0071
FOIL
|
Enchantment - Plan
|
|
Whenever one or more creatures you control become tapped, draw a card, then discard a card and put a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, return up to two target instant and/or sorcery cards from your graveyard to your hand. |
|
- NM
- EX
- VG
- G
|
Training Regimen
Marvel Super Heroes
(U)
Collector #: 0192
FOIL
|
Enchantment
|
|
Creatures you control with +1/+1 counters on them have trample. At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. |
|
- NM
- EX
- VG
- G
|
Claim the Kingdom
Marvel Super Heroes
(U)
Collector #: 0163
FOIL
|
Enchantment - Plan
|
|
Landfall - Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment. When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control. |
|
- NM
- EX
- VG
- G
101 - 125 of 340 results