MTG / Innistrad Crimson Vow
76 - 100 of 302 results
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Wolf Token (011)
Innistrad: Crimson Vow
(S)
Collector #: 011
FOIL
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3/2 Token Creature - Wolf
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- NM
- EX
- VG
- G
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Vampire Token (007)
Innistrad: Crimson Vow
(S)
Collector #: 007
FOIL
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2/3 Token Creature - Vampire
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| Flying, lifelink | |
- NM
- EX
- VG
- G
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Voldaren Estate
Innistrad: Crimson Vow
(R)
Collector #: 267
FOIL
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Land
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- NM
- EX
- VG
- G
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Dragon Illusion Token
Innistrad: Crimson Vow
(S)
Collector #: 009
FOIL
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*/* Token Creature - Dragon Illusion
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| Flying, haste | |
- NM
- EX
- VG
- G
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Falkenrath Forebear
Innistrad: Crimson Vow
(R)
Collector #: 111
FOIL
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3/1 Creature - Vampire
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Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. |
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- NM
- EX
- VG
- G
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Olivia's Attendants
Innistrad: Crimson Vow
(R)
Collector #: 172
FOIL
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6/6 Creature - Vampire
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Menace Whenever Olivia's Attendants deal damage, create that many Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Vampire's Kiss
Innistrad: Crimson Vow
(C)
Collector #: 136
FOIL
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Sorcery
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Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifact with " |
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- NM
- EX
- VG
- G
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Volatile Arsonist
Innistrad: Crimson Vow
(M)
Collector #: 181
FOIL
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4/4 Creature - Human Werewolf
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Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Anarchist Creature - Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
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- NM
- EX
- VG
- G
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Kaya, Geist Hunter
Innistrad: Crimson Vow
(M)
Collector #: 240
FOIL
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Legendary Planeswalker - Kaya
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[+1]: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control. [-2]: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead. [-6]: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way. |3| |
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- NM
- EX
- VG
- G
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Thirst for Discovery
Innistrad: Crimson Vow
(U)
Collector #: 085
FOIL
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Instant
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| Draw three cards. Then discard two cards unless you discard a basic land card. | |
- NM
- EX
- VG
- G
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Voldaren Bloodcaster
Innistrad: Crimson Vow
(R)
Collector #: 137
FOIL
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2/1 Creature - Vampire Wizard
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Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with " Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
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- NM
- EX
- VG
- G
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Fell Stinger
Innistrad: Crimson Vow
(U)
Collector #: 112
FOIL
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3/2 Creature - Zombie Scorpion
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Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. |
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- NM
- EX
- VG
- G
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Alchemist's Gambit
Innistrad: Crimson Vow
(R)
Collector #: 140
FOIL
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Sorcery
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Cleave 4 Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
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- NM
- EX
- VG
- G
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By Invitation Only
Innistrad: Crimson Vow
(R)
Collector #: 005
FOIL
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Sorcery
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| Choose a number between 0 and 13. Each player sacrifices that many creatures. | |
- NM
- EX
- VG
- G
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Hopeful Initiate
Innistrad: Crimson Vow
(R)
Collector #: 020
FOIL
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1/2 Creature - Human Warlock
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) |
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- NM
- EX
- VG
- G
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Lantern of the Lost
Innistrad: Crimson Vow
(U)
Collector #: 259
FOIL
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Artifact
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When Lantern of the Lost enters the battlefield, exile target card from a graveyard. |
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- NM
- EX
- VG
- G
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Torens, Fist of the Angels
Innistrad: Crimson Vow
(R)
Collector #: 249
FOIL
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2/2 Legendary Creature - Human Cleric
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. |
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- NM
- EX
- VG
- G
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Treasure Token
Innistrad: Crimson Vow
(S)
Collector #: 018
FOIL
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Wolfkin Outcast
Innistrad: Crimson Vow
(U)
Collector #: 229
FOIL
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5/4 Creature - Human Werewolf
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This spell costs Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wedding Crasher Creature - Werewolf Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Catapult Fodder
Innistrad: Crimson Vow
(U)
Collector #: 099
FOIL
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1/5 Creature - Zombie
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At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder. Back Catapult Captain Creature - Zombie 2/6 |
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- NM
- EX
- VG
- G
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Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
FOIL
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3/3 Creature - Vampire
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| When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Jacob Hauken, Inspector
Innistrad: Crimson Vow
(M)
Collector #: 065
FOIL
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0/2 Legendary Creature - Human Advisor
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Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. |
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- NM
- EX
- VG
- G
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Ulvenwald Oddity
Innistrad: Crimson Vow
(R)
Collector #: 225
FOIL
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4/4 Creature - Beast
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Trample, haste Back Ulvenwald Behemoth Creature - Beast Horror Trample, haste Other creatures you control get +1/+1 and have trample and haste. 8/8 |
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- NM
- EX
- VG
- G
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Change of Fortune
Innistrad: Crimson Vow
(R)
Collector #: 150
FOIL
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Sorcery
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| Discard your hand, then draw a card for each card you've discarded this turn. | |
- NM
- EX
- VG
- G
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Foreboding Statue
Innistrad: Crimson Vow
(U)
Collector #: 256
FOIL
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1/2 Artifact Creature - Construct
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At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it. Back Forsaken Thresher Artifact Creature - Construct At the beginning of your precombat main phase, add one mana of any color. 5/5 |
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- NM
- EX
- VG
- G
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