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Dennick, Pious Apprentice (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 317
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2/3 Legendary Creature - Human Soldier
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Lifelink Cards in graveyards can't be the targets of spells or abilities. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Dennick, Pious Apparition Legendary Creature - Spirit Soldier Flying Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead. 3/2 |
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Spectral Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 341
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2/1 Creature - Spirit
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Flash Flying When Spectral Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. |
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Tovolar's Huntmaster (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 306
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6/6 Creature - Human Werewolf
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When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
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Suspicious Stowaway (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 288
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1/1 Creature - Human Rogue Werewolf
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Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
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Florian, Voldaren Scion (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 318
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3/3 Legendary Creature - Vampire Noble
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First strike At the beginning of your postcombat main phase, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled cards this turn. |
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Kessig Naturalist (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 310
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Croaking Counterpart (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 369
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Sorcery
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Creature a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Siphon Insight (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 375
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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Jerren, Corrupted Bishop (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 316
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2/3 Legendary Creature - Human Cleric
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Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren. Back Ormendahl, the Corrupter Legendary Creature - Demon Flying, trample, lifelink Sacrifice another creature: Draw a card. |
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Curse of Silence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 326
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Enchantment - Aura Curse
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Enchant player As Curse of Silence enters the battlefield, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice Curse of Silence. If you do, draw a card. |
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Falkenrath Pit Fighter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 354
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2/1 Creature - Vampire Warrior
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, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn. | |
Pithing Needle (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 378
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Village Watch (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 297
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Curse of Shaken Faith (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 353
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Enchantment - Aura Curse
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Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, Curse of Shaken Faith deals 2 damage to them. |
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Intrepid Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 329
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3/1 Creature - Human Scout
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Lifelink When Intrepid Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary. |
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Consuming Blob (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 362
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*/1 Creature - Ooze
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Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This creature's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1." |
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Burly Breaker (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 299
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6/5 Creature - Human Werewolf
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Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Demolisher Creature - Werewolf Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 8/7 |
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Lord of the Forsaken (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 346
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6/6 Creature - Demon
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Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard. |
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Sigardian Savior (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 331
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Wake to Slaughter (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 376
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Sorcery
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Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Malevolent Hermit (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 336
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2/1 Creature - Human Wizard
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, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays . Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Benevolent Geist Creature - Spirit Wizard Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2 |
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Sludge Monster (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 340
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5/5 Creature - Horror
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Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. |
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Bloodline Culling (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 343
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Instant
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Choose -
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Willow Geist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 366
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1/1 Creature - Treefolk Spirit
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Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist. When Willow Geist dies, you gain life equal to its power. |
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Curse of Surveillance (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 334
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Enchantment - Aura Curse
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Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player. |
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