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Arlinn, the Pack's Hope (Borderless)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 279
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add . [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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The Celestus (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 377
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Legendary Artifact
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If it's neither day nor night, it becomes day as The Celestus enters the battlefield. : Add one mana of any color. , : If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
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Saryth, the Viper's Fang (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 304
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3/4 Legendary Creature - Human Warlock
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Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. , : Untap another target creature or land you control. |
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Galvanic Iteration (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 371
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Instant
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When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Burn Down the House (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 352
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Sorcery
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Choose one -
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Graveyard Trespasser (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 290
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Mask of Griselbrand (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 347
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Legendary Artifact - Equipment
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Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip 3 |
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Smoldering Egg (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 358
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0/4 Creature - Dragon Egg
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Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them all and transform Smoldering Egg. Back Ashmouth Dragon Creature - Dragon Flying Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target. 4/4 |
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Hostile Hostel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 379
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Land
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: Add . , , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery. Back Creeping Inn Artifact Creature - Horror Construct Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where Xi s the number of creature cards exiled with Creeping Inn. : Creeping Inn phases out. 3/7 |
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Primal Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 363
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4/3 Creature - Wolf
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Trample When Primal Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Primal Adversary, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands. |
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Outland Liberator (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 303
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2/2 Creature - Human Werewolf
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, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf , Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Tainted Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 350
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2/3 Creature - Zombie
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Deathtouch When Tainted Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at the end of combat.) |
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Sigarda, Champion of Light (Eternal Night)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 323
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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Slogurk, the Overslime (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 324
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3/3 Legendary Creature - Ooze
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Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
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Bloodthirsty Adversary (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 351
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. |
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Hound Tamer (Showcase)
Innistrad: Midnight Hunt Variants
(U)
Collector #: 302
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3/3 Creature - Human Werewolf
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Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Untamed Pup Creature - Werewolf Trample Other Wolves and Werewolves you control have trample. : Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Sigarda's Splendor (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 330
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Enchantment
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As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life. |
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Storm the Festival (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 364
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Sorcery
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Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Rite of Harmony (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 374
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Instant
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Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Slaughter Specialist (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 349
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3/3 Creature - Vampire Warrior
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When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist. |
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Fateful Absence (Extended Art)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 328
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Instant
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Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.") | |
Katilda, Dawnhart Prime (Showcase)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 309
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1/1 Legendary Creature - Human Warlock
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Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. |
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Enduring Angel (Extended Art)
Innistrad: Midnight Hunt Variants
(M)
Collector #: 327
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3/3 Creature - Angel
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Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
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Old Stickfingers (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 321
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*/* Legendary Creature - Horror
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When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order. Old Stickfinger's power and toughness are each equal to the number of creature cards in your graveyard. |
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Rem Karolus, Stalwart Slayer (Eternal Night)
Innistrad: Midnight Hunt Variants
(R)
Collector #: 322
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2/3 Legendary Creature - Human Knight
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Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead. |
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