MTG / Marvel Super Heroes Eternal Legal Variants
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Iron Man, Futurist Paragon (0501 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0501
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5/5 Legendary Artifact Creature - Human Hero
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Flying At the beginning of combat on your turn, target artifact or creature becomes an artifact creature with base power and toughness 5/5 and gains flying. |
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- NM
- EX
- VG
- G
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Rejuvenating Springs (0488 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0488
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Land
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This land enters tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Loki, the Deceiver (0407 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0407
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4/4 Legendary Creature - God Sorcerer Villain
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Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step. Whenever one or more Villains you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Skullclamp (0451 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0451
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Artifact - Equipment
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip |
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- NM
- EX
- VG
- G
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Exotic Orchard (0470 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0470
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Land
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- NM
- EX
- VG
- G
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Iron Man, Armored Avenger (0332 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0332
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2/2 Legendary Artifact Creature - Human Hero
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Flying Whenever you draw a card, put a +1/+1 counter on target creature. Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.) |
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- NM
- EX
- VG
- G
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Black Widow, Intel Expert (0504 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0504
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3/3 Legendary Creature - Human Spy Hero
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First strike Whenever Black Widow deals combat damage to an opponent, you and that player each draw two cards. |
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- NM
- EX
- VG
- G
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Captain America, Team Leader (0005 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(M)
Collector #: 0005
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3/3 Legendary Creature - Human Soldier Hero
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| Whenever another Hero you control enters, it gains vigilance and haste until end of turn. Put a +1/+1 counter on that Hero and a +1/+1 counter on Captain America. | |
- NM
- EX
- VG
- G
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Scarlet Witch, Chaotic Avenger (0414 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0414
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3/3 Legendary Creature - Mutant Warlock Hero
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Flying Whenever Scarlet Witch deals combat damage to a player, look at the top two cards of your library, then exile them face down. Then you may cast a Hero or noncreature spell from among cards exiled with Scarlet Witch without paying its mana cost. |
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- NM
- EX
- VG
- G
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Captain America, Unbowed (0505 - Borderless)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0505
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3/4 Legendary Creature - Human Soldier Hero
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Flash When Captain America enters, Soldiers and Heroes you control gain indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Helm of the Host (0437 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0437
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip |
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- NM
- EX
- VG
- G
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Sulfur Falls (0496 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0496
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Land
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This land enters tapped unless you control an Island or a Mountain |
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- NM
- EX
- VG
- G
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Panther Habit (0446 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0446
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Artifact - Equipment
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If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it. Equip |
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- NM
- EX
- VG
- G
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Spectator Seating (0495 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0495
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Land
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This land enters tapped unless you have two or more opponents. |
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- NM
- EX
- VG
- G
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Falcon and Redwing (0304 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0304
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1/2 Legendary Creature - Human Bird Hero
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Flying Whenever Falcon and Redwing deal combat damage to a player, create that many 1/1 white Bird creature tokens with flying, then put a +1/+1 counter on Falcon and Redwing. |
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- NM
- EX
- VG
- G
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Professor Hulk (0338 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0338
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6/6 Legendary Creature - Gamma Scientist Hero
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Trample Whenever Professor Hulk deals combat damage to a player, draw that many cards. |
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- NM
- EX
- VG
- G
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Door of Destinies (0432 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0432
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Hulkbuster Armor (0438 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0438
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Legendary Artifact - Equipment
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Equipped creature has base power and toughness 9/9 and has flying. Equip Hero Equip |
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- NM
- EX
- VG
- G
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Bast, Panther Goddess (0392 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0392
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4/4 Legendary Creature - Cat God
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Reach, trample, indestructible Bast can't attack or block unless you control three or more creatures. Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control. |
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- NM
- EX
- VG
- G
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Shang-Chi and the Ten Rings (0415 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0415
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2/2 Legendary Creature - Human Warrior Hero
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First strike Whenever you draw a card, put a +1/+1 counter on Shang-Chi. When the tenth +1/+1 counter is put on Shang-Chi, you draw five cards and gain 5 life. |
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- NM
- EX
- VG
- G
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Crystal, Inhuman Princess (0398 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0398
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2/3 Legendary Creature - Inhuman Noble Hero
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Flying Whenever you cast a noncreature spell, Crystal deals X damage to each opponent, where X is the number of colors that spell is. |
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- NM
- EX
- VG
- G
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Molecule Man (0292 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0292
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5/5 Legendary Creature - Human Villain
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Nonland cards in your hand have miracle |
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- NM
- EX
- VG
- G
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Ultron, Unlimited (0422 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0422
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2/2 Legendary Artifact Creature - Robot Villain
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Flying Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever a creature you control connives, you may pay |
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- NM
- EX
- VG
- G
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Overwhelming Stampede (0385 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0385
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Sorcery
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| Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. | |
- NM
- EX
- VG
- G
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Dragonskull Summit (0468 - Extended Art)
Marvel Super Heroes Eternal-Legal Variants
(R)
Collector #: 0468
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Land
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This land enters tapped unless you control a Swamp or a Mountain. |
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- NM
- EX
- VG
- G
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