MTG / Marvel Super Heroes Eternal Legal Variants
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Storm, Queen of Wakanda (0418 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0418
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4/5 Legendary Creature - Mutant Noble Hero
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Flying Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature. |
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- NM
- EX
- VG
- G
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Gilded Lotus (0434 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0434
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Artifact
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- NM
- EX
- VG
- G
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Photon, Mighty Marvel (0369 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0369
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2/4 Legendary Creature - Human Hero
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Flying Whenever Photon deals combat damage to a player, add that much mana of any one color. Until end of turn, you don't lose this mana as steps and phases end. |
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- NM
- EX
- VG
- G
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N'Yami-Class Mother Ship (0444 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0444
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5/7 Artifact - Vehicle
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Flying, vigilance, haste Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. Crew 3 |
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- NM
- EX
- VG
- G
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Falcon and Redwing (0304 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0304
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1/2 Legendary Creature - Human Bird Hero
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Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing. |
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- NM
- EX
- VG
- G
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Namor, Atlantean King (0409 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0409
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2/2 Legendary Creature - Mutant Merfolk Noble
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Flying Whenever you cast a noncreature spell, create a 1/1 blue Merfolk creature token. Whenever Namor attacks a player who has more life than you, other creatures you control attacking that player get +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Mister Fantastic (0002 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0002
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2/4 Legendary Creature - Human Scientist Hero
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Vigilance, reach At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card. |
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- NM
- EX
- VG
- G
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The Great Mound (0479 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0479
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Land
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- NM
- EX
- VG
- G
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Blasphemous Act (0358 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0358
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Sorcery
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This spell costs Blasphemous Act deals 13 damage to each creature. |
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- NM
- EX
- VG
- G
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Human Torch (0003 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0003
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3/2 Legendary Creature - Human Hero
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At the beginning of combat on your turn, if you've cast a noncreature spell this turn, Human Torch gains flying, double strike, and haste until end of turn. Whenever Human Torch attacks, you may pay |
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- NM
- EX
- VG
- G
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Captain Marvel, Apex Avenger (0396 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0396
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4/4 Legendary Creature - Human Kree Hero
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Flying, double strike, indestructible Whenever you put one or more counters on another creature, if it's not a Kree, you may put the same number and kind of counters on Captain Marvel. |
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- NM
- EX
- VG
- G
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Annie Joins Up (0403 - Franklin's Finality - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0403
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Legendary Enchantment
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When Franklin's Finality enters, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
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- NM
- EX
- VG
- G
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Medusa, Inhuman Queen (0383 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0383
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2/2 Legendary Creature - Inhuman Noble Hero
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Vigilance, reach Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa. |
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- NM
- EX
- VG
- G
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Puppet Master, String Puller (0370 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0370
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2/4 Legendary Creature - Human Artificer Villain
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Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token. |
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- NM
- EX
- VG
- G
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The Frightful Four (0349 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0349
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4/4 Legendary Creature - Villain
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Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value. |
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- NM
- EX
- VG
- G
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Tri-Sentinel, Act of Vengeance (0456 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0456
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7/7 Legendary Artifact Creature - Robot Villain
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Flying, menace, trample When Tri-Sentinel enters, for each opponent, Tri-Sentinel deals 3 damage to up to one target creature that player controls. Unearth |
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- NM
- EX
- VG
- G
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Sulfur Falls (0496 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0496
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Land
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This land enters tapped unless you control an Island or a Mountain |
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- NM
- EX
- VG
- G
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Lockjaw, Slobbering Teleporter (0336 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0336
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1/1 Legendary Creature - Inhuman Dog Hero
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Vigilance At the beginning of combat on your turn, if you've cast a noncreature spell this turn, put a +1/+1 counter on Lockjaw. When you do, Lockjaw and up to one other target creature you control can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Overwhelming Stampede (0385 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0385
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Sorcery
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| Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Living Laser (0366 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0366
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4/4 Legendary Creature - Elemental Villain
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Haste Whenever Living Laser attacks, for each card you've discarded this turn, create a token that's a copy of Living Laser, except the token isn't legendary. The tokens enter tapped and attacking. Exile the tokens at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Invisible Woman (0001 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0001
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3/3 Legendary Creature - Human Hero
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At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a 0/3 colorless Wall creature token with defender and reach. Whenever you attack, you may pay |
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- NM
- EX
- VG
- G
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Radiant Summit (0486 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0486
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Land - Mountain Plains
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( This land enters tapped unless you control two or more basic lands. |
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- NM
- EX
- VG
- G
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Seize the Day (0371 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0371
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Sorcery
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Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback |
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- NM
- EX
- VG
- G
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Conduit of Worlds (0378 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0378
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Artifact
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You may play lands from your graveyard. |
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- NM
- EX
- VG
- G
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Ancestral Communion (0376 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0376
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Sorcery
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When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
76 - 100 of 229 results