MTG / Innistrad Crimson Vow
151 - 175 of 302 results
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Bloodcrazed Socialite
Innistrad: Crimson Vow
(C)
Collector #: 096
FOIL
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3/3 Creature - Vampire
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Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with " Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Bloodtithe Harvester
Innistrad: Crimson Vow
(U)
Collector #: 232
FOIL
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3/2 Creature - Vampire
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When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Boar Token
Innistrad: Crimson Vow
(S)
Collector #: 012
FOIL
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3/1 Token Creature - Boar
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- NM
- EX
- VG
- G
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Bramble Armor
Innistrad: Crimson Vow
(C)
Collector #: 188
FOIL
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Child of the Pack
Innistrad: Crimson Vow
(U)
Collector #: 234
FOIL
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2/5 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Chill of the Grave
Innistrad: Crimson Vow
(C)
Collector #: 051
FOIL
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Instant
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This spell costs Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
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- NM
- EX
- VG
- G
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Cradle of Safety
Innistrad: Crimson Vow
(C)
Collector #: 054
FOIL
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Enchantment - Aura
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Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Dawnhart Geist
Innistrad: Crimson Vow
(U)
Collector #: 008
FOIL
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1/3 Creature - Spirit Warlock
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| Whenever you cast an enchantment spell, you gain 2 life. | |
- NM
- EX
- VG
- G
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Emblem (Chandra, Dressed to Kill)
Innistrad: Crimson Vow
(S)
Collector #: 020
FOIL
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Emblem
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| Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Fearful Villager
Innistrad: Crimson Vow
(C)
Collector #: 157
FOIL
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fearsome Werewolf Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 |
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- NM
- EX
- VG
- G
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Heron of Hope
Innistrad: Crimson Vow
(C)
Collector #: 018
FOIL
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2/3 Creature - Bird
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Flying If you would gain life, you gain that much life plus 1 instead. |
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- NM
- EX
- VG
- G
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Hookhand Mariner
Innistrad: Crimson Vow
(C)
Collector #: 203
FOIL
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4/4 Creature - Human Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Riphook Raider Creature - Werewolf Riphook Raider can't be blocked by creatures with power 2 or less. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/4 |
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- NM
- EX
- VG
- G
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Human Token (001)
Innistrad: Crimson Vow
(S)
Collector #: 001
FOIL
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1/1 Token Creature - Human
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- NM
- EX
- VG
- G
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Hungry Ridgewolf
Innistrad: Crimson Vow
(C)
Collector #: 161
FOIL
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2/2 Creature - Wolf
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| As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
- NM
- EX
- VG
- G
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Into the Night
Innistrad: Crimson Vow
(U)
Collector #: 163
FOIL
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Sorcery
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| It becomes night. Discard any number of cards, then draw that many cards plus one. | |
- NM
- EX
- VG
- G
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Island (399)
Innistrad: Crimson Vow
(L)
Collector #: 399
FOIL
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Basic Land - Island
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- NM
- EX
- VG
- G
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Kessig Wolfrider
Innistrad: Crimson Vow
(R)
Collector #: 165
FOIL
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1/2 Creature - Human Knight
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Menace |
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- NM
- EX
- VG
- G
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Lightning Wolf
Innistrad: Crimson Vow
(C)
Collector #: 168
FOIL
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4/3 Creature - Wolf
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- NM
- EX
- VG
- G
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Markov Retribution
Innistrad: Crimson Vow
(U)
Collector #: 171
FOIL
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Sorcery
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Choose one or both -
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- NM
- EX
- VG
- G
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Mindleech Ghoul
Innistrad: Crimson Vow
(C)
Collector #: 122
FOIL
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand. |
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- NM
- EX
- VG
- G
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Moldgraf Millipede
Innistrad: Crimson Vow
(C)
Collector #: 209
FOIL
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2/2 Creature - Insect Horror
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| When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard. (To mill a card, put the top card of your library into your graveyard.) | |
- NM
- EX
- VG
- G
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Nature's Embrace
Innistrad: Crimson Vow
(C)
Collector #: 211
FOIL
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Enchantment - Aura
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Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has " |
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- NM
- EX
- VG
- G
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Oakshade Stalker
Innistrad: Crimson Vow
(U)
Collector #: 212
FOIL
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3/3 Creature - Human Ranger Werewolf
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You may cast this spell as though it had flash if you pay Daybound (If a player casts no spells during their onw turn, it becomes night next turn.) Back Moonlit Ambusher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 |
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- NM
- EX
- VG
- G
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Odric, Blood-Cursed
Innistrad: Crimson Vow
(R)
Collector #: 243
FOIL
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3/3 Legendary Creature - Vampire Soldier
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| When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control. (Count each ability only once.) | |
- NM
- EX
- VG
- G
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Panicked Bystander
Innistrad: Crimson Vow
(U)
Collector #: 028
FOIL
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2/2 Creature - Human Peasant
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Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. Back Cackling Culprit Creature - Human Rogue Whenever Cackling Culprit or another creature you control dies, you gain 1 life. 3/5 |
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- NM
- EX
- VG
- G
151 - 175 of 302 results