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Blood Hypnotist
Innistrad: Crimson Vow
(U)
Collector #: 145
FOIL
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3/3 Creature - Vampire
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Blood Hypnotist can't block. Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggers only once each turn. |
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Blood Petal Celebrant
Innistrad: Crimson Vow
(C)
Collector #: 146
FOIL
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2/1 Creature - Vampire
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Blood Petal Celebrant has first strike as long as it's attacking. When Blood Petal Celebrant dies, create a Blood token. (It's an artifact with , , Discard a card, Sacrifice this artifact: Draw a card.") |
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Blood Servitor
Innistrad: Crimson Vow
(C)
Collector #: 252
FOIL
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2/2 Artifact Creature - Construct
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When Blood Servitor enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Blood Token
Innistrad: Crimson Vow
(S)
Collector #: 017
FOIL
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Token Artifact- Blood
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, , Discard a card, Sacrifice this artifact: Draw a card. | |
Bloodsworn Squire
Innistrad: Crimson Vow
(U)
Collector #: 097
FOIL
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3/3 Creature - Vampire Soldier
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, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.) Back Bloodsworn Knight Creature - Vampire Knight Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard. , Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) */* |
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Boar Token
Innistrad: Crimson Vow
(S)
Collector #: 012
FOIL
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3/1 Token Creature - Boar
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Boarded Window
Innistrad: Crimson Vow
(U)
Collector #: 253
FOIL
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Artifact
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Creatures attacking you get -1/-0. At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window. |
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Bramble Armor
Innistrad: Crimson Vow
(C)
Collector #: 188
FOIL
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Bride's Gown
Innistrad: Crimson Vow
(U)
Collector #: 004
FOIL
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Brine Comber
Innistrad: Crimson Vow
(U)
Collector #: 233
FOIL
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1/1 Creature - Spirit
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Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Brinebound Gift Enchantment - Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. |
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Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
FOIL
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie , , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness. 2/6 |
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Cemetery Desecrator
Innistrad: Crimson Vow
(M)
Collector #: 100
FOIL
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4/4 Creature - Zombie
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Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
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Cemetery Illuminator
Innistrad: Crimson Vow
(M)
Collector #: 050
FOIL
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2/3 Creature - Spirit
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Flying Whenever Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard. You may look at the top card of your library any time. once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator. |
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Chandra, Dressed to Kill
Innistrad: Crimson Vow
(M)
Collector #: 149
FOIL
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Legendary Planeswalker - Chandra
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[+1]: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker. [+1]: Exile the top card of your library. If it's red, you may cast it this turn. [-7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell." |3| |
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
FOIL
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Sorcery
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Discard your hand, then draw a card for each card you've discarded this turn. | |
Chill of the Grave
Innistrad: Crimson Vow
(C)
Collector #: 051
FOIL
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Instant
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This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
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Circle of Confinement
Innistrad: Crimson Vow
(U)
Collector #: 007
FOIL
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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Copy Token
Innistrad: Crimson Vow
(S)
Collector #: 019
FOIL
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Token
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This token can be used to represent a token that's a copy of something else. | |
Courier Bat
Innistrad: Crimson Vow
(C)
Collector #: 102
FOIL
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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Crawling Infestation
Innistrad: Crimson Vow
(U)
Collector #: 193
FOIL
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Enchantment
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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Creepy Puppeteer
Innistrad: Crimson Vow
(R)
Collector #: 151
FOIL
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4/3 Creature - Human Rogue
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Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. |
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Crushing Canopy
Innistrad: Crimson Vow
(C)
Collector #: 194
FOIL
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Instant
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Choose one -
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Cultivator Colossus
Innistrad: Crimson Vow
(M)
Collector #: 195
FOIL
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*/* Creature - Plant Beast
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Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. |
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Dawnhart Disciple
Innistrad: Crimson Vow
(C)
Collector #: 196
FOIL
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2/2 Creature - Human Warlock
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Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. | |
Daybreak Combatants
Innistrad: Crimson Vow
(C)
Collector #: 153
FOIL
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2/2 Creature - Human Warrior
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Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. |
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