- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Serpentine Ambush
Innistrad: Crimson Vow
(C)
Collector #: 077
FOIL
|
Instant
|
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. | |
Winged Portent
Innistrad: Crimson Vow
(R)
Collector #: 089
FOIL
|
Instant
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control. |
|
Curse of Hospitality
Innistrad: Crimson Vow
(R)
Collector #: 152
FOIL
|
Enchantment - Aura Curse
|
Enchant player Creature attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell. |
|
Old Rutstein
Innistrad: Crimson Vow
(R)
Collector #: 244
FOIL
|
1/4 Legendary Creature - Human Peasant
|
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
Volatile Arsonist
Innistrad: Crimson Vow
(M)
Collector #: 181
FOIL
|
4/4 Creature - Human Werewolf
|
Menace, haste Whenever Volatile Arsonist attacks, it deals 1 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Dire-Strain Anarchist Creature - Werewolf Menace, haste Whenever Dire-Strain Anarchist attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
|
Binding Geist
Innistrad: Crimson Vow
(C)
Collector #: 048
FOIL
|
3/1 Creature - Spirit
|
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Spectral Binding Enchantment - Aura Enchant creature Enchanted creature gets -2/-0. If Spectral Binding would be put into a graveyard from anywhere, exile it instead. |
|
Bloody Betrayal
Innistrad: Crimson Vow
(C)
Collector #: 147
FOIL
|
Sorcery
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Bramble Wurm
Innistrad: Crimson Vow
(U)
Collector #: 189
FOIL
|
7/6 Creature - Wurm
|
Reach, trample When Bramble Wurm enters the battlefield, you gain 5 life. , Exile Bramble Wurm from your graveyard: You gain 5 life. |
|
Dominating Vampire
Innistrad: Crimson Vow
(R)
Collector #: 154
FOIL
|
3/3 Creature - Vampire
|
When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
Dying to Serve
Innistrad: Crimson Vow
(R)
Collector #: 109
FOIL
|
Enchantment
|
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn. | |
Graf Reaver
Innistrad: Crimson Vow
(R)
Collector #: 115
FOIL
|
3/3 Creature - Zombie Warrior
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Graf Reaver exploits a creature, destroy target planeswalker. At the beginning of your upkeep, Graf Reaver deals 1 damage to you. |
|
Hamlet Vanguard
Innistrad: Crimson Vow
(R)
Collector #: 201
FOIL
|
1/1 Creature - Human Warrior
|
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. |
|
Hungry Ridgewolf
Innistrad: Crimson Vow
(C)
Collector #: 161
FOIL
|
2/2 Creature - Wolf
|
As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
Inspired Idea
Innistrad: Crimson Vow
(R)
Collector #: 064
FOIL
|
Sorcery
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.] |
|
Island (399)
Innistrad: Crimson Vow
(L)
Collector #: 399
FOIL
|
Basic Land - Island
|
Kessig Wolfrider
Innistrad: Crimson Vow
(R)
Collector #: 165
FOIL
|
1/2 Creature - Human Knight
|
Menace , , Exile three cards from your graveyard: Create a 3/2 red Wolf creature token. |
|
Massive Might
Innistrad: Crimson Vow
(C)
Collector #: 208
FOIL
|
Instant
|
Target creature gets +2/+2 and gains trample until end of turn. | |
Persistent Specimen
Innistrad: Crimson Vow
(C)
Collector #: 125
FOIL
|
1/1 Creature - Skeleton
|
: Return Persistent Specimen from your graveyard to the battlefield tapped. | |
Repository Skaab
Innistrad: Crimson Vow
(C)
Collector #: 073
FOIL
|
3/3 Creature - Zombie
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploit a creature, return target instant or sorcery card from your graveyard to your hand. |
|
Snarling Wolf
Innistrad: Crimson Vow
(C)
Collector #: 219
FOIL
|
1/1 Creature - Wolf
|
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. | |
Stensia Uprising
Innistrad: Crimson Vow
(R)
Collector #: 178
FOIL
|
Enchantment
|
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target. | |
Wandering Mind
Innistrad: Crimson Vow
(U)
Collector #: 251
FOIL
|
2/1 Creature - Horror
|
Flying When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
|
Whispering Wizard
Innistrad: Crimson Vow
(U)
Collector #: 088
FOIL
|
3/2 Creature - Human Wizard
|
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
Witch's Web
Innistrad: Crimson Vow
(C)
Collector #: 227
FOIL
|
Instant
|
Target creature gets +3/+3 and gains reach until end of turn. Untap it. | |
Wolf Strike
Innistrad: Crimson Vow
(C)
Collector #: 228
FOIL
|
Instant
|
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. | |